Fix audio stopping on buffer underruns

master
Eduardo Bart 12 years ago
parent 6c159333dd
commit fbb3c9933a

@ -163,6 +163,14 @@ uint FileStream::tell()
return m_pos;
}
bool FileStream::eof()
{
if(!m_caching)
return PHYSFS_eof(m_fileHandle);
else
return m_pos >= m_data.size();
}
uint8 FileStream::getU8()
{
uint8 v = 0;

@ -45,6 +45,7 @@ public:
void skip(uint len);
uint size();
uint tell();
bool eof();
std::string name() { return m_name; }
uint8 getU8();

@ -43,6 +43,15 @@ void CombinedSoundSource::stop()
source->stop();
}
bool CombinedSoundSource::isBuffering()
{
for(const SoundSourcePtr& source : m_sources) {
if(source->isBuffering())
return true;
}
return false;
}
bool CombinedSoundSource::isPlaying()
{
for(const SoundSourcePtr& source : m_sources) {

@ -35,6 +35,8 @@ public:
void play();
void stop();
bool isBuffering();
bool isPlaying();
void setLooping(bool looping);

@ -35,6 +35,7 @@ public:
virtual int read(void *buffer, int bufferSize) = 0;
virtual void reset() = 0;
bool eof() { return m_file->eof(); }
ALenum getSampleFormat();

@ -63,7 +63,7 @@ void SoundSource::stop()
}
}
bool SoundSource::isPlaying()
bool SoundSource::isBuffering()
{
int state = AL_PLAYING;
alGetSourcei(m_sourceId, AL_SOURCE_STATE, &state);

@ -39,7 +39,9 @@ public:
virtual void play();
virtual void stop();
virtual bool isPlaying();
virtual bool isBuffering();
virtual bool isPlaying() { return isBuffering(); }
virtual void setLooping(bool looping);
virtual void setRelative(bool relative);

@ -45,6 +45,13 @@ void StreamSoundSource::setSoundFile(const SoundFilePtr& soundFile)
void StreamSoundSource::play()
{
m_playing = true;
if(m_eof) {
m_soundFile->reset();
m_eof = false;
}
if(!m_soundFile) {
g_logger.error("there is not sound file to play the stream");
return;
@ -59,6 +66,7 @@ void StreamSoundSource::stop()
{
SoundSource::stop();
unqueueBuffers();
m_playing = false;
}
void StreamSoundSource::queueBuffers()
@ -96,12 +104,15 @@ void StreamSoundSource::update()
break;
}
if(!isPlaying()) {
if(processed == 0 || !m_looping)
return;
g_logger.traceError("restarting audio source because of buffer underrun");
play();
if(!isBuffering() && m_playing) {
if(!m_looping && m_eof) {
stop();
} else if(processed == 0) {
g_logger.traceError("audio buffer underrun");
play();
} else if(m_looping) {
play();
}
}
}
@ -123,8 +134,10 @@ bool StreamSoundSource::fillBufferAndQueue(uint buffer)
if(bytesRead < maxRead) {
if(m_looping)
m_soundFile->reset();
else
else {
m_eof = true;
break;
}
}
} while(bytesRead < maxRead);
@ -152,7 +165,7 @@ bool StreamSoundSource::fillBufferAndQueue(uint buffer)
}
// return false if there aren't more buffers to fill
return bytesRead >= STREAM_FRAGMENT_SIZE;
return (bytesRead >= STREAM_FRAGMENT_SIZE && !m_eof);
}
void StreamSoundSource::downMix(StreamSoundSource::DownMix downMix)

@ -28,7 +28,7 @@
class StreamSoundSource : public SoundSource
{
enum {
STREAM_BUFFER_SIZE = 1024 * 100,
STREAM_BUFFER_SIZE = 1024 * 200,
STREAM_FRAGMENTS = 5,
STREAM_FRAGMENT_SIZE = STREAM_BUFFER_SIZE / STREAM_FRAGMENTS
};
@ -42,6 +42,8 @@ public:
void play();
void stop();
bool isPlaying() { return m_playing; }
void setSoundFile(const SoundFilePtr& soundFile);
void downMix(DownMix downMix);
@ -57,6 +59,8 @@ private:
std::array<SoundBufferPtr,STREAM_FRAGMENTS> m_buffers;
DownMix m_downMix;
stdext::boolean<false> m_looping;
stdext::boolean<false> m_playing;
stdext::boolean<false> m_eof;
};
#endif

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