139 lines
3.6 KiB
Lua
139 lines
3.6 KiB
Lua
CharacterList = { }
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-- private variables
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local charactersWindow
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local loadBox
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local characterList
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-- private functions
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local function onCharactersWindowKeyPress(self, keyCode, keyboardModifiers, wouldFilter)
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if wouldFilter then return end
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyUp then
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characterList:focusPreviousChild(ActiveFocusReason)
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return true
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elseif keyCode == KeyDown or keyCode == KeyTab then
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characterList:focusNextChild(ActiveFocusReason)
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return true
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end
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end
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return false
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end
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local function tryLogin(charInfo, tries)
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tries = tries or 1
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if tries > 4 then
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CharacterList.destroyLoadBox()
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displayErrorBox('Error', 'Could not logout.')
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return
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end
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if Game.isOnline() then
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Game.logout(false)
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if tries == 1 then
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loadBox = displayCancelBox('Please wait', 'Loggin out...')
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end
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scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
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return
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end
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CharacterList.destroyLoadBox()
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Game.loginWorld(EnterGame.account, EnterGame.password, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
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loadBox = displayCancelBox('Please wait', 'Connecting to game server...')
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function loadBox.onCancel()
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loadBox = nil
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Game.cancelLogin()
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CharacterList.show()
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end
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-- save last used character
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Settings.set('lastUsedCharacter', charInfo.characterName)
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end
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-- public functions
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function CharacterList.create(characters, premDays)
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if charactersWindow then
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charactersWindow:destroy()
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end
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charactersWindow = displayUI('characterlist.otui')
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characterList = charactersWindow:getChildById('characterList')
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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connect(charactersWindow, {onKeyPress = onCharactersWindowKeyPress })
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local focusLabel
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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local worldHost = characterInfo[3]
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local worldIp = characterInfo[4]
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local label = createWidget('CharacterListLabel', characterList)
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label:setText(characterName .. ' (' .. worldName .. ')')
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label:setPhantom(false)
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label.characterName = characterName
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label.worldHost = worldHost
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label.worldPort = worldIp
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connect(label, { onDoubleClick = function () CharacterList.doLogin() return true end } )
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if i == 1 or Settings.get('lastUsedCharacter') == characterName then
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focusLabel = label
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end
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end
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characterList:focusChild(focusLabel, ActiveFocusReason)
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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end
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function CharacterList.hide()
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charactersWindow:hide()
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end
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function CharacterList.destroy()
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CharacterList.hide()
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if not Game.isOnline() then
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EnterGame.show()
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end
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end
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function CharacterList.show()
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if not loadBox then
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charactersWindow:show()
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charactersWindow:focus()
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end
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end
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function CharacterList.isVisible()
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if charactersWindow and charactersWindow:isVisible() then
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return true
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end
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return false
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end
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function CharacterList.doLogin()
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local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
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if selected then
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local charInfo = { worldHost = selected.worldHost,
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worldPort = selected.worldPort,
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characterName = selected.characterName }
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CharacterList.hide()
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tryLogin(charInfo)
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else
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displayErrorBox('Error', 'You must select a character to login!')
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end
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end
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function CharacterList.destroyLoadBox()
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if loadBox then
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loadBox:destroy()
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loadBox = nil
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end
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end
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