add conditions viewer below healthbar, fix hotkeys autosend
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@ -1,5 +1,23 @@
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HealthBar = {}
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HealthBar = {}
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-- constants
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local Icons = {}
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Icons[1] = { tooltip = 'You are poisoned', path = '/game_healthbar/icons/poisoned.png', id = 'condition_poisoned' }
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Icons[2] = { tooltip = 'You are burning', path = '/game_healthbar/icons/burning.png', id = 'condition_burning' }
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Icons[4] = { tooltip = 'You are electrified', path = '/game_healthbar/icons/electrified.png', id = 'condition_electrified' }
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Icons[8] = { tooltip = 'You are freezing', path = '/game_healthbar/icons/drunk.png', id = 'condition_drunk' }
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Icons[16] = { tooltip = 'You are protected by a magic shield', path = '/game_healthbar/icons/magic_shield.png', id = 'condition_magic_shield' }
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Icons[32] = { tooltip = 'You are paralysed', path = '/game_healthbar/icons/slowed.png', id = 'condition_slowed' }
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Icons[64] = { tooltip = 'You are hasted', path = '/game_healthbar/icons/haste.png', id = 'condition_haste' }
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Icons[128] = { tooltip = 'You may not logout during a fight', path = '/game_healthbar/icons/logout_block.png', id = 'condition_logout_block' }
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Icons[256] = { tooltip = 'You are drowing', path = '/game_healthbar/icons/drowning.png', id = 'condition_drowning' }
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Icons[512] = { tooltip = 'You are freezing', path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
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Icons[1024] = { tooltip = 'You are dazzled', path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
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Icons[2048] = { tooltip = 'You are cursed', path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
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Icons[4096] = { tooltip = 'You are strenghtened', path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
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Icons[8192] = { tooltip = 'You may not logout or enter a protection zone', path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
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Icons[16384] = { tooltip = 'You are within a protection zone', path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
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-- private variables
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-- private variables
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local healthBarWindow
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local healthBarWindow
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local healthBar
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local healthBar
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@ -10,7 +28,10 @@ local manaLabel
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-- public functions
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-- public functions
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function HealthBar.init()
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function HealthBar.init()
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connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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connect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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onManaChange = HealthBar.onManaChange })
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onManaChange = HealthBar.onManaChange,
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onStatesChange = HealthBar.onStatesChange })
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connect(g_game, { onGameEnd = HealthBar.offline })
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healthBarWindow = displayUI('healthbar.otui', GameInterface.getLeftPanel())
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healthBarWindow = displayUI('healthbar.otui', GameInterface.getLeftPanel())
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healthBarButton = TopMenu.addGameToggleButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
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healthBarButton = TopMenu.addGameToggleButton('healthBarButton', 'Healh Bar', 'healthbar.png', HealthBar.toggle)
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@ -29,7 +50,10 @@ end
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function HealthBar.terminate()
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function HealthBar.terminate()
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disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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disconnect(LocalPlayer, { onHealthChange = HealthBar.onHealthChange,
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onManaChange = HealthBar.onManaChange })
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onManaChange = HealthBar.onManaChange,
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onStatesChange = HealthBar.onStatesChange })
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disconnect(g_game, { onGameEnd = HealthBar.offline })
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healthBarWindow:destroy()
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healthBarWindow:destroy()
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healthBarButton:destroy()
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healthBarButton:destroy()
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@ -65,3 +89,34 @@ function HealthBar.onManaChange(localPlayer, mana, maxMana)
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manaBar:setPercent(percent)
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manaBar:setPercent(percent)
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end
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end
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function HealthBar.onStatesChange(localPlayer, now, old)
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local bitsChanged = bit32.bxor(now, old)
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for i = 1, 32 do
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if i > bitsChanged then break end
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local bitChanged = bit32.band(bitsChanged, math.pow(2, i))
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if bitChanged ~= 0 then
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HealthBar.toggleIcon(bitChanged)
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end
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end
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end
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function HealthBar.toggleIcon(bitChanged)
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local content = healthBarWindow:recursiveGetChildById('conditions_content')
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local icon = content:getChildById(Icons[bitChanged].id)
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if icon then
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icon:destroy()
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else
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icon = createWidget('ConditionWidget', content)
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icon:setId(Icons[bitChanged].id)
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icon:setImageSource(Icons[bitChanged].path)
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icon:setTooltip(Icons[bitChanged].tooltip)
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end
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end
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function HealthBar.offline()
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local conditionsContent = healthBarWindow:recursiveGetChildById('conditions_content')
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local count = conditionsContent:getChildCount()
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for i = count, 1, -1 do conditionsContent:getChildByIndex(i):destroy() end
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end
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@ -33,11 +33,17 @@ ManaLabel < GameLabel
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margin-top: 2
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margin-top: 2
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text: 0 / 0
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text: 0 / 0
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ConditionWidget < UIWidget
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size: 18 18
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$!first:
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margin-left: 5
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MiniWindow
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MiniWindow
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icon: healthbar.png
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icon: healthbar.png
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id: healthBarWindow
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id: healthBarWindow
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text: Health Bar
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text: Health Bar
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height: 64
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height: 86
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@onClose: HealthBar.toggle()
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@onClose: HealthBar.toggle()
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MiniWindowContents
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MiniWindowContents
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@ -45,3 +51,13 @@ MiniWindow
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HealthLabel
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HealthLabel
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ManaBar
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ManaBar
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ManaLabel
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ManaLabel
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Panel
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id: conditions_content
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layout:
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type: horizontalBox
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fit-children: true
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height: 18
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margin-top: 5
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anchors.top: prev.bottom
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anchors.horizontalcenter: parent.horizontalcenter
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After Width: | Height: | Size: 905 B |
After Width: | Height: | Size: 933 B |
After Width: | Height: | Size: 445 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 894 B |
After Width: | Height: | Size: 912 B |
After Width: | Height: | Size: 957 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 905 B |
After Width: | Height: | Size: 570 B |
After Width: | Height: | Size: 898 B |
After Width: | Height: | Size: 909 B |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 628 B |
After Width: | Height: | Size: 1.4 KiB |
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@ -321,6 +321,7 @@ function HotkeysManager.checkSelectedHotkey(focused)
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hotkeyText:setText(hotkeyLabelSelectedOnList.value)
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hotkeyText:setText(hotkeyLabelSelectedOnList.value)
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if hotkeyLabelSelectedOnList.value ~= '' then
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if hotkeyLabelSelectedOnList.value ~= '' then
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sendAutomatically:setChecked(hotkeyLabelSelectedOnList.autoSend)
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sendAutomatically:enable()
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sendAutomatically:enable()
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else
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else
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sendAutomatically:disable()
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sendAutomatically:disable()
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