Eduardo Bart
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f14706206a
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continue implementing new graphics engine
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
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12 years ago |
Eduardo Bart
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5c35938a92
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many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
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12 years ago |
Eduardo Bart
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b4261a8c7b
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bunch of optimizations
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12 years ago |
Eduardo Bart
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99ff5ce24c
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implement line wrap for text messages
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12 years ago |
Eduardo Bart
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9104305f37
|
update copyright notice
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13 years ago |
Eduardo Bart
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5c654f685c
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make styles closer to CSS syntax
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13 years ago |
Eduardo Bart
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e87297c1b5
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reorganize all constants and place them into namespaces
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13 years ago |
Eduardo Bart
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f7eac377e7
|
restore copyright notice
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13 years ago |
Eduardo Bart
|
d8cc37afdb
|
reorganize sources
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13 years ago |
Eduardo Bart
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55862b07ad
|
merge total remake
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13 years ago |
Eduardo Bart
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70f0b0dace
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new script engine, and things maybe be bugged for a while
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13 years ago |
Eduardo Bart
|
8ef1b28546
|
many changes and refactoring
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13 years ago |
Eduardo Bart
|
c6753747fb
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a bunch of stuff
|
13 years ago |
Eduardo Bart
|
c0fce81238
|
ahn?
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13 years ago |
Eduardo Bart
|
9b02312bf8
|
performance improvments
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13 years ago |
Eduardo Bart
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5bfeee91b2
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still implemeting uitextedit
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13 years ago |
Eduardo Bart
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f1475c0569
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text edit improvments (not finished)
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13 years ago |
Eduardo Bart
|
83b166e91e
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use boost stuff
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13 years ago |
Eduardo Bart
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c3f0ca2b4f
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more flexible skins
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13 years ago |
Eduardo Bart
|
da2993d1f9
|
text edit (not finished)
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13 years ago |
Eduardo Bart
|
992e0a8a6b
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ui loader and some refactoring
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13 years ago |
Eduardo Bart
|
1f78f93096
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refactoring paths and includes
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13 years ago |