fix typo
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				|  | @ -91,7 +91,7 @@ namespace Otc | |||
|         DatLight, | ||||
|         DatDontHide, | ||||
|         DatTranslucent, | ||||
|         DatDisplacment, | ||||
|         DatDisplacement, | ||||
|         DatElevation, | ||||
|         DatLyingCorpse, | ||||
|         DatAnimateAlways, | ||||
|  |  | |||
|  | @ -60,8 +60,8 @@ void Thing::internalDraw(int x, int y, int layers, Otc::SpriteMask mask) | |||
| 
 | ||||
|             TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask); | ||||
| 
 | ||||
|             Rect drawRect((x - xi*32) - type.xDisplacment, | ||||
|                           (y - yi*32) - type.yDisplacment, | ||||
|             Rect drawRect((x - xi*32) - type.xDisplacement, | ||||
|                           (y - yi*32) - type.yDisplacement, | ||||
|                           32, 32); | ||||
|             g_graphics.drawTexturedRect(drawRect, spriteTex); | ||||
|         } | ||||
|  |  | |||
|  | @ -159,9 +159,9 @@ void ThingsType::parseThingType(std::stringstream& fin, ThingType& thingType) | |||
|             case Otc::DatTranslucent: // Grounds that are translucent
 | ||||
|                 thingType.isTranslucent = true; | ||||
|                 break; | ||||
|             case Otc::DatDisplacment: // Must shift draw
 | ||||
|                 thingType.xDisplacment = Fw::getU16(fin); | ||||
|                 thingType.yDisplacment = Fw::getU16(fin); | ||||
|             case Otc::DatDisplacement: // Must shift draw
 | ||||
|                 thingType.xDisplacement = Fw::getU16(fin); | ||||
|                 thingType.yDisplacement = Fw::getU16(fin); | ||||
|                 break; | ||||
|             case Otc::DatElevation: // Must elevate draw
 | ||||
|                 thingType.elevation = Fw::getU16(fin); | ||||
|  |  | |||
|  | @ -33,7 +33,7 @@ struct ThingType | |||
|         exactSize = 0; | ||||
|         xPattern = yPattern = zPattern = 0; | ||||
|         animationPhases = 0; | ||||
|         xDisplacment = yDisplacment = 0; | ||||
|         xDisplacement = yDisplacement = 0; | ||||
|         elevation = 0; | ||||
| 
 | ||||
|         isGround = false; | ||||
|  | @ -83,7 +83,7 @@ struct ThingType | |||
|     uint8 exactSize; | ||||
|     uint8 xPattern, yPattern, zPattern; | ||||
|     uint8 animationPhases; | ||||
|     uint16 xDisplacment, yDisplacment; | ||||
|     uint16 xDisplacement, yDisplacement; | ||||
|     uint16 elevation; | ||||
|     std::vector<int> sprites; | ||||
| 
 | ||||
|  |  | |||
|  | @ -68,7 +68,7 @@ void Tile::draw(int x, int y) | |||
|         for(int yi = -1; yi <= 1; ++yi) { | ||||
|             for(CreaturePtr creature : g_map.getTile(m_position + Position(xi, yi, 0))->getCreatures()) { | ||||
|                 auto& type = creature->getType(); | ||||
|                 Rect creatureRect(x + xi*32 + creature->getWalkOffsetX() - type.xDisplacment, y + yi*32 + creature->getWalkOffsetY() - type.yDisplacment, 32, 32); | ||||
|                 Rect creatureRect(x + xi*32 + creature->getWalkOffsetX() - type.xDisplacement, y + yi*32 + creature->getWalkOffsetY() - type.yDisplacement, 32, 32); | ||||
|                 Rect thisTileRect(x, y, 32, 32); | ||||
| 
 | ||||
|                 // only render creatures where bottom right is inside our rect
 | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart