expand skills percent progress bar

master
Eduardo Bart 13 years ago
parent 91572b4802
commit ff7f152522

@ -17,13 +17,18 @@ function Skills.create()
-- create skills
for i=1,#skills,1 do
local skillButton = UIButton.create()
skillPanel:addChild(skillButton)
skillButton:setStyle('SkillButton')
local nameLabel = UILabel.create()
skillPanel:addChild(nameLabel)
skillButton :addChild(nameLabel)
nameLabel:setStyle('SkillNameLabel')
nameLabel:setText(skills[i])
nameLabel:resizeToText()
local levelLabel = UILabel.create()
skillPanel:addChild(levelLabel)
skillButton :addChild(levelLabel)
levelLabel:setStyle('SkillLevelLabel')
levelLabel:setId('skillLevelId' .. i)
levelLabel:setText('0')
@ -32,6 +37,12 @@ function Skills.create()
skillPanel:addChild(percentBar)
percentBar:setStyle('SkillPercentPanel')
percentBar:setId('skillPercentId' .. i)
skillButton.onClick = function(self)
percentBar:setVisible(not percentBar:isVisible())
self:updateParentLayout()
return true
end
end
end
@ -42,9 +53,9 @@ end
-- hooked events
function Game.onSkillUpdate(id, level, percent)
local skillPanel = skillWindow:getChildById('skillPanel')
local skillPanel = skillWindow:recursiveGetChildById('skillPanel')
local levelLabel = skillPanel:getChildById('skillLevelId' .. (id + 1))
local levelLabel = skillPanel:recursiveGetChildById('skillLevelId' .. (id + 1))
levelLabel:setText(level)
local percentBar = skillPanel:getChildById('skillPercentId' .. (id + 1))

@ -1,24 +1,23 @@
SkillFirstWidget < UIWidget
anchors.top: parent.top
SkillNameLabel < Label
font: verdana-11px-monochrome
SkillButton < UIButton
height: 14
margin.top: 4
margin.left: 10
margin.right: 10
anchors.top: prev.bottom
SkillNameLabel < Label
font: verdana-11px-monochrome
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
SkillLevelLabel < Label
font: verdana-11px-monochrome
align: right
margin.left: 10
margin.right: 10
anchors.top: prev.top
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
SkillPercentPanel < UIProgressBar
color: black
@ -28,9 +27,6 @@ SkillPercentPanel < UIProgressBar
margin.top: 3
margin.left: 10
margin.right: 10
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
MiniWindow
id: skillWindow
@ -44,3 +40,4 @@ MiniWindow
margin.bottom: 3
margin.left: 3
margin.right: 3
layout: verticalBox

@ -85,6 +85,7 @@ void LuaInterface::registerFunctions()
g_lua.bindClassMemberFunction<UIWidget>("unlock", &UIWidget::unlock);
g_lua.bindClassMemberFunction<UIWidget>("focus", &UIWidget::focus);
g_lua.bindClassMemberFunction<UIWidget>("getChildren", &UIWidget::getChildren);
g_lua.bindClassMemberFunction<UIWidget>("recursiveGetChildById", &UIWidget::recursiveGetChildById);
g_lua.bindClassMemberFunction<UIWidget>("getChildById", &UIWidget::getChildById);
g_lua.bindClassMemberFunction<UIWidget>("getChildByIndex", &UIWidget::getChildByIndex);
g_lua.bindClassMemberFunction<UIWidget>("getChildCount", &UIWidget::getChildCount);

@ -56,6 +56,7 @@ void UIVerticalLayout::update()
for(const UIWidgetPtr& widget : widgets) {
if(!widget->isExplicitlyVisible())
continue;
Size size = widget->getSize();
pos.y += (m_alignBottom) ? -(widget->getMarginBottom()+widget->getHeight()) : widget->getMarginTop();
if(widget->isSizeFixed()) {

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