Merge pull request #1004 from diath/add_channel_events

Add support for channel events
This commit is contained in:
Konrad Kuśnierz 2019-01-16 13:30:09 +01:00 committed by GitHub
commit f7ceb788e8
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3 changed files with 40 additions and 6 deletions

View File

@ -52,6 +52,13 @@ SayModes = {
[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
}
ChannelEventFormats = {
[ChannelEvent.Join] = '%s joined the channel.',
[ChannelEvent.Leave] = '%s left the channel.',
[ChannelEvent.Invite] = '%s has been invited to the channel.',
[ChannelEvent.Exclude] = '%s has been removed from the channel.',
}
MAX_HISTORY = 500
MAX_LINES = 100
HELP_CHANNEL = 9
@ -98,7 +105,8 @@ function init()
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline
onGameEnd = offline,
onChannelEvent = onChannelEvent,
})
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
@ -240,7 +248,8 @@ function terminate()
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline
onGameEnd = offline,
onChannelEvent = onChannelEvent,
})
if g_game.isOnline() then clear() end
@ -1437,3 +1446,19 @@ function offline()
end
clear()
end
function onChannelEvent(channelId, name, type)
local fmt = ChannelEventFormats[type]
if not fmt then
print(('Unknown channel event type (%d).'):format(type))
return
end
local channel = channels[channelId]
if channel then
local tab = getTab(channel)
if tab then
addTabText(fmt:format(name), SpeakTypesSettings.channelOrange, tab)
end
end
end

View File

@ -333,4 +333,11 @@ SubscriptionStatus = {
Premium = 1,
}
ChannelEvent = {
Join = 0,
Leave = 1,
Invite = 2,
Exclude = 3,
}
-- @}

View File

@ -1296,7 +1296,7 @@ void ProtocolGame::parsePremiumTrigger(const InputMessagePtr& msg)
for(int i=0;i<triggerCount;++i) {
triggers.push_back(msg->getU8());
}
if(g_game.getClientVersion() <= 1096) {
bool something = msg->getU8() == 1;
}
@ -1903,9 +1903,11 @@ void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
{
msg->getU16(); // channel id
g_game.formatCreatureName(msg->getString()); // player name
msg->getU8(); // event type
uint16 channelId = msg->getU16();
std::string name = g_game.formatCreatureName(msg->getString());
uint8 type = msg->getU8();
g_lua.callGlobalField("g_game", "onChannelEvent", channelId, name, type);
}
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)