tibia-client/modules/game_healthbar/healthbar.lua

50 lines
1.2 KiB
Lua

HealthBar = {}
-- private variables
local healthManaPanel
local healthBar
local manaBar
local healthLabel
local manaLabel
-- public functions
function HealthBar.create()
healthManaPanel = displayUI('healthbar.otui', { parent = Game.gameRightPanel })
healthBar = healthManaPanel:getChildById('healthBar')
manaBar = healthManaPanel:getChildById('manaBar')
healthLabel = healthManaPanel:getChildById('healthLabel')
manaLabel = healthManaPanel:getChildById('manaLabel')
end
function HealthBar.destroy()
healthManaPanel:destroy()
healthManaPanel = nil
healthBar = nil
manaBar = nil
healthLabel = nil
manaLabel = nil
end
-- hooked events
function HealthBar.onHealthChange(health, maxHealth)
healthLabel:setText(health .. ' / ' .. maxHealth)
healthBar:setPercent(health / maxHealth * 100)
end
function HealthBar.onManaChange(mana, maxMana)
manaLabel:setText(mana .. ' / ' .. maxMana)
local percent
if maxMana == 0 then
percent = 100
else
percent = (mana * 100)/maxMana
end
manaBar:setPercent(percent)
end
connect(Game, { onLogin = HealthBar.create,
onLogout = HealthBar.destroy,
onHealthChange = HealthBar.onHealthChange,
onManaChange = HealthBar.onManaChange })