change color constants
This commit is contained in:
parent
05edcc218d
commit
fbabe6b3ed
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@ -1,6 +1,6 @@
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Button < UIButton
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font: helvetica-11px-bold
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background-color: #ffffff
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background-color: white
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color: #f0ad4dff
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size: 106 24
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border-image:
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@ -4,5 +4,5 @@ Label < UILabel
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LargerLabel < Label
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font: helvetica-12px-bold
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color: #ffffff
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color: white
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@ -2,7 +2,7 @@ Window < UIWindow
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font: helvetica-12px-bold
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size: 200 200
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opacity: 255
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background-color: #ffffff
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background-color: white
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head:
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height: 20
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border-image:
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@ -23,18 +23,31 @@
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#ifndef FRAMEWORK_CONST_H
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#define FRAMEWORK_CONST_H
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#include "util/color.h"
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#include "util/types.h"
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namespace Fw
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{
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const Color white (0xFF, 0xFF, 0xFF, 0xFF);
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const Color black (0x00, 0x00, 0x00, 0xFF);
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const Color alpha (0x00, 0x00, 0x00, 0x00);
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const Color red (0xFF, 0x00, 0x00, 0xFF);
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const Color green (0x00, 0xFF, 0x00, 0xFF);
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const Color blue (0x00, 0x00, 0xFF, 0xFF);
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const Color pink (0xFF, 0x00, 0xFF, 0xFF);
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const Color yellow(0xFF, 0xFF, 0x00, 0xFF);
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// NOTE: AABBGGRR order
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enum GlobalColor : uint32 {
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alpha = 0x00000000,
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white = 0xffffffff,
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black = 0xff000000,
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red = 0xff0000ff,
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darkRed = 0xff000080,
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green = 0xff00ff00,
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darkGreen = 0xff008000,
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blue = 0xffff0000,
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darkBlue = 0xff800000,
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pink = 0xffff00ff,
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darkPink = 0xff800080,
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yellow = 0xff00ffff,
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darkYellow = 0xff008080,
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teal = 0xffffff00,
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darkTeal = 0xff808000,
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gray = 0xffa0a0a0,
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darkGray = 0xff808080,
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lightGray = 0xffc0c0c0
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};
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enum LogLevel {
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LogDebug = 0,
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@ -25,60 +25,52 @@
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#include "types.h"
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#include "tools.h"
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union RGBA
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{
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bool operator==(const RGBA& otherRgba) const { return rgba == otherRgba.rgba; }
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uint32 rgba;
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struct{
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uint8 r;
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uint8 g;
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uint8 b;
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uint8 a;
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};
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};
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#include "../const.h"
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class Color
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{
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public:
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Color() { color.rgba = 0; }
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Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) {
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setRGBA(r, g, b, a);
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}
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Color() : m_rgba(0) { }
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Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : m_r(r), m_g(g), m_b(b), m_a(a) { }
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Color(const Color& other) : m_rgba(other.m_rgba) { }
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Color(uint32 rgba) : m_rgba(rgba) { }
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Color(const Color& other) : color(other.color) { }
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Color(RGBA rgba) : color(rgba) { }
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uint8 a() const { return m_a; }
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uint8 b() const { return m_b; }
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uint8 g() const { return m_g; }
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uint8 r() const { return m_r; }
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uint8 a() const { return color.a; }
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uint8 b() const { return color.b; }
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uint8 g() const { return color.g; }
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uint8 r() const { return color.r; }
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uint32 rgba() const { return m_rgba; }
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RGBA rgba() const { return color; }
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const uint8* rgbaPtr() const { return (const uint8*)&m_rgba; }
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const uint8* rgbaPtr() const { return (const uint8*)&color; }
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void setRed(int r) { color.r = r; }
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void setGreen(int g) { color.g = g; }
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void setBlue(int b) { color.b = b; }
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void setAlpha(int a) { color.a = a; }
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void setRed(int r) { m_r = r; }
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void setGreen(int g) { m_g = g; }
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void setBlue(int b) { m_b = b; }
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void setAlpha(int a) { m_a = a; }
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void setRed(float r) { setRed(int(r*255.0f)); }
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void setGreen(float g) { setGreen(int(g*255.0f)); }
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void setBlue(float b) { setBlue(int(b*255.0f)); }
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void setAlpha(float a) { setAlpha(int(a*255.0f)); }
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void setRGBA(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) { color.r = r; color.g = g; color.b = b; color.a = a; }
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void setRGBA(uint32 rgba) { color.rgba = rgba; }
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void setRGBA(int r, int g, int b, int a = 0xFF) { m_r = r; m_g = g; m_b = b; m_a = a; }
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void setRGBA(uint32 rgba) { rgba = rgba; }
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Color& operator=(const Color& other) { color = other.color; return *this; }
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bool operator==(const Color& other) const { return other.color.rgba == color.rgba; }
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bool operator!=(const Color& other) const { return other.color.rgba != color.rgba; }
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Color& operator=(const Color& other) { m_rgba = other.m_rgba; return *this; }
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bool operator==(const Color& other) const { return other.m_rgba == m_rgba; }
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bool operator!=(const Color& other) const { return other.m_rgba != m_rgba; }
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private:
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RGBA color;
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union {
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uint32 m_rgba;
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struct {
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uint8 m_r;
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uint8 m_g;
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uint8 m_b;
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uint8 m_a;
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};
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};
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};
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inline std::ostream& operator<<(std::ostream& out, const Color& color)
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@ -96,9 +88,9 @@ inline std::ostream& operator<<(std::ostream& out, const Color& color)
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inline std::istream& operator>>(std::istream& in, Color& color)
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{
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using namespace std;
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std::string tmp;
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if(in.get() == '#') {
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std::string tmp;
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in >> tmp;
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if(tmp.length() == 6 || tmp.length() == 8) {
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@ -111,6 +103,49 @@ inline std::istream& operator>>(std::istream& in, Color& color)
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color.setAlpha(255);
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} else
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in.seekg(-tmp.length()-1, ios_base::cur);
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} else {
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in.unget();
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in >> tmp;
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if(tmp == "alpha") {
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color = Fw::alpha;
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} else if(tmp == "black") {
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color = Fw::black;
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} else if(tmp == "white") {
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color = Fw::white;
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} else if(tmp == "red") {
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color = Fw::red;
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} else if(tmp == "darkRed") {
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color = Fw::darkRed;
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} else if(tmp == "green") {
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color = Fw::green;
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} else if(tmp == "darkGreen") {
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color = Fw::darkGreen;
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} else if(tmp == "blue") {
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color = Fw::blue;
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} else if(tmp == "darkBlue") {
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color = Fw::darkBlue;
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} else if(tmp == "pink") {
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color = Fw::pink;
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} else if(tmp == "darkPink") {
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color = Fw::darkPink;
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} else if(tmp == "yellow") {
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color = Fw::yellow;
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} else if(tmp == "darkYellow") {
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color = Fw::darkYellow;
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} else if(tmp == "teal") {
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color = Fw::teal;
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} else if(tmp == "darkTeal") {
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color = Fw::darkTeal;
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} else if(tmp == "gray") {
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color = Fw::gray;
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} else if(tmp == "darkGray") {
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color = Fw::darkGray;
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} else if(tmp == "lightGray") {
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color = Fw::lightGray;
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} else {
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in.seekg(-tmp.length(), ios_base::cur);
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}
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}
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return in;
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}
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@ -0,0 +1,242 @@
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/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef OTCLIENT_CONST_H
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#define OTCLIENT_CONST_H
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#include <framework/util/color.h>
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namespace Otc
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{
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static const char* CipsoftPublicRSA = "1321277432058722840622950990822933849527763264961655079678763618"
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"4334395343554449668205332383339435179772895415509701210392836078"
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"6959821132214473291575712138800495033169914814069637740318278150"
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"2907336840325241747827401343576296990629870233111328210165697754"
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"88792221429527047321331896351555606801473202394175817";
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static const char* OtservPublicRSA = "1091201329673994292788609605089955415282375029027981291234687579"
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"3726629149257644633073969600111060390723088861007265581882535850"
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"3429057592827629436413108566029093628212635953836686562675849720"
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"6207862794310902180176810615217550567108238764764442605581471797"
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"07119674283982419152118103759076030616683978566631413";
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enum ThingAttributesGroup {
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ThingNoGroup = 0,
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ThingGroundGroup,
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ThingContainerGroup,
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ThingWeaponGroup,
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ThingAmmunitionGroup,
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ThingArmorGroup,
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ThingRuneGroup,
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ThingTeleportGroup,
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ThingMagicFieldGroup,
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ThingWriteableGroup,
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ThingKeyGroup,
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ThingSplashGroup,
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ThingFluidGroup,
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ThingDoorGroup,
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ThingLastGroup
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};
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enum ThingType {
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Item,
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Creature,
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Effect,
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Shot
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};
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enum SpriteMask {
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SpriteRedMask = 0,
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SpriteGreenMask,
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SpriteBlueMask,
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SpriteYellowMask,
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SpriteNoMask = 255
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};
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enum Direction {
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North = 0,
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East,
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South,
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West
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};
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enum SpeakClasses {
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SpeakSay = 0x01, //normal talk
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SpeakWhisper = 0x02, //whispering - #w text
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SpeakYell = 0x03, //yelling - #y text
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SpeakPrivatePlayerToNpc = 0x04, //Player-to-NPC speaking(NPCs channel)
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SpeakPrivateNpcToPlayer = 0x05, //NPC-to-Player speaking
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SpeakPrivate = 0x06, //Players speaking privately to players
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SpeakChannelYellow = 0x07, //Yellow message in chat
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SpeakChannelWhite = 0x08, //White message in chat
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SpeakBroadcast = 0x09, //Broadcast a message - #b
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SpeakChannelRed = 0x0A, //Talk red on chat - #c
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SpeakPrivateRed = 0x0B, //Red private - @name@ text
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SpeakChannelOrange = 0x0C, //Talk orange on text
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SpeakMonsterSay = 0x0D, //Talk orange
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SpeakMonsterYell = 0x0E //Yell orange
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};
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static const Color OutfitColors[] = {
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Color(255,255,255),
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Color(255,212,191),
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Color(255,233,191),
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Color(255,255,191),
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Color(233,255,191),
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Color(212,255,191),
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Color(191,255,191),
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Color(191,255,212),
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Color(191,255,233),
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Color(191,255,255),
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Color(191,233,255),
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Color(191,212,255),
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Color(191,191,255),
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Color(212,191,255),
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Color(233,191,255),
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Color(255,191,255),
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Color(255,191,233),
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Color(255,191,212),
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Color(255,191,191),
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Color(128,128,128),
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Color(191,159,143),
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Color(191,175,143),
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Color(191,191,143),
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Color(175,191,143),
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Color(159,191,143),
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Color(143,191,143),
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Color(143,191,159),
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Color(143,191,175),
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Color(143,191,191),
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Color(143,175,191),
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Color(143,159,191),
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Color(143,143,191),
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Color(159,143,191),
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Color(175,143,191),
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Color(191,143,191),
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Color(191,143,175),
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Color(191,143,159),
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Color(191,143,143),
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Color(182,182,182),
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Color(191,127,95),
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Color(191,159,95),
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Color(191,191,95),
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Color(159,191,95),
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Color(127,191,95),
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Color(95,191,95),
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Color(95,191,127),
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Color(95,191,159),
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Color(95,191,191),
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Color(95,159,191),
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Color(95,127,191),
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Color(95,95,191),
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Color(127,95,191),
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Color(159,95,191),
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Color(191,95,191),
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Color(191,95,159),
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Color(191,95,127),
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Color(191,95,95),
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Color(145,145,145),
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Color(191,106,63),
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Color(191,148,63),
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Color(191,191,63),
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Color(148,191,63),
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Color(107,191,63),
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Color(63,191,63),
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Color(63,191,106),
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Color(63,191,148),
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Color(63,191,191),
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Color(63,148,191),
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Color(63,106,191),
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Color(63,63,191),
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Color(106,63,191),
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Color(148,63,191),
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Color(191,63,191),
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Color(191,63,148),
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Color(191,63,106),
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Color(191,63,63),
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Color(109,109,109),
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Color(255,85,0),
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Color(255,170,0),
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Color(255,255,0),
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Color(170,255,0),
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Color(84,255,0),
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Color(0,255,0),
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Color(0,255,84),
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Color(0,255,170),
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Color(0,255,255),
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Color(0,169,255),
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Color(0,85,255),
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Color(0,0,255),
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Color(85,0,255),
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Color(169,0,255),
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Color(254,0,255),
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Color(255,0,170),
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Color(255,0,85),
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Color(255,0,0),
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Color(72,72,72),
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Color(191,63,0),
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Color(191,127,0),
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Color(191,191,0),
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Color(127,191,0),
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Color(63,191,0),
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Color(0,191,0),
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Color(0,191,63),
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Color(0,191,127),
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Color(0,191,191),
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Color(0,127,191),
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Color(0,63,191),
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Color(0,0,191),
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Color(63,0,191),
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Color(127,0,191),
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Color(191,0,191),
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Color(191,0,127),
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Color(191,0,63),
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Color(191,0,0),
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Color(36,36,36),
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Color(127,42,0),
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Color(127,85,0),
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Color(127,127,0),
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Color(85,127,0),
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Color(42,127,0),
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Color(0,127,0),
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Color(0,127,42),
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Color(0,127,85),
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Color(0,127,127),
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Color(0,84,127),
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Color(0,42,127),
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Color(0,0,127),
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Color(42,0,127),
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Color(84,0,127),
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Color(127,0,127),
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Color(191,0,85),
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Color(127,0,42),
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Color(127,0,0)
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};
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}
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#endif
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@ -183,9 +183,6 @@ void Creature::drawInformation(int x, int y, bool useGray)
|
|||
g_graphics.bindColor(fillColor);
|
||||
g_graphics.drawFilledRect(healthRect);
|
||||
|
||||
// restore white color
|
||||
g_graphics.bindColor(Fw::white);
|
||||
|
||||
// name
|
||||
FontPtr font = g_fonts.getFont("tibia-12px-rounded");
|
||||
font->renderText(m_name, Rect(x-100, y-15, 200, 15), Fw::AlignTopCenter, fillColor);
|
||||
|
|
|
@ -119,16 +119,16 @@ TexturePtr SpriteManager::loadSpriteMask(TexturePtr spriteTex, Otc::SpriteMask m
|
|||
{
|
||||
auto pixels = spriteTex->getPixels();
|
||||
|
||||
static RGBA maskColors[4] = { Fw::red.rgba(), Fw::green.rgba(), Fw::blue.rgba(), Fw::yellow.rgba() };
|
||||
RGBA maskColor = maskColors[mask];
|
||||
RGBA whiteColor = Fw::white.rgba();
|
||||
RGBA alphaColor = Fw::alpha.rgba();
|
||||
static uint32 maskColors[4] = { Fw::red, Fw::green, Fw::blue, Fw::yellow };
|
||||
uint32 maskColor = maskColors[mask];
|
||||
uint32 whiteColor = Fw::white;
|
||||
uint32 alphaColor = Fw::alpha;
|
||||
|
||||
// convert pixels
|
||||
// masked color -> white color
|
||||
// any other color -> alpha color
|
||||
for(int i=0;i<4096;i+=4) {
|
||||
RGBA& currentColor = *(RGBA*)&pixels[i];
|
||||
uint32& currentColor = *(uint32*)&pixels[i];
|
||||
if(currentColor == maskColor)
|
||||
currentColor = whiteColor;
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue