fix label disabled colors
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@ -7,6 +7,9 @@ Label < UILabel
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LargerLabel < Label
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LargerLabel < Label
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GameLabel < UILabel
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font: verdana-11px-antialised
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color: #aaaaaa
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FrameCounter < UIFrameCounter
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FrameCounter < UIFrameCounter
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size: 68 16
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size: 68 16
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@ -14,7 +14,7 @@ ManaBar < UIProgressBar
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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HealthLabel < Label
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HealthLabel < GameLabel
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color: white
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color: white
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text-align: center
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text-align: center
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font: verdana-11px-rounded
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font: verdana-11px-rounded
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@ -23,7 +23,7 @@ HealthLabel < Label
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anchors.top: parent.top
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anchors.top: parent.top
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margin-top: 2
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margin-top: 2
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ManaLabel < Label
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ManaLabel < GameLabel
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color: white
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color: white
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text-align: center
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text-align: center
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font: verdana-11px-rounded
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font: verdana-11px-rounded
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@ -80,7 +80,7 @@ UIWindow
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anchors.horizontalCenter: prev.horizontalCenter
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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margin-top: 5
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Label
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GameLabel
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id: soul
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id: soul
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anchors.top: slot9.bottom
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anchors.top: slot9.bottom
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anchors.bottom: slot8.bottom
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anchors.bottom: slot8.bottom
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@ -94,7 +94,7 @@ UIWindow
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source: /core_styles/images/panel_flat.png
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source: /core_styles/images/panel_flat.png
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border: 1
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border: 1
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Label
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GameLabel
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id: capacity
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id: capacity
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anchors.top: slot10.bottom
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anchors.top: slot10.bottom
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anchors.bottom: slot8.bottom
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anchors.bottom: slot8.bottom
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@ -118,15 +118,6 @@ local function update()
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end
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end
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-- public functions
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-- public functions
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function Outfit.test()
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local button = createWidget('Button', rootWidget)
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button:setText('Set Outfit')
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button:moveTo({x = 0, y = 100})
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button:setWidth('100')
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button:setHeight('30')
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button.onClick = function() Game.openOutfitWindow() end
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end
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function Outfit.create(creature, outfitList)
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function Outfit.create(creature, outfitList)
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Outfit.destroy()
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Outfit.destroy()
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window = displayUI('outfit.otui', { parent = rootWidget })
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window = displayUI('outfit.otui', { parent = rootWidget })
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@ -207,8 +198,5 @@ function Outfit.previousType()
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end
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end
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-- hooked events
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-- hooked events
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connect(Game, { onOpenOutfitWindow = Outfit.create,
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connect(Game, { onOpenOutfitWindow = Outfit.create,
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onLogout = Outfit.destroy })
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onLogout = Outfit.destroy })
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connect(Game, { onLogin = Outfit.test })
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@ -20,13 +20,13 @@ SkillButton < UIButton
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end
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end
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end
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end
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SkillNameLabel < Label
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SkillNameLabel < GameLabel
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font: verdana-11px-monochrome
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font: verdana-11px-monochrome
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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SkillValueLabel < Label
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SkillValueLabel < GameLabel
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id: value
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id: value
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font: verdana-11px-monochrome
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font: verdana-11px-monochrome
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text-align: topright
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text-align: topright
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@ -49,7 +49,7 @@ SkillPercentPanel < UIProgressBar
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MiniWindow
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MiniWindow
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id: skillWindow
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id: skillWindow
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title: Skills
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title: Skills
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size: 200 220
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size: 200 400
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Panel
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Panel
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id: skillPanel
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id: skillPanel
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@ -1,4 +1,4 @@
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CenterLabel < Label
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CenterLabel < GameLabel
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font: verdana-11px-rounded
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font: verdana-11px-rounded
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height: 64
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height: 64
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text-align: center
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text-align: center
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@ -6,7 +6,7 @@ CenterLabel < Label
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anchors.left: parent.left
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: parent.right
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BottomLabel < Label
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BottomLabel < GameLabel
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font: verdana-11px-rounded
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font: verdana-11px-rounded
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height: 16
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height: 16
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text-align: center
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text-align: center
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@ -1,9 +1,7 @@
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VipListLabel < Label
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VipListLabel < GameLabel
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font: verdana-11px-monochrome
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font: verdana-11px-monochrome
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margin-left: 5
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margin-left: 5
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$disabled: ~
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MiniWindow
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MiniWindow
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id: vipWindow
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id: vipWindow
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title: VIP List
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title: VIP List
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