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7fc3229610
...
0681f02d87
31
Dockerfile
31
Dockerfile
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@ -1,31 +0,0 @@
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from ubuntu:latest
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WORKDIR /app
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RUN apt-get update; apt-get install -y \
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build-essential \
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cmake \
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git-core \
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libboost-all-dev \
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libglew-dev \
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liblua5.1-0-dev \
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libopenal-dev \
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libphysfs-dev \
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libssl-dev \
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libvorbis-dev \
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zlib1g-dev
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RUN apt-get install -y \
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libncurses5-dev \
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mercurial; \
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hg clone -r stable-2.0 http://hg.icculus.org/icculus/physfs/; \
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cd physfs; \
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mkdir build && cd build && cmake .. && make && make install; \
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mv /usr/local/lib/libphysfs.a /usr/lib/x86_64-linux-gnu/.
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ADD . /app
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# Build application
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RUN mkdir -p build && cd build && cmake .. && make -j$(grep -c ^process /proc/cpuinfo);
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CMD cd build; ./otclient
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@ -37,15 +37,6 @@ In short, if you need to compile OTClient, follow these tutorials:
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* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
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* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
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* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
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* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
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### Build and run with Docker
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To build and run the client:
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```
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./build.sh
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./run.sh
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```
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The build step should be run just when something on implementation changes.
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### Need help?
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### Need help?
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@ -26,11 +26,6 @@ local function retranslateKeyComboDesc(keyComboDesc)
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if keyComboDesc == nil then
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if keyComboDesc == nil then
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error('Unable to translate key combo \'' .. keyComboDesc .. '\'')
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error('Unable to translate key combo \'' .. keyComboDesc .. '\'')
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end
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end
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if type(keyComboDesc) == 'number' then
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keyComboDesc = tostring(keyComboDesc)
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end
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local keyCombo = {}
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local keyCombo = {}
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for i,currentKeyDesc in ipairs(keyComboDesc:split('+')) do
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for i,currentKeyDesc in ipairs(keyComboDesc:split('+')) do
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for keyCode, keyDesc in pairs(KeyCodeDescs) do
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for keyCode, keyDesc in pairs(KeyCodeDescs) do
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@ -19,14 +19,13 @@ function UIComboBox:clearOptions()
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self:clearText()
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self:clearText()
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end
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end
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function UIComboBox:isOption(text)
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function UIComboBox:getOption(text)
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if not self.options then return false end
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if not self.options then return nil end
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for i,v in ipairs(self.options) do
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for i,v in ipairs(self.options) do
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if v.text == text then
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if v.text == text then
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return true
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return nil
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end
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end
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end
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end
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return false
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end
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end
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function UIComboBox:setOption(text, dontSignal)
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function UIComboBox:setOption(text, dontSignal)
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@ -385,11 +385,6 @@ function UIMoveableTabBar:selectTab(tab)
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tab:setOn(false)
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tab:setOn(false)
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tab.blinking = false
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tab.blinking = false
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if tab.blinkEvent then
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removeEvent(tab.blinkEvent)
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tab.blinkEvent = nil
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end
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local parent = tab:getParent()
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local parent = tab:getParent()
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parent:focusChild(tab, MouseFocusReason)
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parent:focusChild(tab, MouseFocusReason)
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updateNavigation(self)
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updateNavigation(self)
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@ -126,8 +126,8 @@ end
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function UIScrollBar:onSetup()
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function UIScrollBar:onSetup()
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self.setupDone = true
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self.setupDone = true
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local sliderButton = self:getChildById('sliderButton')
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local sliderButton = self:getChildById('sliderButton')
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g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:onDecrement() end, 300)
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g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end, 300)
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g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:onIncrement() end, 300)
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g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end, 300)
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g_mouse.bindPressMove(sliderButton, function(mousePos, mouseMoved) parseSliderPos(self, sliderButton, mousePos, mouseMoved) end)
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g_mouse.bindPressMove(sliderButton, function(mousePos, mouseMoved) parseSliderPos(self, sliderButton, mousePos, mouseMoved) end)
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g_mouse.bindPress(sliderButton, function(mousePos, mouseButton) parseSliderPress(self, sliderButton, mousePos, mouseButton) end)
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g_mouse.bindPress(sliderButton, function(mousePos, mouseButton) parseSliderPress(self, sliderButton, mousePos, mouseButton) end)
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@ -158,26 +158,6 @@ function UIScrollBar:onStyleApply(styleName, styleNode)
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end
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end
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end
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end
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function UIScrollBar:onDecrement()
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if g_keyboard.isCtrlPressed() then
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self:decrement(self.value)
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elseif g_keyboard.isShiftPressed() then
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self:decrement(10)
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else
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self:decrement()
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end
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end
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function UIScrollBar:onIncrement()
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if g_keyboard.isCtrlPressed() then
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self:increment(self.maximum)
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elseif g_keyboard.isShiftPressed() then
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self:increment(10)
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else
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self:increment()
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end
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end
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function UIScrollBar:decrement(count)
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function UIScrollBar:decrement(count)
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count = count or self.step
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count = count or self.step
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self:setValue(self.value - count)
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self:setValue(self.value - count)
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@ -284,4 +264,4 @@ function UIScrollBar:getStep() return self.step end
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function UIScrollBar:getOrientation() return self.orientation end
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function UIScrollBar:getOrientation() return self.orientation end
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function UIScrollBar:getShowValue() return self.showValue end
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function UIScrollBar:getShowValue() return self.showValue end
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function UIScrollBar:getSymbol() return self.symbol end
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function UIScrollBar:getSymbol() return self.symbol end
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function UIScrollBar:getMouseScroll() return self.mouseScroll end
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function UIScrollBar:getMouseScroll() return self.mouseScroll end
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@ -52,13 +52,6 @@ SayModes = {
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[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
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[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
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}
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}
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ChannelEventFormats = {
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[ChannelEvent.Join] = '%s joined the channel.',
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[ChannelEvent.Leave] = '%s left the channel.',
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[ChannelEvent.Invite] = '%s has been invited to the channel.',
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[ChannelEvent.Exclude] = '%s has been removed from the channel.',
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}
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MAX_HISTORY = 500
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MAX_HISTORY = 500
|
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MAX_LINES = 100
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MAX_LINES = 100
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HELP_CHANNEL = 9
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HELP_CHANNEL = 9
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@ -105,8 +98,7 @@ function init()
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onRuleViolationCancel = onRuleViolationCancel,
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onRuleViolationCancel = onRuleViolationCancel,
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onRuleViolationLock = onRuleViolationLock,
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onRuleViolationLock = onRuleViolationLock,
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onGameStart = online,
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onGameStart = online,
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onGameEnd = offline,
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onGameEnd = offline
|
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onChannelEvent = onChannelEvent,
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})
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})
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consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
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consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
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@ -248,8 +240,7 @@ function terminate()
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onRuleViolationCancel = onRuleViolationCancel,
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onRuleViolationCancel = onRuleViolationCancel,
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onRuleViolationLock = onRuleViolationLock,
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onRuleViolationLock = onRuleViolationLock,
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onGameStart = online,
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onGameStart = online,
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onGameEnd = offline,
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onGameEnd = offline
|
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onChannelEvent = onChannelEvent,
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})
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})
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if g_game.isOnline() then clear() end
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if g_game.isOnline() then clear() end
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@ -1446,19 +1437,3 @@ function offline()
|
||||||
end
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end
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clear()
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clear()
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end
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end
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function onChannelEvent(channelId, name, type)
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local fmt = ChannelEventFormats[type]
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if not fmt then
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print(('Unknown channel event type (%d).'):format(type))
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|
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return
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|
||||||
end
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local channel = channels[channelId]
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if channel then
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local tab = getTab(channel)
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if tab then
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addTabText(fmt:format(name), SpeakTypesSettings.channelOrange, tab)
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end
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|
||||||
end
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|
||||||
end
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@ -120,7 +120,7 @@ function setSkillTooltip(id, value)
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||||||
widget:setTooltip(value)
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widget:setTooltip(value)
|
||||||
end
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end
|
||||||
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|
||||||
function setSkillPercent(id, percent, tooltip, color)
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function setSkillPercent(id, percent, tooltip)
|
||||||
local skill = skillsWindow:recursiveGetChildById(id)
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local skill = skillsWindow:recursiveGetChildById(id)
|
||||||
local widget = skill:getChildById('percent')
|
local widget = skill:getChildById('percent')
|
||||||
if widget then
|
if widget then
|
||||||
|
@ -129,10 +129,6 @@ function setSkillPercent(id, percent, tooltip, color)
|
||||||
if tooltip then
|
if tooltip then
|
||||||
widget:setTooltip(tooltip)
|
widget:setTooltip(tooltip)
|
||||||
end
|
end
|
||||||
|
|
||||||
if color then
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|
||||||
widget:setBackgroundColor(color)
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|
||||||
end
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|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -337,34 +333,10 @@ function onStaminaChange(localPlayer, stamina)
|
||||||
if minutes < 10 then
|
if minutes < 10 then
|
||||||
minutes = '0' .. minutes
|
minutes = '0' .. minutes
|
||||||
end
|
end
|
||||||
local percent = math.floor(100 * stamina / (42 * 60)) -- max is 42 hours --TODO not in all client versions
|
local percent = math.floor(100 * stamina / (42 * 60)) -- max is 42 hours
|
||||||
|
|
||||||
setSkillValue('stamina', hours .. ":" .. minutes)
|
setSkillValue('stamina', hours .. ":" .. minutes)
|
||||||
|
setSkillPercent('stamina', percent, tr('You have %s percent', percent))
|
||||||
--TODO not all client versions have premium time
|
|
||||||
if stamina > 2400 and g_game.getClientVersion() >= 1038 and localPlayer:isPremium() then
|
|
||||||
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
|
|
||||||
tr("Now you will gain 50%% more experience")
|
|
||||||
setSkillPercent('stamina', percent, text, 'green')
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|
||||||
elseif stamina > 2400 and g_game.getClientVersion() >= 1038 and not localPlayer:isPremium() then
|
|
||||||
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
|
|
||||||
tr("You will not gain 50%% more experience because you aren't premium player, now you receive only 1x experience points")
|
|
||||||
setSkillPercent('stamina', percent, text, '#89F013')
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|
||||||
elseif stamina > 2400 and g_game.getClientVersion() < 1038 then
|
|
||||||
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
|
|
||||||
tr("If you are premium player, you will gain 50%% more experience")
|
|
||||||
setSkillPercent('stamina', percent, text, 'green')
|
|
||||||
elseif stamina <= 2400 and stamina > 840 then
|
|
||||||
setSkillPercent('stamina', percent, tr("You have %s hours and %s minutes left", hours, minutes), 'orange')
|
|
||||||
elseif stamina <= 840 and stamina > 0 then
|
|
||||||
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. "\n" ..
|
|
||||||
tr("You gain only 50%% experience and you don't may gain loot from monsters")
|
|
||||||
setSkillPercent('stamina', percent, text, 'red')
|
|
||||||
elseif stamina == 0 then
|
|
||||||
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. "\n" ..
|
|
||||||
tr("You don't may receive experience and loot from monsters")
|
|
||||||
setSkillPercent('stamina', percent, text, 'black')
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
|
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
|
||||||
|
|
|
@ -8,7 +8,7 @@ TextMessageLabel < UILabel
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
anchors.fill: gameMapPanel
|
anchors.fill: gameMapPanel
|
||||||
anchors.bottom: gameMapPanel.bottom
|
anchors.bottom: gameBottomPanel.top
|
||||||
focusable: false
|
focusable: false
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
|
|
|
@ -333,11 +333,4 @@ SubscriptionStatus = {
|
||||||
Premium = 1,
|
Premium = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
ChannelEvent = {
|
|
||||||
Join = 0,
|
|
||||||
Leave = 1,
|
|
||||||
Invite = 2,
|
|
||||||
Exclude = 3,
|
|
||||||
}
|
|
||||||
|
|
||||||
-- @}
|
-- @}
|
||||||
|
|
19
run.sh
19
run.sh
|
@ -1,19 +0,0 @@
|
||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
SE_enforcing=`getenforce` || true
|
|
||||||
|
|
||||||
sudo setenforce Permissive || true
|
|
||||||
|
|
||||||
# Enable any host to connect on X Org
|
|
||||||
xhost +
|
|
||||||
|
|
||||||
docker run -ti --rm \
|
|
||||||
-e DISPLAY \
|
|
||||||
-v /tmp/.X11-unix:/tmp/.X11-unix \
|
|
||||||
--device /dev/dri \
|
|
||||||
edubart/otclient
|
|
||||||
|
|
||||||
# Enable any host to connect on X Org
|
|
||||||
xhost -
|
|
||||||
|
|
||||||
sudo setenforce $SE_enforcing || true
|
|
|
@ -123,24 +123,6 @@ int Animator::getPhase()
|
||||||
return m_phase;
|
return m_phase;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Animator::getPhaseAt(ticks_t time)
|
|
||||||
{
|
|
||||||
int index = 0;
|
|
||||||
ticks_t total = 0;
|
|
||||||
|
|
||||||
for(const auto &pair: m_phaseDurations) {
|
|
||||||
total += std::get<1>(pair);
|
|
||||||
|
|
||||||
if (time < total) {
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
++index;
|
|
||||||
}
|
|
||||||
|
|
||||||
return std::min<int>(index, m_animationPhases - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Animator::getStartPhase()
|
int Animator::getStartPhase()
|
||||||
{
|
{
|
||||||
if(m_startPhase > -1)
|
if(m_startPhase > -1)
|
||||||
|
@ -175,7 +157,7 @@ int Animator::getLoopPhase()
|
||||||
|
|
||||||
if(m_loopCount == 0)
|
if(m_loopCount == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if(m_currentLoop < (m_loopCount - 1)) {
|
if(m_currentLoop < (m_loopCount - 1)) {
|
||||||
m_currentLoop++;
|
m_currentLoop++;
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -200,7 +182,7 @@ void Animator::calculateSynchronous()
|
||||||
int totalDuration = 0;
|
int totalDuration = 0;
|
||||||
for(int i = 0; i < m_animationPhases; i++)
|
for(int i = 0; i < m_animationPhases; i++)
|
||||||
totalDuration += getPhaseDuration(i);
|
totalDuration += getPhaseDuration(i);
|
||||||
|
|
||||||
ticks_t ticks = g_clock.millis();
|
ticks_t ticks = g_clock.millis();
|
||||||
int elapsedTicks = (int)(ticks % totalDuration);
|
int elapsedTicks = (int)(ticks % totalDuration);
|
||||||
int totalTime = 0;
|
int totalTime = 0;
|
||||||
|
@ -215,13 +197,3 @@ void Animator::calculateSynchronous()
|
||||||
}
|
}
|
||||||
m_lastPhaseTicks = ticks;
|
m_lastPhaseTicks = ticks;
|
||||||
}
|
}
|
||||||
|
|
||||||
ticks_t Animator::getTotalDuration()
|
|
||||||
{
|
|
||||||
ticks_t time = 0;
|
|
||||||
for (const auto &pair: m_phaseDurations) {
|
|
||||||
time += std::get<1>(pair);
|
|
||||||
}
|
|
||||||
|
|
||||||
return time;
|
|
||||||
}
|
|
||||||
|
|
|
@ -50,15 +50,12 @@ public:
|
||||||
|
|
||||||
void setPhase(int phase);
|
void setPhase(int phase);
|
||||||
int getPhase();
|
int getPhase();
|
||||||
int getPhaseAt(ticks_t time);
|
|
||||||
|
|
||||||
int getStartPhase();
|
int getStartPhase();
|
||||||
int getAnimationPhases() { return m_animationPhases; }
|
int getAnimationPhases() { return m_animationPhases; }
|
||||||
bool isAsync() { return m_async; }
|
bool isAsync() { return m_async; }
|
||||||
bool isComplete() { return m_isComplete; }
|
bool isComplete() { return m_isComplete; }
|
||||||
|
|
||||||
ticks_t getTotalDuration();
|
|
||||||
|
|
||||||
void resetAnimation();
|
void resetAnimation();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -405,7 +405,7 @@ void Creature::updateJump()
|
||||||
|
|
||||||
int nextT, i = 1;
|
int nextT, i = 1;
|
||||||
do {
|
do {
|
||||||
nextT = stdext::round((-b + std::sqrt(std::max<double>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
|
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
|
||||||
++i;
|
++i;
|
||||||
|
|
||||||
if(nextT < halfJumpDuration)
|
if(nextT < halfJumpDuration)
|
||||||
|
|
|
@ -22,7 +22,6 @@
|
||||||
|
|
||||||
#include "effect.h"
|
#include "effect.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
#include "game.h"
|
|
||||||
#include <framework/core/eventdispatcher.h>
|
#include <framework/core/eventdispatcher.h>
|
||||||
|
|
||||||
void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int offsetX, int offsetY, LightView *lightView)
|
void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int offsetX, int offsetY, LightView *lightView)
|
||||||
|
@ -31,20 +30,8 @@ void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int animationPhase = 0;
|
int animationPhase = 0;
|
||||||
if(animate) {
|
if(animate)
|
||||||
if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
|
animationPhase = std::min<int>((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
|
||||||
// This requires a separate getPhaseAt method as using getPhase would make all magic effects use the same phase regardless of their appearance time
|
|
||||||
animationPhase = rawGetThingType()->getAnimator()->getPhaseAt(m_animationTimer.ticksElapsed());
|
|
||||||
} else {
|
|
||||||
// hack to fix some animation phases duration, currently there is no better solution
|
|
||||||
int ticks = EFFECT_TICKS_PER_FRAME;
|
|
||||||
if (m_id == 33) {
|
|
||||||
ticks <<= 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
animationPhase = std::min<int>((int)(m_animationTimer.ticksElapsed() / ticks), getAnimationPhases() - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int xPattern = offsetX % getNumPatternX();
|
int xPattern = offsetX % getNumPatternX();
|
||||||
if(xPattern < 0)
|
if(xPattern < 0)
|
||||||
|
@ -60,24 +47,15 @@ void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int
|
||||||
void Effect::onAppear()
|
void Effect::onAppear()
|
||||||
{
|
{
|
||||||
m_animationTimer.restart();
|
m_animationTimer.restart();
|
||||||
|
m_phaseDuration = EFFECT_TICKS_PER_FRAME;
|
||||||
|
|
||||||
int duration = 0;
|
// hack to fix some animation phases duration, currently there is no better solution
|
||||||
if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
|
if(m_id == 33)
|
||||||
duration = getThingType()->getAnimator()->getTotalDuration();
|
m_phaseDuration <<= 2;
|
||||||
} else {
|
|
||||||
duration = EFFECT_TICKS_PER_FRAME;
|
|
||||||
|
|
||||||
// hack to fix some animation phases duration, currently there is no better solution
|
|
||||||
if(m_id == 33) {
|
|
||||||
duration <<= 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
duration *= getAnimationPhases();
|
|
||||||
}
|
|
||||||
|
|
||||||
// schedule removal
|
// schedule removal
|
||||||
auto self = asEffect();
|
auto self = asEffect();
|
||||||
g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, duration);
|
g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, m_phaseDuration * getAnimationPhases());
|
||||||
}
|
}
|
||||||
|
|
||||||
void Effect::setId(uint32 id)
|
void Effect::setId(uint32 id)
|
||||||
|
|
|
@ -51,6 +51,7 @@ protected:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Timer m_animationTimer;
|
Timer m_animationTimer;
|
||||||
|
uint m_phaseDuration;
|
||||||
uint16 m_id;
|
uint16 m_id;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1296,7 +1296,7 @@ void ProtocolGame::parsePremiumTrigger(const InputMessagePtr& msg)
|
||||||
for(int i=0;i<triggerCount;++i) {
|
for(int i=0;i<triggerCount;++i) {
|
||||||
triggers.push_back(msg->getU8());
|
triggers.push_back(msg->getU8());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g_game.getClientVersion() <= 1096) {
|
if(g_game.getClientVersion() <= 1096) {
|
||||||
bool something = msg->getU8() == 1;
|
bool something = msg->getU8() == 1;
|
||||||
}
|
}
|
||||||
|
@ -1903,11 +1903,9 @@ void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
|
||||||
|
|
||||||
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
|
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
uint16 channelId = msg->getU16();
|
msg->getU16(); // channel id
|
||||||
std::string name = g_game.formatCreatureName(msg->getString());
|
g_game.formatCreatureName(msg->getString()); // player name
|
||||||
uint8 type = msg->getU8();
|
msg->getU8(); // event type
|
||||||
|
|
||||||
g_lua.callGlobalField("g_game", "onChannelEvent", channelId, name, type);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
|
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
|
||||||
|
|
|
@ -29,19 +29,7 @@
|
||||||
#include <winsock2.h>
|
#include <winsock2.h>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <process.h>
|
#include <process.h>
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
|
||||||
|
|
||||||
#pragma warning (push)
|
|
||||||
#pragma warning (disable:4091) // warning C4091: 'typedef ': ignored on left of '' when no variable is declared
|
|
||||||
#include <imagehlp.h>
|
#include <imagehlp.h>
|
||||||
#pragma warning (pop)
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
#include <imagehlp.h>
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const char *getExceptionName(DWORD exceptionCode)
|
const char *getExceptionName(DWORD exceptionCode)
|
||||||
{
|
{
|
||||||
|
|
|
@ -23,21 +23,13 @@
|
||||||
#include "demangle.h"
|
#include "demangle.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
|
|
||||||
#include <winsock2.h>
|
#include <winsock2.h>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
#pragma warning (push)
|
|
||||||
#pragma warning (disable:4091) // warning C4091: 'typedef ': ignored on left of '' when no variable is declared
|
|
||||||
#include <dbghelp.h>
|
#include <dbghelp.h>
|
||||||
#pragma warning (pop)
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#include <cxxabi.h>
|
#include <cxxabi.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace stdext {
|
namespace stdext {
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
BUILD_TYPE="RelWithDebInfo";
|
BUILD_TYPE="RelWithDebInfo";
|
||||||
BUILD_COMMIT="devel";
|
BUILD_COMMIT="devel";
|
||||||
BUILD_REVISION="0";
|
BUILD_REVISION="0";
|
||||||
VERSION="0.6.6";
|
VERSION="0.6.3";
|
||||||
AB
|
AB
|
||||||
</PREPROCESSOR_DEFS>
|
</PREPROCESSOR_DEFS>
|
||||||
|
|
||||||
|
@ -85,8 +85,8 @@
|
||||||
</OTCLIENT_LIBDEPS>
|
</OTCLIENT_LIBDEPS>
|
||||||
|
|
||||||
<OTCLIENT_LIBDEPS_D>
|
<OTCLIENT_LIBDEPS_D>
|
||||||
glew32d.lib;
|
glew32.lib;
|
||||||
zlibd.lib;
|
zlib.lib;
|
||||||
libeay32.lib;
|
libeay32.lib;
|
||||||
physfs.lib;
|
physfs.lib;
|
||||||
openal32.lib;
|
openal32.lib;
|
||||||
|
|
Loading…
Reference in New Issue