protocol speak fix
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@ -27,26 +27,20 @@ typedef std::shared_ptr<ProtocolLogin> ProtocolLoginPtr;
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// TODO: place it somewhere else
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enum SpeakClasses {
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SPEAK_SAY = 0x01, //normal talk
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SPEAK_WHISPER = 0x02, //whispering - #w text
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SPEAK_YELL = 0x03, //yelling - #y text
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SPEAK_PRIVATE_PN = 0x04, //Player-to-NPC speaking(NPCs channel)
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SPEAK_PRIVATE_NP = 0x05, //NPC-to-Player speaking
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SPEAK_PRIVATE = 0x06, //Players speaking privately to players
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SPEAK_CHANNEL_Y = 0x07, //Yellow message in chat
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SPEAK_CHANNEL_W = 0x08, //White message in chat
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SPEAK_RVR_CHANNEL = 0x09, //Reporting rule violation - Ctrl+R
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SPEAK_RVR_ANSWER = 0x0A, //Answering report
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SPEAK_RVR_CONTINUE = 0x0B, //Answering the answer of the report
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SPEAK_BROADCAST = 0x0C, //Broadcast a message - #b
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SPEAK_CHANNEL_R1 = 0x0D, //Talk red on chat - #c
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SPEAK_PRIVATE_RED = 0x0E, //Red private - @name@ text
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SPEAK_CHANNEL_O = 0x0F, //Talk orange on text
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//SPEAK_ = 0x10, //?
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SPEAK_CHANNEL_R2 = 0x11, //Talk red anonymously on chat - #d
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//SPEAK_ = 0x12, //?
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SPEAK_MONSTER_SAY = 0x13, //Talk orange
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SPEAK_MONSTER_YELL = 0x14 //Yell orange
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SPEAK_SAY = 0x01, //normal talk
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SPEAK_WHISPER = 0x02, //whispering - #w text
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SPEAK_YELL = 0x03, //yelling - #y text
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SPEAK_PRIVATE_PN = 0x04, //Player-to-NPC speaking(NPCs channel)
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SPEAK_PRIVATE_NP = 0x05, //NPC-to-Player speaking
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SPEAK_PRIVATE = 0x06, //Players speaking privately to players
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SPEAK_CHANNEL_Y = 0x07, //Yellow message in chat
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SPEAK_CHANNEL_W = 0x08, //White message in chat
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SPEAK_BROADCAST = 0x09, //Broadcast a message - #b
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SPEAK_CHANNEL_R1 = 0x0A, //Talk red on chat - #c
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SPEAK_PRIVATE_RED = 0x0B, //Red private - @name@ text
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SPEAK_CHANNEL_O = 0x0C, //Talk orange on text
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SPEAK_MONSTER_SAY = 0x0D, //Talk orange
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SPEAK_MONSTER_YELL = 0x0E //Yell orange
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};
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#endif
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@ -684,16 +684,18 @@ void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
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parsePosition(msg); // creaturePos
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break;
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case SPEAK_CHANNEL_R1:
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case SPEAK_CHANNEL_R2:
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case SPEAK_CHANNEL_O:
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case SPEAK_CHANNEL_Y:
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case SPEAK_CHANNEL_W:
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msg.getU16(); // channelId
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break;
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case SPEAK_RVR_CHANNEL:
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msg.getU32(); // time
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case SPEAK_PRIVATE:
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case SPEAK_PRIVATE_PN:
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case SPEAK_BROADCAST:
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case SPEAK_PRIVATE_RED:
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break;
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default:
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logDebug("[ProtocolGame::parseCreatureSpeak]: Unknown speak type.", (int)type);
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break;
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}
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