62 lines
2.4 KiB
Lua
62 lines
2.4 KiB
Lua
TextMessage = {}
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-- require styles
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importStyle 'textmessage.otui'
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-- private variables
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local bottomLabelWidget, centerLabelWidget
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local messageTypes = {
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first = 12,
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{ msgtype = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ msgtype = 'MessageOrange', color = '#C87832', showOnConsole = true, showOnWindow = false },
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{ msgtype = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ msgtype = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ msgtype = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ msgtype = 'MessageWhite', color = '#FFFFFF', showOnConsole = true, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ msgtype = 'MessageGreen', color = '#3FBE32', showOnConsole = true, showOnWindow = true, windowLocation = 'CenterLabel' },
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{ msgtype = 'MessageWhite', color = '#FFFFFF', showOnConsole = false, showOnWindow = true, windowLocation = 'BottomLabel' },
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{ msgtype = 'MessageBlue', color = '#3264C8', showOnConsole = true, showOnWindow = false },
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{ msgtype = 'MessageRed', color = '#C83200', showOnConsole = true, showOnWindow = false }
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}
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local hideEvent
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-- public functions
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function TextMessage.create()
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bottomLabelWidget = createWidget('UILabel', Game.gameMapPanel)
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centerLabelWidget = createWidget('UILabel', Game.gameMapPanel)
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end
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-- hooked events
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function TextMessage.onTextMessage(msgtype, message)
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local messageType = messageTypes[msgtype - messageTypes.first]
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if messageType.showOnConsole then
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-- TODO
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end
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if messageType.showOnWindow then
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local label
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if messageType.windowLocation == 'BottomLabel' then
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label = bottomLabelWidget
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elseif messageType.windowLocation == 'CenterLabel' then
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label = centerLabelWidget
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end
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label:setVisible(true)
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label:setText(message)
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label:setStyle(messageType.windowLocation)
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label:setForegroundColor(messageType.color)
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time = #message * 75
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removeEvent(hideEvent)
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hideEvent = scheduleEvent(function()
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label:setVisible(false)
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end, time)
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end
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end
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connect(Game, { onLogin = TextMessage.create,
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onLogout = TextMessage.destroy,
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onTextMessage = TextMessage.onTextMessage })
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