tibia-client/modules/game_market/marketoffer.lua

152 lines
3.5 KiB
Lua

MarketOffer = {}
MarketOffer.__index = MarketOffer
local OFFER_TIMESTAMP = 1
local OFFER_COUNTER = 2
MarketOffer.new = function(offerId, action, item, amount, price, playerName, state)
local offer = {
id = {},
action = nil,
item = 0,
amount = 0,
price = 0,
player = '',
state = 0
}
if not offerId or type(offerId) ~= 'table' then
g_logger.error('MarketOffer.new - invalid offer id provided.')
end
offer.id = offerId
action = tonumber(action)
if action ~= MarketAction.Buy and action ~= MarketAction.Sell then
g_logger.error('MarketOffer.new - invalid action provided.')
end
offer.action = action
if not item then
g_logger.error('MarketOffer.new - invalid item provided.')
end
offer.item = item
offer.amount = amount
offer.price = price
offer.player = playerName
state = tonumber(state)
if state ~= MarketOfferState.Active and state ~= MarketOfferState.Cancelled
and state ~= MarketOfferState.Expired and state ~= MarketOfferState.Accepted then
g_logger.error('MarketOffer.new - invalid state provided.')
end
offer.state = state
setmetatable(offer, MarketOffer)
return offer
end
function MarketOffer:isEqual(offer)
return self.offer[OFFER_TIMESTAMP] == offer[OFFER_TIMESTAMP] and self.offer[OFFER_COUNTER] == offer[OFFER_COUNTER]
end
function MarketOffer:isLessThan(offer)
return self.offer[OFFER_TIMESTAMP] <= offer[OFFER_TIMESTAMP] and self.offer[OFFER_COUNTER] < offer[OFFER_COUNTER]
end
function MarketOffer:isNull(offer)
return table.empty(self.id)
end
-- Sets/Gets
function MarketOffer:setId(id)
if not id or type(id) ~= 'table' then
g_logger.error('MarketOffer.setId - invalid id provided.')
end
self.id = id
end
function MarketOffer:getId()
return self.id
end
function MarketOffer:setAction(action)
if not action or type(action) ~= 'number' then
g_logger.error('MarketOffer.setItem - invalid action id provided.')
end
self.action = action
end
function MarketOffer:getAction()
return self.action
end
function MarketOffer:setItem(item)
if not item or type(item) ~= 'userdata' then
g_logger.error('MarketOffer.setItem - invalid item id provided.')
end
self.item = item
end
function MarketOffer:getItem()
return self.item
end
function MarketOffer:setAmount(amount)
if not amount or type(amount) ~= 'number' then
g_logger.error('MarketOffer.setAmount - invalid amount provided.')
end
self.amount = amount
end
function MarketOffer:getAmount()
return self.amount
end
function MarketOffer:setPrice(price)
if not price or type(price) ~= 'number' then
g_logger.error('MarketOffer.setPrice - invalid price provided.')
end
self.price = price
end
function MarketOffer:getPrice()
return self.price
end
function MarketOffer:setPlayer(player)
if not player or type(player) ~= 'number' then
g_logger.error('MarketOffer.setPlayer - invalid player provided.')
end
self.player = player
end
function MarketOffer:getPlayer()
return self.player
end
function MarketOffer:setState(state)
if not state or type(state) ~= 'number' then
g_logger.error('MarketOffer.setState - invalid state provided.')
end
self.state = state
end
function MarketOffer:getState()
return self.state
end
function MarketOffer:getTimeStamp()
if table.empty(self.id) or #self.id < OFFER_TIMESTAMP then
return
end
return self.id[OFFER_TIMESTAMP]
end
function MarketOffer:getCounter()
if table.empty(self.id) or #self.id < OFFER_COUNTER then
return
end
return self.id[OFFER_COUNTER]
end