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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "map.h"
#include "game.h"
#include "localplayer.h"
#include "tile.h"
#include "item.h"
#include "missile.h"
#include "statictext.h"
#include <framework/core/eventdispatcher.h>
#include "mapview.h"
#include <framework/core/resourcemanager.h>
Map g_map;
void Map::addMapView(const MapViewPtr& mapView)
{
m_mapViews.push_back(mapView);
}
void Map::removeMapView(const MapViewPtr& mapView)
{
auto it = std::find(m_mapViews.begin(), m_mapViews.end(), mapView);
if(it != m_mapViews.end())
m_mapViews.erase(it);
}
void Map::notificateTileUpdateToMapViews(const Position& pos)
{
for(const MapViewPtr& mapView : m_mapViews)
mapView->onTileUpdate(pos);
}
void Map::load()
{
if(!g_resources.fileExists("/map.otcmap"))
return;
std::stringstream in;
g_resources.loadFile("/map.otcmap", in);
while(!in.eof()) {
Position pos;
in.read((char*)&pos, sizeof(pos));
uint16 id;
in.read((char*)&id, sizeof(id));
while(id != 0xFFFF) {
ItemPtr item = Item::create(id);
if(item->isStackable() || item->isFluidContainer() || item->isFluid()) {
uint8 countOrSubType;
in.read((char*)&countOrSubType, sizeof(countOrSubType));
item->setCountOrSubType(countOrSubType);
}
addThing(item, pos, 255);
in.read((char*)&id, sizeof(id));
}
}
}
void Map::save()
{
std::stringstream out;
for(auto& pair : m_tiles) {
Position pos = pair.first;
TilePtr tile = pair.second;
if(!tile || tile->isEmpty())
continue;
out.write((char*)&pos, sizeof(pos));
uint16 id;
for(const ThingPtr& thing : tile->getThings()) {
if(ItemPtr item = thing->asItem()) {
id = item->getId();
out.write((char*)&id, sizeof(id));
if(item->isStackable() || item->isFluidContainer() || item->isFluid()) {
uint8 countOrSubType = item->getCountOrSubType();
out.write((char*)&countOrSubType, sizeof(countOrSubType));
}
}
}
id = 0xFFFF;
out.write((char*)&id, sizeof(id));
}
g_resources.saveFile("/map.otcmap", out);
}
void Map::clean()
{
m_tiles.clear();
m_knownCreatures.clear();
for(int i=0;i<=Otc::MAX_Z;++i)
m_floorMissiles[i].clear();
m_animatedTexts.clear();
m_staticTexts.clear();
}
void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos)
{
if(!thing)
return;
TilePtr tile = getOrCreateTile(pos);
if(CreaturePtr creature = thing->asCreature()) {
Position oldPos = thing->getPosition();
tile->addThing(thing, stackPos);
if(oldPos.isValid() && !oldPos.isInRange(pos,1,1))
g_game.processCreatureTeleport(creature);
} else if(MissilePtr missile = thing->asMissile()) {
m_floorMissiles[pos.z].push_back(missile);
} else if(AnimatedTextPtr animatedText = thing->asAnimatedText()) {
m_animatedTexts.push_back(animatedText);
} else if(StaticTextPtr staticText = thing->asStaticText()) {
bool mustAdd = true;
for(auto it = m_staticTexts.begin(), end = m_staticTexts.end(); it != end; ++it) {
StaticTextPtr cStaticText = *it;
if(cStaticText->getPosition() == pos) {
// try to combine messages
if(cStaticText->addMessage(staticText->getName(), staticText->getMessageType(), staticText->getFirstMessage())) {
mustAdd = false;
break;
} else {
// must add another message and rearrenge current
}
}
}
if(mustAdd)
m_staticTexts.push_back(staticText);
} else {
tile->addThing(thing, stackPos);
}
thing->startAnimation();
thing->setPosition(pos);
notificateTileUpdateToMapViews(pos);
}
ThingPtr Map::getThing(const Position& pos, int stackPos)
{
if(TilePtr tile = getTile(pos))
return tile->getThing(stackPos);
return nullptr;
}
bool Map::removeThing(const ThingPtr& thing)
{
if(!thing)
return false;
if(MissilePtr missile = thing->asMissile()) {
auto it = std::find(m_floorMissiles[missile->getPosition().z].begin(), m_floorMissiles[missile->getPosition().z].end(), missile);
if(it != m_floorMissiles[missile->getPosition().z].end()) {
m_floorMissiles[missile->getPosition().z].erase(it);
return true;
}
} else if(AnimatedTextPtr animatedText = thing->asAnimatedText()) {
auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText);
if(it != m_animatedTexts.end()) {
m_animatedTexts.erase(it);
return true;
}
} else if(StaticTextPtr staticText = thing->asStaticText()) {
auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText);
if(it != m_staticTexts.end()) {
m_staticTexts.erase(it);
return true;
}
} else if(TilePtr tile = thing->getTile())
return tile->removeThing(thing);
notificateTileUpdateToMapViews(thing->getPosition());
return false;
}
bool Map::removeThingByPos(const Position& pos, int stackPos)
{
if(TilePtr tile = getTile(pos))
return removeThing(tile->getThing(stackPos));
return false;
}
TilePtr Map::createTile(const Position& pos)
{
TilePtr tile = TilePtr(new Tile(pos));
m_tiles[pos] = tile;
return tile;
}
const TilePtr& Map::getTile(const Position& pos)
{
auto it = m_tiles.find(pos);
if(it != m_tiles.end())
return it->second;
static TilePtr nulltile;
return nulltile;
}
TilePtr Map::getOrCreateTile(const Position& pos)
{
const TilePtr& tile = getTile(pos);
if(tile)
return tile;
else
return createTile(pos);
}
void Map::cleanTile(const Position& pos)
{
if(TilePtr tile = getTile(pos)) {
tile->clean();
if(tile->canErase())
m_tiles.erase(m_tiles.find(pos));
notificateTileUpdateToMapViews(pos);
}
}
void Map::addCreature(const CreaturePtr& creature)
{
m_knownCreatures[creature->getId()] = creature;
}
CreaturePtr Map::getCreatureById(uint32 id)
{
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
if(localPlayer && localPlayer->getId() == id)
return localPlayer;
return m_knownCreatures[id];
}
void Map::removeCreatureById(uint32 id)
{
if(id == 0)
return;
m_knownCreatures.erase(id);
}
void Map::setCentralPosition(const Position& centralPosition)
{
bool teleported = !m_centralPosition.isInRange(centralPosition, 1,1);
m_centralPosition = centralPosition;
// remove all creatures when teleporting, the server will resend them again
if(teleported) {
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
removeThing(creature);
}
// remove creatures from tiles that we are not aware anymore
} else {
for(const auto& pair : m_knownCreatures) {
const CreaturePtr& creature = pair.second;
if(!isAwareOfPosition(creature->getPosition())) {
removeThing(creature);
}
}
}
}
std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor)
{
return getSpectatorsInRange(centerPos, multiFloor, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
}
std::vector<CreaturePtr> Map::getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange)
{
return getSpectatorsInRangeEx(centerPos, multiFloor, xRange, xRange, yRange, yRange);
}
std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange)
{
int minZRange = 0;
int maxZRange = 0;
std::vector<CreaturePtr> creatures;
if(multiFloor) {
minZRange = 0;
maxZRange = Otc::MAX_Z;
}
//TODO: get creatures from other floors corretly
//TODO: delivery creatures in distance order
for(int iz=-minZRange; iz<=maxZRange; ++iz) {
for(int iy=-minYRange; iy<=maxYRange; ++iy) {
for(int ix=-minXRange; ix<=maxXRange; ++ix) {
TilePtr tile = getTile(centerPos.translated(ix,iy,iz));
if(!tile)
continue;
auto tileCreatures = tile->getCreatures();
creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
}
}
}
return creatures;
}
bool Map::isLookPossible(const Position& pos)
{
TilePtr tile = getTile(pos);
return tile && tile->isLookPossible();
}
bool Map::isCovered(const Position& pos, int firstFloor)
{
// check for tiles on top of the postion
Position tilePos = pos;
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
TilePtr tile = getTile(tilePos);
// the below tile is covered when the above tile has a full ground
if(tile && tile->isFullGround())
return true;
}
return false;
}
bool Map::isCompletelyCovered(const Position& pos, int firstFloor)
{
Position tilePos = pos;
while(tilePos.coveredUp() && tilePos.z >= firstFloor) {
bool covered = true;
// check in 2x2 range tiles that has no transparent pixels
for(int x=0;x<2;++x) {
for(int y=0;y<2;++y) {
const TilePtr& tile = getTile(tilePos.translated(-x, -y));
if(!tile || !tile->isFullyOpaque()) {
covered = false;
break;
}
}
}
if(covered)
return true;
}
return false;
}
bool Map::isAwareOfPosition(const Position& pos)
{
if(pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor())
return false;
Position groundedPos = pos;
while(groundedPos.z != m_centralPosition.z) {
if(groundedPos.z > m_centralPosition.z)
groundedPos.coveredUp();
else
groundedPos.coveredDown();
}
return m_centralPosition.isInRange(groundedPos, Otc::AWARE_X_LEFT_TILES,
Otc::AWARE_X_RIGHT_TILES,
Otc::AWARE_Y_TOP_TILES,
Otc::AWARE_Y_BOTTOM_TILES);
}
int Map::getFirstAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
else
return 0;
}
int Map::getLastAwareFloor()
{
if(m_centralPosition.z > Otc::SEA_FLOOR)
return std::min(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
else
return Otc::SEA_FLOOR;
}