Ahmed Samy
6f467d5a1b
Sort town/house names
2014-01-18 17:57:42 +02:00
Ahmed Samy
2b015d49d7
don't set bits twice
2013-11-12 20:06:59 +02:00
Ahmed Samy
f04b4a0b42
small fix
2013-11-12 20:02:24 +02:00
BrunoDCC
de3160c90d
Save houses and spawns fix
2013-10-11 02:35:31 -03:00
Ahmed Samy
520baa28ea
Move "getNPC" that was introduced in commit
...
00729bbc2e
from Spawn to CreatureType
I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.
Highlights:
- Add branch prediction macros
- Minor code style fixes & some others
Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
2013-08-27 03:40:18 +02:00
Ahmed Samy
644d4daeea
More cleanups
2013-08-23 02:12:36 +02:00
Ahmed Samy
b27352c321
Merge branch 'master' of https://github.com/BrunoDCC/otclient
...
* 'master' of https://github.com/BrunoDCC/otclient :
Add full npc read (it not cause bug)
Fixed a npcs save Fixed a spawns and npcs load
2013-08-23 02:03:40 +02:00
Ahmed Samy
5df3ec8cf2
More cleanups
...
Also, bind map descriptions auxiliar functions
2013-08-23 01:55:15 +02:00
BrunoDCC
00729bbc2e
Fixed a npcs save
...
Fixed a spawns and npcs load
2013-08-22 20:54:09 -03:00
Allan Ference
092209c0bb
Attempt to fix houses and spawns save
2013-08-19 10:38:22 +02:00
Allan Ference
9aa667da26
MapEditor: more changes for ease of use
2013-08-04 14:21:12 +02:00
BeniS
3ca85cbe87
Removed Position dependencies inside the framework
2013-03-02 18:33:14 +13:00
Eduardo Bart
0120b7554c
Restore support for animated png files
...
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
2013-01-08 16:32:05 -02:00