niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
2012-07-30 18:52:30 -06:00
Eduardo Bart
73769c62e4
Just some refactoring
2012-07-29 07:32:54 -03:00
Eduardo Bart
83f86eac64
experimental map shaders
2012-06-14 15:26:55 -03:00
Henrique Santiago
52333f5d28
progress rect
2012-06-10 03:09:37 -03:00
Eduardo Bart
cfa7db77da
fix possible crash in older opengl driver implementations
2012-06-03 20:12:32 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
d006e52c78
support for non power of two textures
2012-04-20 09:07:47 -03:00
Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00