73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef PARTICLETYPE_H
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#define PARTICLETYPE_H
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#include "declarations.h"
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#include <framework/graphics/painter.h>
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#include <framework/luaengine/luaobject.h>
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#include <framework/otml/otml.h>
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class ParticleType : public LuaObject
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{
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public:
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ParticleType();
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void load(const OTMLNodePtr& node);
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std::string getName() { return pName; }
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protected:
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// name
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std::string pName;
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// size
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Size pStartSize, pFinalSize;
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// initial position related to emitter position
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float pMinPositionRadius, pMaxPositionRadius;
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float pMinPositionAngle, pMaxPositionAngle;
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// initial velocity
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float pMinVelocity, pMaxVelocity;
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float pMinVelocityAngle, pMaxVelocityAngle;
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// initial acceleration
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float pMinAcceleration, pMaxAcceleration;
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float pMinAccelerationAngle, pMaxAccelerationAngle;
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// duration
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float pMinDuration, pMaxDuration, pIgnorePhysicsAfter;
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// visual ralated
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std::vector<Color> pColors;
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std::vector<float> pColorsStops;
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TexturePtr pTexture;
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ParticleTypePtr particleType;
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Painter::CompositionMode pCompositionMode;
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friend class ParticleEmitter;
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};
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#endif
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