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function init()
g_ui.importStyle('container')
connect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose,
onSizeChange = onContainerChangeSize,
onUpdateItem = onContainerUpdateItem })
connect(Game, { onGameEnd = clean() })
reloadContainers()
end
function terminate()
disconnect(Container, { onOpen = onContainerOpen,
onClose = onContainerClose,
onSizeChange = onContainerChangeSize,
onUpdateItem = onContainerUpdateItem })
disconnect(Game, { onGameEnd = clean() })
end
function reloadContainers()
clean()
for _,container in pairs(g_game.getContainers()) do
onContainerOpen(container)
end
end
function clean()
for containerid,container in pairs(g_game.getContainers()) do
destroy(container)
end
end
function destroy(container)
if container.window then
container.window:destroy()
container.window = nil
container.itemsPanel = nil
end
end
function refreshContainerItems(container)
for slot=0,container:getCapacity()-1 do
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
itemWidget:setItem(container:getItem(slot))
end
if container:hasPages() then
refreshContainerPages(container)
end
end
function toggleContainerPages(containerWindow, pages)
containerWindow:getChildById('miniwindowScrollBar'):setMarginTop(pages and 42 or 22)
containerWindow:getChildById('contentsPanel'):setMarginTop(pages and 42 or 22)
containerWindow:getChildById('pagePanel'):setVisible(pages)
end
function refreshContainerPages(container)
local currentPage = 1 + math.floor(container:getFirstIndex() / container:getCapacity())
local pages = 1 + math.floor(math.max(0, (container:getSize() - 1)) / container:getCapacity())
container.window:recursiveGetChildById('pageLabel'):setText(string.format('Page %i of %i', currentPage, pages))
local prevPageButton = container.window:recursiveGetChildById('prevPageButton')
if currentPage == 1 then
prevPageButton:setEnabled(false)
else
prevPageButton:setEnabled(true)
prevPageButton.onClick = function() g_game.seekInContainer(container:getId(), container:getFirstIndex() - container:getCapacity()) end
end
local nextPageButton = container.window:recursiveGetChildById('nextPageButton')
if currentPage >= pages then
nextPageButton:setEnabled(false)
else
nextPageButton:setEnabled(true)
nextPageButton.onClick = function() g_game.seekInContainer(container:getId(), container:getFirstIndex() + container:getCapacity()) end
end
end
function onContainerOpen(container, previousContainer)
local containerWindow
if previousContainer then
containerWindow = previousContainer.window
previousContainer.window = nil
previousContainer.itemsPanel = nil
else
containerWindow = g_ui.createWidget('ContainerWindow', modules.game_interface.getRightPanel())
end
containerWindow:setId('container' .. container:getId())
local containerPanel = containerWindow:getChildById('contentsPanel')
local containerItemWidget = containerWindow:getChildById('containerItemWidget')
containerWindow.onClose = function()
g_game.close(container)
containerWindow:hide()
end
-- this disables scrollbar auto hiding
local scrollbar = containerWindow:getChildById('miniwindowScrollBar')
scrollbar:mergeStyle({ ['$!on'] = { }})
local upButton = containerWindow:getChildById('upButton')
upButton.onClick = function()
g_game.openParent(container)
end
upButton:setVisible(container:hasParent())
local name = container:getName()
name = name:sub(1,1):upper() .. name:sub(2)
containerWindow:setText(name)
containerItemWidget:setItem(container:getContainerItem())
containerPanel:destroyChildren()
for slot=0,container:getCapacity()-1 do
local itemWidget = g_ui.createWidget('Item', containerPanel)
itemWidget:setId('item' .. slot)
itemWidget:setItem(container:getItem(slot))
itemWidget:setMargin(0)
itemWidget.position = container:getSlotPosition(slot)
if not container:isUnlocked() then
itemWidget:setBorderColor('red')
end
end
container.window = containerWindow
container.itemsPanel = containerPanel
toggleContainerPages(containerWindow, container:hasPages())
refreshContainerPages(container)
local layout = containerPanel:getLayout()
local cellSize = layout:getCellSize()
containerWindow:setContentMinimumHeight(cellSize.height)
containerWindow:setContentMaximumHeight(cellSize.height*layout:getNumLines())
if not previousContainer then
local filledLines = math.max(math.ceil(container:getItemsCount() / layout:getNumColumns()), 1)
containerWindow:setContentHeight(filledLines*cellSize.height)
end
containerWindow:setup()
end
function onContainerClose(container)
destroy(container)
end
function onContainerChangeSize(container, size)
if not container.window then return end
refreshContainerItems(container)
end
function onContainerUpdateItem(container, slot, item, oldItem)
if not container.window then return end
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
itemWidget:setItem(item)
end