fix label disabled colors

master
Eduardo Bart 13 years ago
parent 8ad16fec18
commit f750920a36

@ -7,6 +7,9 @@ Label < UILabel
LargerLabel < Label LargerLabel < Label
GameLabel < UILabel
font: verdana-11px-antialised
color: #aaaaaa
FrameCounter < UIFrameCounter FrameCounter < UIFrameCounter
size: 68 16 size: 68 16

@ -14,7 +14,7 @@ ManaBar < UIProgressBar
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.right anchors.right: parent.right
HealthLabel < Label HealthLabel < GameLabel
color: white color: white
text-align: center text-align: center
font: verdana-11px-rounded font: verdana-11px-rounded
@ -23,7 +23,7 @@ HealthLabel < Label
anchors.top: parent.top anchors.top: parent.top
margin-top: 2 margin-top: 2
ManaLabel < Label ManaLabel < GameLabel
color: white color: white
text-align: center text-align: center
font: verdana-11px-rounded font: verdana-11px-rounded

@ -80,7 +80,7 @@ UIWindow
anchors.horizontalCenter: prev.horizontalCenter anchors.horizontalCenter: prev.horizontalCenter
margin-top: 5 margin-top: 5
Label GameLabel
id: soul id: soul
anchors.top: slot9.bottom anchors.top: slot9.bottom
anchors.bottom: slot8.bottom anchors.bottom: slot8.bottom
@ -94,7 +94,7 @@ UIWindow
source: /core_styles/images/panel_flat.png source: /core_styles/images/panel_flat.png
border: 1 border: 1
Label GameLabel
id: capacity id: capacity
anchors.top: slot10.bottom anchors.top: slot10.bottom
anchors.bottom: slot8.bottom anchors.bottom: slot8.bottom

@ -118,15 +118,6 @@ local function update()
end end
-- public functions -- public functions
function Outfit.test()
local button = createWidget('Button', rootWidget)
button:setText('Set Outfit')
button:moveTo({x = 0, y = 100})
button:setWidth('100')
button:setHeight('30')
button.onClick = function() Game.openOutfitWindow() end
end
function Outfit.create(creature, outfitList) function Outfit.create(creature, outfitList)
Outfit.destroy() Outfit.destroy()
window = displayUI('outfit.otui', { parent = rootWidget }) window = displayUI('outfit.otui', { parent = rootWidget })
@ -207,8 +198,5 @@ function Outfit.previousType()
end end
-- hooked events -- hooked events
connect(Game, { onOpenOutfitWindow = Outfit.create, connect(Game, { onOpenOutfitWindow = Outfit.create,
onLogout = Outfit.destroy }) onLogout = Outfit.destroy })
connect(Game, { onLogin = Outfit.test })

@ -5,7 +5,7 @@ SkillButton < UIButton
margin-top: 3 margin-top: 3
margin-left: 10 margin-left: 10
margin-right: 10 margin-right: 10
@onClick: | @onClick: |
function(self) function(self)
local percentBar = self:getChildById('percent') local percentBar = self:getChildById('percent')
@ -20,13 +20,13 @@ SkillButton < UIButton
end end
end end
SkillNameLabel < Label SkillNameLabel < GameLabel
font: verdana-11px-monochrome font: verdana-11px-monochrome
anchors.left: parent.left anchors.left: parent.left
anchors.top: parent.top anchors.top: parent.top
anchors.bottom: parent.bottom anchors.bottom: parent.bottom
SkillValueLabel < Label SkillValueLabel < GameLabel
id: value id: value
font: verdana-11px-monochrome font: verdana-11px-monochrome
text-align: topright text-align: topright
@ -49,8 +49,8 @@ SkillPercentPanel < UIProgressBar
MiniWindow MiniWindow
id: skillWindow id: skillWindow
title: Skills title: Skills
size: 200 220 size: 200 400
Panel Panel
id: skillPanel id: skillPanel
anchors.fill: parent anchors.fill: parent
@ -59,14 +59,14 @@ MiniWindow
margin-left: 3 margin-left: 3
margin-right: 3 margin-right: 3
layout: verticalBox layout: verticalBox
SkillButton SkillButton
id: experience id: experience
height: 15 height: 15
SkillNameLabel SkillNameLabel
text: Experience text: Experience
SkillValueLabel SkillValueLabel
SkillButton SkillButton
id: level id: level
SkillNameLabel SkillNameLabel
@ -74,42 +74,42 @@ MiniWindow
SkillValueLabel SkillValueLabel
SkillPercentPanel SkillPercentPanel
background-color: red background-color: red
SkillButton SkillButton
id: health id: health
height: 15 height: 15
SkillNameLabel SkillNameLabel
text: Hit Points text: Hit Points
SkillValueLabel SkillValueLabel
SkillButton SkillButton
id: mana id: mana
height: 15 height: 15
SkillNameLabel SkillNameLabel
text: Mana text: Mana
SkillValueLabel SkillValueLabel
SkillButton SkillButton
id: soul id: soul
height: 15 height: 15
SkillNameLabel SkillNameLabel
text: Soul Points text: Soul Points
SkillValueLabel SkillValueLabel
SkillButton SkillButton
id: capacity id: capacity
height: 15 height: 15
SkillNameLabel SkillNameLabel
text: Capacity text: Capacity
SkillValueLabel SkillValueLabel
SkillButton SkillButton
id: stamina id: stamina
SkillNameLabel SkillNameLabel
text: Stamina text: Stamina
SkillValueLabel SkillValueLabel
SkillPercentPanel SkillPercentPanel
SkillButton SkillButton
id: magiclevel id: magiclevel
SkillNameLabel SkillNameLabel
@ -124,17 +124,17 @@ MiniWindow
text: Fist Fighting text: Fist Fighting
SkillValueLabel SkillValueLabel
SkillPercentPanel SkillPercentPanel
SkillButton SkillButton
id: skillId1 id: skillId1
SkillNameLabel SkillNameLabel
text: Club Fighting text: Club Fighting
SkillValueLabel SkillValueLabel
SkillPercentPanel SkillPercentPanel
SkillButton SkillButton
id: skillId2 id: skillId2
SkillNameLabel SkillNameLabel
text: Sword Fighting text: Sword Fighting
SkillValueLabel SkillValueLabel

@ -1,4 +1,4 @@
CenterLabel < Label CenterLabel < GameLabel
font: verdana-11px-rounded font: verdana-11px-rounded
height: 64 height: 64
text-align: center text-align: center
@ -6,7 +6,7 @@ CenterLabel < Label
anchors.left: parent.left anchors.left: parent.left
anchors.right: parent.right anchors.right: parent.right
BottomLabel < Label BottomLabel < GameLabel
font: verdana-11px-rounded font: verdana-11px-rounded
height: 16 height: 16
text-align: center text-align: center

@ -1,8 +1,6 @@
VipListLabel < Label VipListLabel < GameLabel
font: verdana-11px-monochrome font: verdana-11px-monochrome
margin-left: 5 margin-left: 5
$disabled: ~
MiniWindow MiniWindow
id: vipWindow id: vipWindow

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