BenDol
547b18db9a
Update copyright for 2014
10 years ago
Eduardo Bart
b07a77f705
Changes to compile for Win64
11 years ago
dalkon
c9597d6682
Visual Studio 2013 Compatibility
11 years ago
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
11 years ago
Eduardo Bart
d49cad31e2
fixes in EGL platform
12 years ago
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
12 years ago
Eduardo Bart
d006e52c78
support for non power of two textures
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
...
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
9104305f37
update copyright notice
13 years ago
Eduardo Bart
d597335135
make work on win32 again using GLEW
13 years ago
Eduardo Bart
f548825faf
too many changes to list, many regressions were made, master will be UNSTABLE for a few days
13 years ago