97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef CREATURE_H
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#define CREATURE_H
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#include "thing.h"
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struct Outfit {
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uint16 type;
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uint8 head;
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uint8 body;
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uint8 legs;
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uint8 feet;
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uint8 addons;
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};
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class Creature : public Thing
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{
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public:
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Creature();
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virtual ~Creature() { }
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virtual void draw(int x, int y);
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void drawInformation(int x, int y, bool useGray);
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void setName(const std::string& name) { m_name = name; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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void setDirection(Otc::Direction direction) { m_direction = direction; }
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void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
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void setLight(const Light& light) { m_light = light; }
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void setSpeed(uint16 speed) { m_speed = speed; }
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void setSkull(uint8 skull) { m_skull = skull; }
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void setShield(uint8 shield) { m_shield = shield; }
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void setEmblem(uint8 emblem) { m_emblem = emblem; }
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void setImpassable(bool impassable) { m_impassable = impassable; }
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std::string getName() { return m_name; }
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uint8 getHealthPercent() { return m_healthPercent; }
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Otc::Direction getDirection() { return m_direction; }
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Outfit getOutfit() { return m_outfit; }
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Light getLight() { return m_light; }
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uint16 getSpeed() { return m_speed; }
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uint8 getSkull() { return m_skull; }
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uint8 getShield() { return m_shield; }
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uint8 getEmblem() { return m_emblem; }
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bool getImpassable() { return m_impassable; }
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void walk(const Position& position);
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double getWalkOffsetX() { return m_walkOffsetX; }
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double getWalkOffsetY() { return m_walkOffsetY; }
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const ThingAttributes& getAttributes();
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CreaturePtr asCreature() { return std::static_pointer_cast<Creature>(shared_from_this()); }
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private:
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std::string m_name;
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uint8 m_healthPercent;
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Otc::Direction m_direction;
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Outfit m_outfit;
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Light m_light;
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uint16 m_speed;
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uint8 m_skull;
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uint8 m_shield;
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uint8 m_emblem;
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bool m_impassable;
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int m_lastTicks;
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bool m_walking;
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double m_walkTime;
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Position m_walkingFromPosition;
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double m_walkOffsetX, m_walkOffsetY;
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int m_animation;
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};
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#endif
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