83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef CREATURES_H
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#define CREATURES_H
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#include "declarations.h"
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#include <framework/luaengine/luaobject.h>
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#include <framework/util/attribstorage.h>
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#include "outfit.h"
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enum CreatureAttributes : unsigned char
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{
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CreatureAttribPos,
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CreatureAttribName,
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CreatureAttribOutfit,
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CreatureAttribSpawnTime
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};
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class CreatureType : public LuaObject
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{
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public:
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CreatureType() { }
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CreatureType(const std::string& name) { setName(name); }
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void setPos(const Position& pos) { m_attribs.set(CreatureAttribPos, pos); }
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void setName(const std::string& name) { m_attribs.set(CreatureAttribName, name); }
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void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttribOutfit, o); }
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void setSpawnTime(int spawnTime) { m_attribs.set(CreatureAttribSpawnTime, spawnTime); }
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std::string getName() { return m_attribs.get<std::string>(CreatureAttribName); }
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Position getPos() { return m_attribs.get<Position>(CreatureAttribPos); }
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Outfit getOutfit() { return m_attribs.get<Outfit>(CreatureAttribOutfit); }
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int getSpawnTime() { return m_attribs.get<int>(CreatureAttribSpawnTime); }
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private:
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AttribStorage m_attribs;
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};
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class Creatures
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{
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public:
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void clear() { m_creatures.clear(); }
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void loadMonsters(const std::string& file);
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void loadSingleCreature(const std::string& file);
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void loadNpcs(const std::string& folder);
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void loadCreatureBuffer(const std::string& buffer);
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CreatureTypePtr getCreature(const std::string& name);
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CreatureTypePtr getCreature(const Position& pos);
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bool isLoaded() const { return m_loaded; }
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protected:
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bool m_loadCreatureBuffer(TiXmlElement* elem, CreatureTypePtr& m);
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private:
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std::vector<CreatureTypePtr> m_creatures;
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Boolean<false> m_loaded;
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};
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#endif
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