Fixed #165, Fine tune fixes!
* Fixed an issue with the cooldown timing. * Fixed issue with 'right click' using items under players. * Some changes to the minimap control (ctrl + mouse wheel to change floors and tweaked the zoom/move speeds). * Fixed some bugs in the trade module. * Added new Spells table for spell related functions (Also added getSpellByName and getSpellByWords). * Fixed an issue with follow/attack cancelling (wasn't calling onFollowChanged for updates in battle, etc).
This commit is contained in:
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3fa5993177
commit
fddbafebd3
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@ -34,6 +34,7 @@ function init()
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mouseWidget = g_ui.createWidget('UIButton')
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mouseWidget:setVisible(false)
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mouseWidget:setFocusable(false)
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mouseWidget.cancelNextRelease = false
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battleWindow:setContentMinimumHeight(80)
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--battleWindow:setContentMaximumHeight(384)
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@ -220,21 +221,27 @@ function addCreature(creature)
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end
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function onMouseRelease(self, mousePosition, mouseButton)
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if mouseButton == MouseRightButton then
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if mouseWidget.cancelNextRelease then
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mouseWidget.cancelNextRelease = false
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return false
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end
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if ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
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or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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mouseWidget.cancelNextRelease = true
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g_game.look(self.creature)
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return true
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elseif mouseButton == MouseRightButton and g_keyboard.isCtrlPressed() and not g_mouse.isPressed(MouseLeftButton) then
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modules.game_interface.createThingMenu(mousePosition, nil, nil, self.creature)
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return true
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elseif mouseButton == MouseLeftButton then
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if g_keyboard.isShiftPressed() then
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g_game.look(self.creature)
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else
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elseif mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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if self.isTarget then
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g_game.cancelAttack()
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else
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g_game.attack(self.creature)
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end
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end
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return true
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end
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return false
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end
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function removeAllCreatures()
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@ -65,7 +65,7 @@ function updateProgressRect(progressRect, interval, init)
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if init then
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progressRect:setPercent(0)
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else
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progressRect:setPercent(progressRect:getPercent() + 4)
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progressRect:setPercent(progressRect:getPercent() + 5)
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end
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if progressRect:getPercent() < 100 then
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@ -78,6 +78,7 @@ function onSpellCooldown(iconId, duration)
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local spellName = SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].spellIcons[iconId]
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if not spellName then return end
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local duration = duration - (g_game.getPing()/2)
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local otcIconId = tonumber(SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon)
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if not otcIconId and SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon] then
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otcIconId = SpellIcons[SpellInfo[modules.game_spelllist.getSpelllistProfile()][spellName].icon][1]
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@ -102,6 +103,7 @@ end
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function onSpellGroupCooldown(groupId, duration)
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if not SpellGroups[groupId] then return end
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local duration = duration - (g_game.getPing()/2)
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local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId])
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local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId])
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if icon then
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@ -95,9 +95,12 @@ function bindKeys()
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end
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function terminate()
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disconnect(g_game, { onGameStart = show,
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disconnect(g_game, {
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onGameStart = show,
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onGameEnd = hide,
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onLoginAdvice = onLoginAdvice })
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onLoginAdvice = onLoginAdvice
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})
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton:destroy()
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@ -475,6 +478,8 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
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g_game.attack(creatureThing)
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return true
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end
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-- classic control
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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local player = g_game.getLocalPlayer()
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@ -493,7 +498,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
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startUseWith(useThing)
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return true
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else
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g_game.use(multiUseThing)
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g_game.use(useThing)
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end
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@ -35,7 +35,6 @@ function init()
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minimapWindow:setContentMaximumHeight(256)
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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--g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseRightButton)
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g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseLeftButton)
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minimapWidget:setAutoViewMode(false)
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@ -293,15 +292,18 @@ function isClickInRange(position, fromPosition, toPosition)
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return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
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end
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function reset()
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function reset(zoom)
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if zoom == nil then zoom = true end
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local player = g_game.getLocalPlayer()
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if not player then return end
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minimapWidget:followCreature(player)
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if zoom then
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minimapWidget:setZoom(DEFAULT_ZOOM)
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end
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end
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function center()
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reset()
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reset(false)
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updateMapFlags()
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end
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@ -319,10 +321,11 @@ function compassClick(self, mousePos, mouseButton, elapsed)
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dx = dx/radius
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dy = dy/radius
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if dx > 0.5 then movex = 1 end
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if dx < -0.5 then movex = -1 end
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if dy > 0.5 then movey = -1 end
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if dy < -0.5 then movey = 1 end
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local speed = math.ceil(minimapWidget:getZoom()/22)
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if dx > 0.5 then movex = speed end
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if dx < -0.5 then movex = -speed end
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if dy > 0.5 then movey = -speed end
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if dy < -0.5 then movey = speed end
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local cameraPos = minimapWidget:getCameraPosition()
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local pos = {x = cameraPos.x + movex, y = cameraPos.y + movey, z = cameraPos.z}
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@ -331,25 +334,41 @@ function compassClick(self, mousePos, mouseButton, elapsed)
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updateMapFlags()
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end
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function onButtonClick(id)
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if id == "zoomIn" then
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minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
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elseif id == "zoomOut" then
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minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
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elseif id == "floorUp" then
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function miniMapZoomIn(zoom)
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minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-zoom))
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end
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function miniMapZoomOut(zoom)
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minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+zoom))
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end
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function minimapFloorUp(floors)
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z - 1
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pos.z = pos.z - floors
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if pos.z > MAX_FLOOR_UP then
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minimapWidget:setCameraPosition(pos)
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end
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elseif id == "floorDown" then
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end
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function minimapFloorDown(floors)
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z + 1
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pos.z = pos.z + floors
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if pos.z < MAX_FLOOR_DOWN then
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minimapWidget:setCameraPosition(pos)
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end
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end
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function onButtonClick(id)
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if id == "zoomIn" then
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miniMapZoomIn(20)
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elseif id == "zoomOut" then
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miniMapZoomOut(20)
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elseif id == "floorUp" then
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minimapFloorUp(1)
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elseif id == "floorDown" then
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minimapFloorDown(1)
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end
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updateMapFlags()
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end
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@ -375,10 +394,16 @@ function onMinimapMouseRelease(self, mousePosition, mouseButton)
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end
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function onMinimapMouseWheel(self, mousePos, direction)
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if direction == MouseWheelUp then
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self:zoomIn()
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else
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self:zoomOut()
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local keyboardModifiers = g_keyboard.getModifiers()
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if direction == MouseWheelUp and keyboardModifiers == KeyboardNoModifier then
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miniMapZoomIn(10)
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elseif direction == MouseWheelDown and keyboardModifiers == KeyboardNoModifier then
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miniMapZoomOut(10)
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elseif direction == MouseWheelDown and keyboardModifiers == KeyboardCtrlModifier then
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minimapFloorUp(1)
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elseif direction == MouseWheelUp and keyboardModifiers == KeyboardCtrlModifier then
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minimapFloorDown(1)
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end
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updateMapFlags()
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end
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@ -41,7 +41,6 @@ function init()
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searchText = npcWindow:recursiveGetChildById('searchText')
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setupPanel = npcWindow:recursiveGetChildById('setupPanel')
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quantityLabel = setupPanel:getChildById('quantity')
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quantityScroll = setupPanel:getChildById('quantityScroll')
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nameLabel = setupPanel:getChildById('name')
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priceLabel = setupPanel:getChildById('price')
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@ -117,8 +116,7 @@ function onItemBoxChecked(widget)
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end
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function onQuantityValueChange(quantity)
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if quantityLabel and selectedItem then
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quantityLabel:setText(quantity)
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if selectedItem then
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weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(selectedItem) .. ' ' .. CURRENCY)
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end
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@ -191,7 +189,6 @@ function clearSelectedItem()
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nameLabel:clearText()
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weightLabel:clearText()
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priceLabel:clearText()
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quantityLabel:clearText()
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tradeButton:disable()
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quantityScroll:setMaximum(1)
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if selectedItem then
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@ -208,17 +205,22 @@ function getCurrentTradeType()
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end
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end
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function getItemPrice(item)
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function getItemPrice(item, single)
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local amount = 1
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local single = single or false
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if not single then
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amount = quantityScroll:getValue()
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end
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if getCurrentTradeType() == BUY then
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if buyWithBackpack:isChecked() then
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if item.ptr:isStackable() then
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return item.price*quantityScroll:getValue() + 20;
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return item.price*amount + 20
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else
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return item.price*quantityScroll:getValue() + math.ceil(quantityScroll:getValue()/20)*20
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return item.price*amount + math.ceil(amount/20)*20
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end
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end
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end
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return item.price*quantityScroll:getValue()
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return item.price*amount
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end
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function getSellQuantity(item)
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@ -241,7 +243,7 @@ end
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function canTradeItem(item)
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if getCurrentTradeType() == BUY then
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return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item)
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return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item, true)
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else
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return getSellQuantity(item) > 0
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end
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@ -252,16 +254,18 @@ function refreshItem(item)
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weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(item) .. ' ' .. CURRENCY)
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quantityLabel:setText(1)
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quantityScroll:setValue(1)
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if getCurrentTradeType() == BUY then
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local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
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if ignoreCapacity:isChecked() then
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capacityMaxCount = 100
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end
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local priceMaxCount = math.floor(playerMoney / getItemPrice(item))
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quantityScroll:setMaximum(math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount))))
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local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true))
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local finalCount = math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount)))
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quantityScroll:setMaximum(finalCount)
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if quantityScroll:getValue() > finalCount then
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quantityScroll:setValue(finalCount)
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end
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else
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local removeAmount = 0
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if ignoreEquipped:isChecked() then
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@ -413,7 +417,7 @@ function onFreeCapacityChange(localPlayer, freeCapacity, oldFreeCapacity)
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end
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end
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function onInventoryChange(inventory, item, oldeItem)
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function onInventoryChange(inventory, item, oldItem)
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if selectedItem then
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refreshItem(selectedItem)
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end
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@ -69,7 +69,7 @@ MainWindow
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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step: 16
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step: 24
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pixels-scroll: true
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ScrollablePanel
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@ -154,17 +154,6 @@ MainWindow
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NPCOfferLabel
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id: capacity
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Label
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!text: tr('Quantity:')
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-top: 5
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margin-left: 5
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width: 85
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NPCOfferLabel
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id: quantity
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HorizontalScrollBar
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id: quantityScroll
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anchors.left: parent.left
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@ -173,6 +162,7 @@ MainWindow
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margin-top: 5
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margin-left: 5
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margin-right: 5
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show-value: true
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minimum: 1
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maximum: 100
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step: 1
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@ -314,3 +314,21 @@ SpellGroups = {
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[3] = 'Support',
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[4] = 'Special'
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}
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Spells = {}
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function Spells.getSpellByName(name)
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return SpellInfo[name:lower():trim()]
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end
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function Spells.getSpellByWords(words)
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local words = words:lower():trim()
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for i,category in pairs(SpellInfo) do
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for k,spell in pairs(category) do
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if spell.words == words then
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return spell
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end
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end
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end
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return nil
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end
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@ -862,7 +862,14 @@ void Game::cancelAttackAndFollow()
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if(!canPerformGameAction())
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return;
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if(isFollowing())
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setFollowingCreature(nullptr);
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if(isAttacking())
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setAttackingCreature(nullptr);
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m_protocolGame->sendCancelAttackAndFollow();
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g_lua.callGlobalField("g_game", "onCancelAttackAndFollow");
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}
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void Game::talk(const std::string& message)
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