fix memory leak in sound stream
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341898f1d0
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@ -61,7 +61,7 @@ void SoundManager::terminate()
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m_musicEnabled = false;
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m_soundEnabled = false;
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alcMakeContextCurrent(NULL);
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alcMakeContextCurrent(nullptr);
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if(m_context) {
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alcDestroyContext(m_context);
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@ -108,37 +108,38 @@ void StreamSoundSource::update()
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bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
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{
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// fill buffer
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static DataBuffer<char> bufferData(STREAM_FRAGMENT_SIZE);
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static DataBuffer<char> bufferData(2*STREAM_FRAGMENT_SIZE);
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ALenum format = m_soundFile->getSampleFormat();
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int maxRead = STREAM_FRAGMENT_SIZE;
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if(m_downMix != NoDownMix)
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maxRead *= 2;
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int bytesRead = 0;
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do {
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bytesRead += m_soundFile->read(&bufferData[bytesRead], STREAM_FRAGMENT_SIZE - bytesRead);
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bytesRead += m_soundFile->read(&bufferData[bytesRead], maxRead - bytesRead);
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// end of sound file
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if(bytesRead < STREAM_FRAGMENT_SIZE) {
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if(bytesRead < maxRead) {
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if(m_looping)
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m_soundFile->reset();
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else
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break;
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}
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} while(bytesRead < STREAM_FRAGMENT_SIZE);
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bool done = bytesRead >= STREAM_FRAGMENT_SIZE;
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} while(bytesRead < maxRead);
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if(bytesRead > 0) {
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if(m_downMix != NoDownMix) {
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if(format == AL_FORMAT_STEREO16) {
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if(bytesRead > 0) {
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uint16_t *data = (uint16_t*)bufferData.data();
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assert(bytesRead % 2 == 0);
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bytesRead /= 2;
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for(int i=0;i<bytesRead;i++)
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uint16_t *data = (uint16_t*)bufferData.data();
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for(int i=0;i<bytesRead/2;i++)
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data[i] = data[2*i + (m_downMix == DownMixLeft ? 0 : 1)];
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}
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format = AL_FORMAT_MONO16;
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}
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}
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if(bytesRead > 0) {
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alBufferData(buffer, format, &bufferData[0], bytesRead, m_soundFile->getRate());
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ALenum err = alGetError();
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if(err != AL_NO_ERROR)
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@ -151,7 +152,7 @@ bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
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}
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// return false if there aren't more buffers to fill
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return done;
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return bytesRead >= STREAM_FRAGMENT_SIZE;
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}
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void StreamSoundSource::downMix(StreamSoundSource::DownMix downMix)
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