new scripting functionality

* dofiles functions to run all scripts inside a directory
* new style option ! that evaluates its value from a lua code
master
Eduardo Bart 12 years ago
parent 243bd3a930
commit fae2cc6481

@ -8,14 +8,8 @@ Module
reloadable: false
@onLoad: |
dofile 'ext/table'
dofile 'ext/string'
dofile 'ext/os'
dofile 'math/point'
dofile 'math/size'
dofile 'math/color'
dofile 'math/rect'
dofiles 'ext'
dofiles 'math'
dofile 'const'
dofile 'util'
@ -25,23 +19,6 @@ Module
dofile 'mouse'
dofile 'string'
dofile 'ui/effects'
dofile 'ui/radiogroup'
dofile 'ui/tooltip'
dofile 'widgets/uiwidget'
dofile 'widgets/uibutton'
dofile 'widgets/uilabel'
dofile 'widgets/uicheckbox'
dofile 'widgets/uicombobox'
dofile 'widgets/uispinbox'
dofile 'widgets/uiprogressbar'
dofile 'widgets/uitabbar'
dofile 'widgets/uipopupmenu'
dofile 'widgets/uiwindow'
dofile 'widgets/uimessagebox'
dofile 'widgets/uisplitter'
dofile 'widgets/uiscrollbar'
dofile 'widgets/uiscrollarea'
dofile 'widgets/uiresizeborder'
dofiles 'ui'
dofiles 'widgets'

@ -1,3 +1,5 @@
if not UIWindow then dofile 'uiwindow' end
UIMessageBox = extends(UIWindow)
MessageBoxOk = 1

@ -536,6 +536,24 @@ int LuaInterface::luaScriptRunner(lua_State* L)
}
}
int LuaInterface::luaScriptsRunner(lua_State* L)
{
std::string directory = g_lua.popString();
for(const std::string& fileName : g_resources.listDirectoryFiles(directory)) {
if(!boost::ends_with(fileName, ".lua"))
continue;
try {
g_lua.loadScript(directory + "/" + fileName);
g_lua.call(0, 0);
} catch(LuaException& e) {
logError("failed to load script file '", fileName, "' :'", e.what());
}
}
return 0;
}
int LuaInterface::luaErrorHandler(lua_State* L)
{
// pops the error message
@ -614,6 +632,10 @@ void LuaInterface::createLuaState()
// replace dofile
pushCFunction(&LuaInterface::luaScriptRunner);
setGlobal("dofile");
// dofiles
pushCFunction(&LuaInterface::luaScriptsRunner);
setGlobal("dofiles");
}
void LuaInterface::closeLuaState()

@ -188,6 +188,8 @@ private:
static int luaScriptLoader(lua_State* L);
/// Run scripts requested by lua 'dofile'
static int luaScriptRunner(lua_State* L);
/// Run scripts requested by lua 'dofiles'
static int luaScriptsRunner(lua_State* L);
/// Handle lua errors from safeCall
static int luaErrorHandler(lua_State* L);
/// Handle bound cpp functions callbacks

@ -461,6 +461,20 @@ void UIWidget::applyStyle(const OTMLNodePtr& styleNode)
m_loadingStyle = true;
try {
// translate ! style tags
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag()[0] == '!') {
std::string tag = node->tag().substr(1);
std::string code = Fw::formatString("tostring(%s)", node->value().c_str());
std::string origin = "@" + node->source() + "[" + node->tag() + "]";
g_lua.evaluateExpression(code, origin);
std::string value = g_lua.popString();
node->setTag(tag);
node->setValue(value);
}
}
onStyleApply(styleNode->tag(), styleNode);
callLuaField("onStyleApply", styleNode->tag(), styleNode);
@ -471,7 +485,6 @@ void UIWidget::applyStyle(const OTMLNodePtr& styleNode)
focus();
}
m_firstOnStyle = false;
} catch(Exception& e) {
logError("Failed to apply style to widget '", m_id, "' style: ", e.what());
}

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