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/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiminimap.h"
#include "minimap.h"
#include "game.h"
#include <framework/graphics/painter.h>
UIMinimap::UIMinimap()
{
m_crossEnabled = true;
m_zoom = 0;
m_scale = 1.0f;
m_minZoom = -5;
m_maxZoom = 5;
}
void UIMinimap::drawSelf(Fw::DrawPane drawPane)
{
UIWidget::drawSelf(drawPane);
if((drawPane & Fw::ForegroundPane) == 0)
return;
g_minimap.draw(getPaddingRect(), getCameraPosition(), m_scale);
// draw a cross in the center
Rect vRect(0, 0, 2, 10);
Rect hRect(0, 0, 10, 2);
vRect.moveCenter(m_rect.center());
hRect.moveCenter(m_rect.center());
g_painter->setColor(Color::white);
g_painter->drawFilledRect(vRect);
g_painter->drawFilledRect(hRect);
}
bool UIMinimap::setZoom(int zoom)
{
if(zoom < m_minZoom || zoom > m_maxZoom)
return false;
m_zoom = zoom;
if(m_zoom < 0)
m_scale = 1.0f / (1 << std::abs(zoom));
else if(m_zoom > 0)
m_scale = 1.0f * (1 << std::abs(zoom));
else
m_scale = 1;
return true;
}
void UIMinimap::followCreature(const CreaturePtr& creature)
{
m_followingCreature = creature;
m_cameraPosition = Position();
}
void UIMinimap::setCameraPosition(const Position& pos)
{
m_followingCreature = nullptr;
m_cameraPosition = pos;
}
Position UIMinimap::getPosition(const Point& mousePos)
{
return g_minimap.getPosition(mousePos, getPaddingRect(), getCameraPosition(), m_scale);
}
Position UIMinimap::getCameraPosition()
{
if(m_followingCreature)
return m_followingCreature->getPosition();
else
return m_cameraPosition;
}
void UIMinimap::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "zoom")
setZoom(node->value<int>());
else if(node->tag() == "max-zoom")
setMaxZoom(node->value<int>());
else if(node->tag() == "min-zoom")
setMinZoom(node->value<int>());
else if(node->tag() == "cross")
setCross(node->value<bool>());
}
}