136 lines
3.7 KiB
Lua
136 lines
3.7 KiB
Lua
Skills = {}
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-- private variables
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local skillsWindow
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local skillsButton
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-- private functions
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local function getNumberString(number)
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local out = ''
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number = tostring(number):reverse()
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for i=1,#number do
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out = out .. number:sub(i, i)
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if i % 3 == 0 and i ~= #number then
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out = out .. ','
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end
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end
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out = out:reverse()
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return out
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end
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local function setSkillValue(id, value)
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local skill = skillsWindow:recursiveGetChildById(id)
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if skill then
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local widget = skill:getChildById('value')
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widget:setText(value)
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end
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end
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local function setSkillPercent(id, percent, tooltip)
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local skill = skillsWindow:recursiveGetChildById(id)
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if skill then
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local widget = skill:getChildById('percent')
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widget:setPercent(percent)
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if tooltip then
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widget:setTooltip(tooltip)
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end
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end
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end
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-- public functions
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function Skills.create()
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skillsWindow = displayUI('skills.otui', { parent = Game.gameRightPanel })
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skillsWindow:hide()
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skillsButton = TopMenu.addGameButton('skillsButton', 'Skills (Ctrl+S)', '/core_styles/icons/skills.png', Skills.toggle)
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Keyboard.bindKeyDown('Ctrl+S', Skills.toggle)
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end
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function Skills.destroy()
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Keyboard.unbindKeyDown('Ctrl+S')
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skillsButton:destroy()
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skillsButton = nil
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skillsWindow:destroy()
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skillsWindow = nil
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end
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function Skills.toggle()
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local visible = not skillsWindow:isExplicitlyVisible()
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skillsWindow:setVisible(visible)
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skillsButton:setOn(visible)
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end
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function Skills.onSkillButtonClick(button)
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local percentBar = button:getChildById('percent')
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if percentBar then
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percentBar:setVisible(not percentBar:isVisible())
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if percentBar:isVisible() then
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button:setHeight(21)
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else
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button:setHeight(21 - 6)
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end
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end
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end
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-- hooked events
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function Skills.onExperienceChange(value)
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setSkillValue('experience', getNumberString(value))
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end
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function Skills.onLevelChange(value, percent)
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setSkillValue('level', getNumberString(value))
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setSkillPercent('level', percent, 'You have ' .. (100 - percent) .. ' percent to go')
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end
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function Skills.onHealthChange(health, maxHealth)
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setSkillValue('health', getNumberString(health))
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end
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function Skills.onManaChange(mana, maxMana)
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setSkillValue('mana', getNumberString(mana))
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end
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function Skills.onSoulChange(soul)
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setSkillValue('soul', soul)
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end
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function Skills.onFreeCapacityChange(freeCapacity)
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setSkillValue('capacity', freeCapacity)
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end
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function Skills.onStaminaChange(stamina)
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local hours = math.floor(stamina / 60)
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local minutes = stamina % 60
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if minutes < 10 then
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minutes = '0' .. minutes
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end
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local percent = 100 * stamina / (42 * 60) -- max is 42 hours
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setSkillValue('stamina', hours .. ":" .. minutes)
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setSkillPercent('stamina', percent, 'You have ' .. percent .. ' percent')
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end
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function Skills.onMagicLevelChange(value, percent)
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setSkillValue('magiclevel', value)
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setSkillPercent('magiclevel', percent, 'You have ' .. (100 - percent) .. ' percent to go')
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end
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function Skills.onSkillChange(id, level, percent)
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setSkillValue('skillId' .. id, level)
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setSkillPercent('skillId' .. id, percent, 'You have ' .. (100 - percent) .. ' percent to go')
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end
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connect(Game, { onGameStart = Skills.create,
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onGameEnd = Skills.destroy,
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onExperienceChange = Skills.onExperienceChange,
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onLevelChange = Skills.onLevelChange,
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onHealthChange = Skills.onHealthChange,
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onManaChange = Skills.onManaChange,
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onSoulChange = Skills.onSoulChange,
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onFreeCapacityChange = Skills.onFreeCapacityChange,
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onStaminaChange = Skills.onStaminaChange,
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onMagicLevelChange = Skills.onMagicLevelChange,
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onSkillChange = Skills.onSkillChange })
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