fix memory leak in sound stream

master
Eduardo Bart 12 years ago
parent 341898f1d0
commit fe33614c3a

@ -61,7 +61,7 @@ void SoundManager::terminate()
m_musicEnabled = false;
m_soundEnabled = false;
alcMakeContextCurrent(NULL);
alcMakeContextCurrent(nullptr);
if(m_context) {
alcDestroyContext(m_context);

@ -108,37 +108,38 @@ void StreamSoundSource::update()
bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
{
// fill buffer
static DataBuffer<char> bufferData(STREAM_FRAGMENT_SIZE);
static DataBuffer<char> bufferData(2*STREAM_FRAGMENT_SIZE);
ALenum format = m_soundFile->getSampleFormat();
int maxRead = STREAM_FRAGMENT_SIZE;
if(m_downMix != NoDownMix)
maxRead *= 2;
int bytesRead = 0;
do {
bytesRead += m_soundFile->read(&bufferData[bytesRead], STREAM_FRAGMENT_SIZE - bytesRead);
bytesRead += m_soundFile->read(&bufferData[bytesRead], maxRead - bytesRead);
// end of sound file
if(bytesRead < STREAM_FRAGMENT_SIZE) {
if(bytesRead < maxRead) {
if(m_looping)
m_soundFile->reset();
else
break;
}
} while(bytesRead < STREAM_FRAGMENT_SIZE);
bool done = bytesRead >= STREAM_FRAGMENT_SIZE;
} while(bytesRead < maxRead);
if(m_downMix != NoDownMix) {
if(format == AL_FORMAT_STEREO16) {
if(bytesRead > 0) {
uint16_t *data = (uint16_t*)bufferData.data();
if(bytesRead > 0) {
if(m_downMix != NoDownMix) {
if(format == AL_FORMAT_STEREO16) {
assert(bytesRead % 2 == 0);
bytesRead /= 2;
for(int i=0;i<bytesRead;i++)
uint16_t *data = (uint16_t*)bufferData.data();
for(int i=0;i<bytesRead/2;i++)
data[i] = data[2*i + (m_downMix == DownMixLeft ? 0 : 1)];
format = AL_FORMAT_MONO16;
}
format = AL_FORMAT_MONO16;
}
}
if(bytesRead > 0) {
alBufferData(buffer, format, &bufferData[0], bytesRead, m_soundFile->getRate());
ALenum err = alGetError();
if(err != AL_NO_ERROR)
@ -151,7 +152,7 @@ bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
}
// return false if there aren't more buffers to fill
return done;
return bytesRead >= STREAM_FRAGMENT_SIZE;
}
void StreamSoundSource::downMix(StreamSoundSource::DownMix downMix)

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