master
Eduardo Bart 11 years ago
parent e900a7679a
commit fa8971498f

@ -313,6 +313,12 @@ void Creature::walk(const Position& oldPos, const Position& newPos)
m_walkTimer.restart();
m_walkedPixels = 0;
if(m_walkFinishAnimEvent) {
m_walkFinishAnimEvent->cancel();
m_walkFinishAnimEvent = nullptr;
}
// no direction need to be changed when the walk ends
m_walkTurnDirection = Otc::InvalidDirection;
@ -452,14 +458,27 @@ void Creature::updateWalkAnimation(int totalPixelsWalked)
return;
int footAnimPhases = getAnimationPhases() - 1;
if(totalPixelsWalked == 32 || footAnimPhases == 0)
int footDelay = getStepDuration(true) / 3;
if(footAnimPhases == 0)
m_walkAnimationPhase = 0;
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= getStepDuration(true) / 4 ) {
else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
m_footStep++;
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
m_footStepDrawn = false;
m_footTimer.restart();
} else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
}
if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
auto self = static_self_cast<Creature>();
m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
self->m_walkAnimationPhase = 0;
self->m_walkFinishAnimEvent = nullptr;
}, std::min(footDelay, 200));
}
}
void Creature::updateWalkOffset(int totalPixelsWalked)
@ -813,7 +832,11 @@ int Creature::getStepDuration(bool ignoreDiagonal)
Point Creature::getDisplacement()
{
return Point(getDisplacementX(), getDisplacementY());
if(m_outfit.getCategory() == ThingCategoryEffect)
return Point(8, 8);
else if(m_outfit.getCategory() == ThingCategoryItem)
return Point(0, 0);
return Thing::getDisplacement();
}
int Creature::getDisplacementX()

@ -176,6 +176,7 @@ protected:
stdext::boolean<false> m_allowAppearWalk;
stdext::boolean<false> m_footStepDrawn;
ScheduledEventPtr m_walkUpdateEvent;
ScheduledEventPtr m_walkFinishAnimEvent;
EventPtr m_disappearEvent;
Point m_walkOffset;
Otc::Direction m_walkTurnDirection;

@ -211,7 +211,7 @@ bool LocalPlayer::autoWalk(const Position& destination)
m_lastAutoWalkPosition = m_position.translatedToDirections(limitedPath).back();
for(auto pos : m_position.translatedToDirections(limitedPath)) {
g_map.getOrCreateTile(pos)->overwriteMinimapColor(16);
g_map.getOrCreateTile(pos)->overwriteMinimapColor(215);
g_map.notificateTileUpdate(pos);
}
@ -300,7 +300,9 @@ void LocalPlayer::onPositionChange(const Position& newPos, const Position& oldPo
{
Creature::onPositionChange(newPos, oldPos);
if(m_autoWalkDestination.isValid() && newPos == m_lastAutoWalkPosition)
if(newPos == m_autoWalkDestination)
stopAutoWalk();
else if(m_autoWalkDestination.isValid() && newPos == m_lastAutoWalkPosition)
autoWalk(m_autoWalkDestination);
}

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