Commit Graph

69 Commits

Author SHA1 Message Date
BenDol d7429c201c Started 1050 implementation and fix ups:
* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.

TODO: Write new animation functionality & find out protocol changes.
2014-08-03 10:02:28 +12:00
BenDol 547b18db9a Update copyright for 2014 2014-04-01 18:36:42 +13:00
Jacek Wielemborek e6c9e78935 Get rid of trailing whitespace.
Commit generated by command:

find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
    '*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam 863bece70b VC12 fixes by @dalkon 2013-12-15 19:09:03 +01:00
conde2 3288711d16 Mistake 2013-12-01 01:25:34 -02:00
conde2 8b0509a5c3 Try to fix compilation 2013-12-01 01:19:29 -02:00
conde2 4dcb30110f Use of clamp 2013-12-01 00:48:36 -02:00
Eduardo Bart b07a77f705 Changes to compile for Win64 2013-11-13 13:55:34 -02:00
Eduardo Bart 1060c6f78c Compilation for MSVC2013, thanks @dalkon
OTclient now compiles in "Microsoft Visual Studio 2013 Express for Windows Desktop"
All the needed libraries you can download at https://www.dropbox.com/s/2yfb1c763io8efy/otclient-msvc13-libs.zip
NOTE: You have to change VC++ Directories to the properly directories
NOTE: Latested MSVC 2013 or greated is required
2013-11-12 16:32:39 -02:00
dalkon c9597d6682 Visual Studio 2013 Compatibility 2013-11-12 16:32:39 -02:00
Eduardo Bart 0938e22eb9 Fixes in stdext::format 2013-11-11 23:07:25 -02:00
Ahmed Samy 520baa28ea Move "getNPC" that was introduced in commit
00729bbc2e
from Spawn to CreatureType

I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.

Highlights:
- Add branch prediction macros
- Minor code style fixes & some others

Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
2013-08-27 03:40:18 +02:00
Mark Samman 261642190b Fix compiling on OS X 2013-07-28 04:30:52 +02:00
Eduardo Bart 44bf4dcb6e Fix ubuntu compile errors 2013-03-05 02:54:08 -03:00
Eduardo Bart 1dd558d57e Revert "Use boost::thread instead of std::thread"
This reverts commit 71b5c5f2e4.
2013-03-05 01:47:23 -03:00
Eduardo Bart 71b5c5f2e4 Use boost::thread instead of std::thread 2013-03-04 23:06:00 -03:00
Eduardo Bart 0be7bd5360 Implement async dispatcher #221 2013-03-04 18:56:22 -03:00
Eduardo Bart c452e74e0c Implement stdext::shared_ptr
It's an alternative to stdext::shared_object_ptr
with weak pointers support and some other functionallity, however
it's heavier, uses more memory, more allocation and slower,
this class should be used when really needed, prefer
stdext::shared_object_ptr
2013-03-04 13:14:35 -03:00
Eduardo Bart bdbe065c23 Add thread safety for std::shared_object_ptr 2013-03-04 10:47:07 -03:00
Eduardo Bart 8314b84f69 Add live_textures_reload command 2013-03-01 05:46:55 -03:00
Eduardo Bart 69e762385e Warn when shared_object_ptr misused 2013-02-28 12:19:42 -03:00
Eduardo Bart ef20f59a98 Fix new line in utf8 conversion 2013-02-26 18:31:09 -03:00
Eduardo Bart 09c937998f Dont use boost locale anymore 2013-02-22 18:49:36 -03:00
Eduardo Bart cf77df05ca Fix possible leaks in stdext::format 2013-02-05 20:00:28 -02:00
Eduardo Bart 86d06057ca Fixes to compile with libc++ 2013-02-05 18:30:16 -02:00
Eduardo Bart 4351f3c63f More improvements in walk 2013-01-26 20:12:00 -02:00
Eduardo Bart 835adfb4ce Fix a compile error 2013-01-26 15:17:32 -02:00
Eduardo Bart 50c2db100e Use boost::chrono instead of std::chrono 2013-01-23 19:31:14 -02:00
Eduardo Bart cce2976156 Many enhancements in client API
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
Eduardo Bart fdcad184f9 Fix platform issues regarding charsets
* IMPORTANT: A new dependency is required, boost_locale, comes with boost 1.50.0 or later
* Copying and pasting special characters should now work
* Running otclient from filepaths with special characters should work now too
2013-01-08 18:45:27 -02:00
Eduardo Bart 9d5abb0243 Fix minor issues in item drawing
* Add some utilities functions
2013-01-08 17:40:25 -02:00
Eduardo Bart 122577a916 Just rename some files
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
Eduardo Bart 8bb115d6d4 Fix issue #134 2012-10-24 18:03:15 -02:00
Eduardo Bart affe641a1f Add remove function to stdext storages 2012-08-17 18:19:51 -03:00
Henrique Santiago 93fdd2e326 Fix messagebox width, use boost in stdext net 2012-08-07 23:18:36 -03:00
Henrique Santiago 466d8e8820 Use custom upchar and lochar by default due to accents in font files. 2012-08-07 21:12:36 -03:00
Henrique Santiago 4919bdf1bc Bind net functions 2012-08-07 14:05:55 -03:00
niczkx 6feaeff8cc Fix NPC/Monster rendering for OTBM 2012-08-07 03:12:44 -06:00
Henrique Santiago a2db210012 Create stdext net, changes to outfit and exit windows. 2012-08-06 22:11:42 -03:00
Eduardo Bart 5232501ecf Optimize dynamic storage 2012-08-06 20:52:55 -03:00
Eduardo Bart a01534e6a2 Add missing thread header 2012-08-04 13:07:21 -03:00
Eduardo Bart 521adc308b Fix broken compilation in mingw32 2012-08-04 12:36:23 -03:00
Eduardo Bart fa15c25951 Implement support for coroutines in C++ 2012-08-04 01:46:04 -03:00
Eduardo Bart 6a68569319 Minor changes 2012-08-03 16:35:39 -03:00
Eduardo Bart f103f3ee62 Minor fix in packed_vector 2012-08-02 08:43:49 -03:00
Eduardo Bart ee4f155b92 Minor fix in std::packed_any 2012-08-02 06:27:16 -03:00
Eduardo Bart 103daa63e3 Fix compile issues with clang 2012-08-01 18:06:31 -03:00
Eduardo Bart 3bac3dcbb4 Rework stdext classes
Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory

Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Eduardo Bart f4641333f4 Fix a rare drag/drop issue 2012-07-31 06:34:45 -03:00
niczkx 4c369bc823 fix compiling on gcc 4.6 (too early to use 4.7.1...) 2012-07-30 18:52:30 -06:00