add uigame

This commit is contained in:
Henrique 2011-11-20 18:38:35 -02:00
parent ce681480ea
commit fa3b9fd125
7 changed files with 157 additions and 96 deletions

View File

@ -79,6 +79,7 @@ SET(SOURCES
src/otclient/ui/uiitem.cpp src/otclient/ui/uiitem.cpp
src/otclient/ui/uicreature.cpp src/otclient/ui/uicreature.cpp
src/otclient/ui/uimap.cpp src/otclient/ui/uimap.cpp
src/otclient/ui/uigame.cpp
# otclient net # otclient net
src/otclient/net/protocollogin.cpp src/otclient/net/protocollogin.cpp

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@ -1,4 +1,4 @@
UIWidget UIGame
id: gameRootInterface id: gameRootInterface
anchors.fill: parent anchors.fill: parent
anchors.top: topMenu.bottom anchors.top: topMenu.bottom
@ -23,4 +23,4 @@ UIWidget
anchors.left: parent.left anchors.left: parent.left
anchors.right: rightPanel.left anchors.right: rightPanel.left
anchors.top: parent.top anchors.top: parent.top
anchors.bottom: bottomPanel.top anchors.bottom: bottomPanel.top

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@ -36,6 +36,7 @@
#include <otclient/ui/uiitem.h> #include <otclient/ui/uiitem.h>
#include <otclient/ui/uicreature.h> #include <otclient/ui/uicreature.h>
#include <otclient/ui/uimap.h> #include <otclient/ui/uimap.h>
#include <otclient/ui/uigame.h>
#include <otclient/core/outfit.h> #include <otclient/core/outfit.h>
#include "luavaluecasts.h" #include "luavaluecasts.h"
@ -88,6 +89,9 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<UIMap, UIWidget>(); g_lua.registerClass<UIMap, UIWidget>();
g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>); g_lua.bindClassStaticFunction<UIMap>("create", &UIWidget::create<UIMap>);
g_lua.registerClass<UIGame, UIWidget>();
g_lua.bindClassStaticFunction<UIGame>("create", &UIWidget::create<UIGame>);
#ifdef FORBIDDEN_FUNCTIONS #ifdef FORBIDDEN_FUNCTIONS
g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3)); g_lua.bindClassStaticFunction<Game>("talkChannel", std::bind(&Game::talkChannel, &g_game, _1, _2, _3));
g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3)); g_lua.bindClassStaticFunction<Game>("talkPrivate", std::bind(&Game::talkPrivate, &g_game, _1, _2, _3));

109
src/otclient/ui/uigame.cpp Normal file
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@ -0,0 +1,109 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uigame.h"
#include <otclient/core/game.h>
#include <framework/ui/uilineedit.h>
bool UIGame::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
{
UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("chatLineEdit"));
if(keyboardModifiers == Fw::KeyboardNoModifier) {
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
g_game.walk(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
g_game.walk(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
g_game.walk(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
g_game.walk(Otc::West);
return true;
} else if(keyCode == Fw::KeyNumpad9) {
g_game.walk(Otc::NorthEast);
return true;
} else if(keyCode == Fw::KeyNumpad3) {
g_game.walk(Otc::SouthEast);
return true;
} else if(keyCode == Fw::KeyNumpad1) {
g_game.walk(Otc::SouthWest);
return true;
} else if(keyCode == Fw::KeyNumpad7) {
g_game.walk(Otc::NorthWest);
return true;
} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
g_game.talkChannel(1, 0, chatLineEdit->getText());
chatLineEdit->clearText();
return true;
} else if(keyCode == Fw::KeyDelete) {
chatLineEdit->removeCharacter(true);
return true;
} else if(keyCode == Fw::KeyBackspace) {
chatLineEdit->removeCharacter(false);
return true;
} else if(keyCode == Fw::KeyRight) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft) {
chatLineEdit->moveCursor(false);
return true;
} else if(keyCode == Fw::KeyHome) {
chatLineEdit->setCursorPos(0);
return true;
} else if(keyCode == Fw::KeyEnd) {
chatLineEdit->setCursorPos(chatLineEdit->getText().length());
return true;
}
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
g_game.turn(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
g_game.turn(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
g_game.turn(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
g_game.turn(Otc::West);
return true;
}
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
chatLineEdit->moveCursor(false);
return true;
}
}
if(keyChar != 0) {
chatLineEdit->appendText(std::string(1, keyChar));
return true;
}
return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
}

36
src/otclient/ui/uigame.h Normal file
View File

@ -0,0 +1,36 @@
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UIGAME_H
#define UIGAME_H
#include "declarations.h"
#include <framework/ui/uiwidget.h>
class UIGame : public UIWidget
{
protected:
virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
};
#endif

View File

@ -22,11 +22,8 @@
#include "uimap.h" #include "uimap.h"
#include <otclient/core/map.h> #include <otclient/core/map.h>
#include <otclient/core/game.h>
#include <framework/otml/otml.h> #include <framework/otml/otml.h>
#include <framework/graphics/graphics.h> #include <framework/graphics/graphics.h>
#include <framework/ui/uilineedit.h>
#include <otclient/core/localplayer.h>
#include <otclient/core/tile.h> #include <otclient/core/tile.h>
UIMap::UIMap() UIMap::UIMap()
@ -38,99 +35,13 @@ void UIMap::render()
{ {
renderSelf(); renderSelf();
if(g_game.isOnline()) { g_graphics.bindColor(Fw::black);
g_graphics.bindColor(Fw::black); g_graphics.drawBoundingRect(m_mapRect.expanded(1));
g_graphics.drawBoundingRect(m_mapRect.expanded(1)); g_map.draw(m_mapRect);
g_map.draw(m_mapRect);
}
renderChildren(); renderChildren();
} }
bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
{
UILineEditPtr chatLineEdit = std::dynamic_pointer_cast<UILineEdit>(getParent()->recursiveGetChildById("chatLineEdit"));
if(keyboardModifiers == Fw::KeyboardNoModifier) {
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
g_game.walk(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
g_game.walk(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
g_game.walk(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
g_game.walk(Otc::West);
return true;
} else if(keyCode == Fw::KeyNumpad9) {
g_game.walk(Otc::NorthEast);
return true;
} else if(keyCode == Fw::KeyNumpad3) {
g_game.walk(Otc::SouthEast);
return true;
} else if(keyCode == Fw::KeyNumpad1) {
g_game.walk(Otc::SouthWest);
return true;
} else if(keyCode == Fw::KeyNumpad7) {
g_game.walk(Otc::NorthWest);
return true;
} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
g_game.talkChannel(1, 0, chatLineEdit->getText());
chatLineEdit->clearText();
return true;
} else if(keyCode == Fw::KeyDelete) {
chatLineEdit->removeCharacter(true);
return true;
} else if(keyCode == Fw::KeyBackspace) {
chatLineEdit->removeCharacter(false);
return true;
} else if(keyCode == Fw::KeyRight) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft) {
chatLineEdit->moveCursor(false);
return true;
} else if(keyCode == Fw::KeyHome) {
chatLineEdit->setCursorPos(0);
return true;
} else if(keyCode == Fw::KeyEnd) {
chatLineEdit->setCursorPos(chatLineEdit->getText().length());
return true;
}
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
if(keyCode == Fw::KeyUp || keyCode == Fw::KeyNumpad8) {
g_game.turn(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
g_game.turn(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown || keyCode == Fw::KeyNumpad2) {
g_game.turn(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
g_game.turn(Otc::West);
return true;
}
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
if(keyCode == Fw::KeyRight || keyCode == Fw::KeyNumpad6) {
chatLineEdit->moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft || keyCode == Fw::KeyNumpad4) {
chatLineEdit->moveCursor(false);
return true;
}
}
if(keyChar != 0) {
chatLineEdit->appendText(std::string(1, keyChar));
return true;
}
return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
}
void UIMap::onStyleApply(const OTMLNodePtr& styleNode) void UIMap::onStyleApply(const OTMLNodePtr& styleNode)
{ {
for(OTMLNodePtr node : styleNode->children()) { for(OTMLNodePtr node : styleNode->children()) {
@ -151,7 +62,7 @@ bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
PointF relativeMousePos = PointF(relativeStretchMousePos.x, relativeStretchMousePos.y) / stretchFactor; PointF relativeMousePos = PointF(relativeStretchMousePos.x, relativeStretchMousePos.y) / stretchFactor;
PointF tilePosF = relativeMousePos / Map::NUM_TILE_PIXELS; PointF tilePosF = relativeMousePos / Map::NUM_TILE_PIXELS;
Position tilePos = Position(1 + (int)tilePosF.x - Map::PLAYER_OFFSET_X, 1 + (int)tilePosF.y - Map::PLAYER_OFFSET_Y, 0) + g_game.getLocalPlayer()->getPosition(); Position tilePos = Position(1 + (int)tilePosF.x - Map::PLAYER_OFFSET_X, 1 + (int)tilePosF.y - Map::PLAYER_OFFSET_Y, 0) + g_map.getCentralPosition();
TilePtr tile = g_map.getTile(tilePos); TilePtr tile = g_map.getTile(tilePos);
tile->useItem(); tile->useItem();

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@ -34,7 +34,7 @@ public:
protected: protected:
virtual void onStyleApply(const OTMLNodePtr& styleNode); virtual void onStyleApply(const OTMLNodePtr& styleNode);
virtual bool onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers);
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button); virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect); virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);