Some minor fixes.
* Mount options will no longer display in unsupported protocols. * Fixed a bug with opening outfit window while its already open. * Fixed base speed stat when using unsupported protocol.
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@ -257,10 +257,12 @@ function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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if creatureThing:isLocalPlayer() then
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if creatureThing:isLocalPlayer() then
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menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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if not localPlayer:isMounted() then
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if g_game.getFeature(GamePlayerMounts) then
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menu:addOption(tr('Mount'), function() localPlayer:mount() end)
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if not localPlayer:isMounted() then
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else
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menu:addOption(tr('Mount'), function() localPlayer:mount() end)
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menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
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else
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menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
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end
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end
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end
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if creatureThing:isPartyMember() then
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if creatureThing:isPartyMember() then
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@ -47,6 +47,10 @@ function updateMount()
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end
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end
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function create(creatureOutfit, outfitList, creatureMount, mountList)
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function create(creatureOutfit, outfitList, creatureMount, mountList)
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if outfitWindow and not outfitWindow:isHidden() then
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return
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end
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outfitCreature = creatureOutfit
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outfitCreature = creatureOutfit
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mountCreature = creatureMount
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mountCreature = creatureMount
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outfits = outfitList
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outfits = outfitList
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@ -70,7 +70,7 @@ function resetSkillColor(id)
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end
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end
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function setSkillBase(id, value, baseValue)
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function setSkillBase(id, value, baseValue)
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if baseValue < 0 or value < 0 then
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if baseValue <= 0 or value < 0 then
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return
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return
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end
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end
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local skill = skillsWindow:recursiveGetChildById(id)
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local skill = skillsWindow:recursiveGetChildById(id)
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@ -49,7 +49,7 @@ end
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function g_game.getSupportedProtocols()
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function g_game.getSupportedProtocols()
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return {
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return {
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810, 853, 854, 860, 861, 862, 870,
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810, 853, 854, 860, 861, 862, 870,
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910, 940, 944, 953, 954, 960, 961
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910, 940, 944, 953, 954, 960, 961
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}
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}
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end
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end
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