Merge pull request #1004 from diath/add_channel_events
Add support for channel events
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commit
f7ceb788e8
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@ -52,6 +52,13 @@ SayModes = {
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[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
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}
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ChannelEventFormats = {
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[ChannelEvent.Join] = '%s joined the channel.',
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[ChannelEvent.Leave] = '%s left the channel.',
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[ChannelEvent.Invite] = '%s has been invited to the channel.',
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[ChannelEvent.Exclude] = '%s has been removed from the channel.',
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}
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MAX_HISTORY = 500
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MAX_LINES = 100
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HELP_CHANNEL = 9
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@ -98,7 +105,8 @@ function init()
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onRuleViolationCancel = onRuleViolationCancel,
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onRuleViolationLock = onRuleViolationLock,
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onGameStart = online,
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onGameEnd = offline
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onGameEnd = offline,
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onChannelEvent = onChannelEvent,
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})
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consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
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@ -240,7 +248,8 @@ function terminate()
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onRuleViolationCancel = onRuleViolationCancel,
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onRuleViolationLock = onRuleViolationLock,
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onGameStart = online,
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onGameEnd = offline
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onGameEnd = offline,
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onChannelEvent = onChannelEvent,
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})
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if g_game.isOnline() then clear() end
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@ -1437,3 +1446,19 @@ function offline()
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end
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clear()
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end
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function onChannelEvent(channelId, name, type)
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local fmt = ChannelEventFormats[type]
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if not fmt then
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print(('Unknown channel event type (%d).'):format(type))
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return
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end
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local channel = channels[channelId]
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if channel then
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local tab = getTab(channel)
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if tab then
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addTabText(fmt:format(name), SpeakTypesSettings.channelOrange, tab)
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end
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end
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end
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@ -333,4 +333,11 @@ SubscriptionStatus = {
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Premium = 1,
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}
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ChannelEvent = {
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Join = 0,
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Leave = 1,
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Invite = 2,
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Exclude = 3,
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}
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-- @}
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@ -1903,9 +1903,11 @@ void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
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void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
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{
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msg->getU16(); // channel id
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g_game.formatCreatureName(msg->getString()); // player name
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msg->getU8(); // event type
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uint16 channelId = msg->getU16();
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std::string name = g_game.formatCreatureName(msg->getString());
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uint8 type = msg->getU8();
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g_lua.callGlobalField("g_game", "onChannelEvent", channelId, name, type);
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}
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void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
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