tibia-client/src/otclient/protocolcodes.h

394 lines
16 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PROTOCOLCODES_H
#define PROTOCOLCODES_H
#include "global.h"
namespace Proto {
enum LoginServerOpts {
LoginServerError = 10,
LoginServerMotd = 20,
LoginServerUpdateNeeded = 30,
LoginServerCharacterList = 100
};
enum CreatureOpcode {
UnknownCreature = 97,
OutdatedCreature = 98,
Creature = 99
};
enum GameServerOpcodes {
GameServerInitGame = 10,
GameServerGMActions = 11,
GameServerLoginError = 20,
GameServerLoginAdvice = 21,
GameServerLoginWait = 22,
GameServerPingBack = 29,
GameServerPing = 30,
GameServerChallange = 31,
GameServerDeath = 40,
// all in game opcodes must be greater than 50
GameServerFirstGameOpcode = 50,
// otclient ONLY
GameServerExtendedOpcode = 50,
// NOTE: add any custom opcodes in this range
// 51 - 99
// original tibia ONLY
GameServerFullMap = 100,
GameServerMapTopRow = 101,
GameServerMapRightRow = 102,
GameServerMapBottomRow = 103,
GameServerMapLeftRow = 104,
GameServerUpdateTile = 105,
GameServerCreateOnMap = 106,
GameServerChangeOnMap = 107,
GameServerDeleteOnMap = 108,
GameServerMoveCreature = 109,
GameServerOpenContainer = 110,
GameServerCloseContainer = 111,
GameServerCreateContainer = 112,
GameServerChangeInContainer = 113,
GameServerDeleteInContainer = 114,
GameServerSetInventory = 120,
GameServerDeleteInventory = 121,
GameServerOpenNpcTrade = 122,
GameServerPlayerGoods = 123,
GameServerCloseNpcTrade = 124,
GameServerOwnTrade = 125,
GameServerCounterTrade = 126,
GameServerCloseTrade = 127,
GameServerAmbient = 130,
GameServerGraphicalEffect = 131,
GameServerTextEffect = 132,
GameServerMissleEffect = 133,
GameServerMarkCreature = 134,
GameServerTrappers = 135,
GameServerCreatureHealth = 140,
GameServerCreatureLight = 141,
GameServerCreatureOutfit = 142,
GameServerCreatureSpeed = 143,
GameServerCreatureSkull = 144,
GameServerCreatureParty = 145,
GameServerCreatureUnpass = 146,
GameServerEditText = 150,
GameServerEditList = 151,
GameServerPlayerDataBasic = 159, // 910
GameServerPlayerData = 160,
GameServerPlayerSkills = 161,
GameServerPlayerState = 162,
GameServerClearTarget = 163,
GameServerSpellDelay = 164, // 870
GameServerSpellGroupDelay = 165, // 870
GameServerMultiUseDelay = 166, // 870
GameServerTalk = 170,
GameServerChannels = 171,
GameServerOpenChannel = 172,
GameServerOpenPrivateChannel = 173,
GameServerRuleViolationChannel = 174,
GameServerRuleViolationRemove = 175,
GameServerRuleViolationCancel = 176,
GameServerRuleViolationLock = 177,
GameServerOpenOwnChannel = 178,
GameServerCloseChannel = 179,
GameServerTextMessage = 180,
GameServerCancelWalk = 181,
GameServerWalkWait = 182,
GameServerFloorChangeUp = 190,
GameServerFloorChangeDown = 191,
GameServerChooseOutfit = 200,
GameServerVipAdd = 210,
GameServerVipLogin = 211,
GameServerVipLogout = 212,
GameServerTutorialHint = 220,
GameServerAutomapFlag = 221,
GameServerQuestLog = 240,
GameServerQuestLine = 241,
GameServerChannelEvent = 243, // 910
GameServerItemInfo = 244, // 910
GameServerPlayerInventory = 245, // 910
GameServerMarketEnter = 246, // 944
GameServerMarketLeave = 247, // 944
GameServerMarketDetail = 248, // 944
GameServerMarketBrowse = 249 // 944
};
enum ClientOpcodes {
ClientEnterAccount = 1,
ClientEnterGame = 10,
ClientLeaveGame = 20,
ClientPing = 29,
ClientPingBack = 30,
// all in game opcodes must be equal or greater than 50
ClientFirstGameOpcode = 50,
// otclient ONLY
ClientExtendedOpcode = 50,
// NOTE: add any custom opcodes in this range
// 51 - 99
// original tibia ONLY
ClientAutoWalk = 100,
ClientWalkNorth = 101,
ClientWalkEast = 102,
ClientWalkSouth = 103,
ClientWalkWest = 104,
ClientStop = 105,
ClientWalkNorthEast = 106,
ClientWalkSouthEast = 107,
ClientWalkSouthWest = 108,
ClientWalkNorthWest = 109,
ClientTurnNorth = 111,
ClientTurnEast = 112,
ClientTurnSouth = 113,
ClientTurnWest = 114,
ClientEquipItem = 119, // 910
ClientMove = 120,
ClientInspectNpcTrade = 121,
ClientBuyItem = 122,
ClientSellItem = 123,
ClientCloseNpcTrade = 124,
ClientRequestTrade = 125,
ClientInspectTrade = 126,
ClientAcceptTrade = 127,
ClientRejectTrade = 128,
ClientUseItem = 130,
ClientUseItemWith = 131,
ClientUseOnCreature = 132,
ClientRotateItem = 133,
ClientCloseContainer = 135,
ClientUpContainer = 136,
ClientEditText = 137,
ClientEditList = 138,
ClientLook = 140,
ClientTalk = 150,
ClientRequestChannels = 151,
ClientJoinChannel = 152,
ClientLeaveChannel = 153,
ClientOpenPrivateChannel = 154,
ClientCloseNpcChannel = 158,
ClientChangeFightModes = 160,
ClientAttack = 161,
ClientFollow = 162,
ClientInviteToParty = 163,
ClientJoinParty = 164,
ClientRevokeInvitation = 165,
ClientPassLeadership = 166,
ClientLeaveParty = 167,
ClientShareExperience = 168,
ClientDisbandParty = 169,
ClientOpenOwnChannel = 170,
ClientInviteToOwnChannel = 171,
ClientExcludeFromOwnChannel = 172,
ClientCancelAttackAndFollow = 190,
ClientRefreshContainer = 202,
ClientRequestOutfit = 210,
ClientChangeOutfit = 211,
ClientMount = 212, // 870
ClientAddVip = 220,
ClientRemoveVip = 221,
ClientBugReport = 230,
ClientRuleViolation = 231,
ClientDebugReport = 232,
ClientRequestQuestLog = 240,
ClientRequestQuestLine = 241,
ClientNewRuleViolation = 242, // 910
ClientRequestItemInfo = 243, // 910
ClientMarketLeave = 244, // 944
ClientMarketBrowse = 245, // 944
ClientMarketCreate = 246, // 944
ClientMarketCancel = 247, // 944
ClientMarketAccept = 248 // 944
};
enum ServerSpeakType {
#if PROTOCOL>=910
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivateFrom, // new
ServerSpeakPrivateTo, // new
ServerSpeakChannelManagement, // new
ServerSpeakChannelYellow,
ServerSpeakChannelOrange,
ServerSpeakSpell, // new
ServerSpeakPrivatePlayerToNpc,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedFrom, // new
ServerSpeakPrivateRedTo, // new
// 16 - 33
ServerSpeakMonsterSay = 34,
ServerSpeakMonsterYell,
// unsupported
ServerSpeakRVRChannel = 255,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakChannelRed2,
ServerSpeakChannelWhite
#elif PROTOCOL>=861
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivatePlayerToNpc,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakPrivateTo,
ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
ServerSpeakChannelYellow,
ServerSpeakChannelWhite,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedTo,
ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
ServerSpeakChannelOrange,
ServerSpeakMonsterSay,
ServerSpeakMonsterYell,
// unsupported
ServerSpeakRVRChannel = 255,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakChannelRed2
#elif PROTOCOL>=854
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivatePlayerToNpc,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakPrivateTo,
ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
ServerSpeakChannelYellow,
ServerSpeakChannelWhite,
ServerSpeakRVRChannel,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedTo,
ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
ServerSpeakChannelOrange,
// 16
ServerSpeakChannelRed2 = 17,
// 18
ServerSpeakMonsterSay = 19,
ServerSpeakMonsterYell
#elif PROTOCOL>=810
ServerSpeakSay = 1,
ServerSpeakWhisper,
ServerSpeakYell,
ServerSpeakPrivateTo,
ServerSpeakPrivateFrom = ServerSpeakPrivateTo,
ServerSpeakChannelYellow,
ServerSpeakRVRChannel,
ServerSpeakRVRAnswer,
ServerSpeakRVRContinue,
ServerSpeakBroadcast,
ServerSpeakChannelRed,
ServerSpeakPrivateRedTo,
ServerSpeakPrivateRedFrom = ServerSpeakPrivateRedTo,
ServerSpeakChannelOrange,
// 13
ServerSpeakChannelRed2 = 14,
// 15
ServerSpeakMonsterSay = 16,
ServerSpeakMonsterYell,
// unsupported
ServerSpeakPrivatePlayerToNpc = 255,
ServerSpeakPrivateNpcToPlayer,
ServerSpeakChannelWhite
#endif
};
enum CreatureType {
CreatureTypePlayer = 0,
CreatureTypeMonster,
CreatureTypeNpc
};
enum CreaturesIdRange {
PlayerStartId = 0x10000000,
PlayerEndId = 0x40000000,
MonsterStartId = 0x40000000,
MonsterEndId = 0x80000000,
NpcStartId = 0x80000000,
NpcEndId = 0xffffffff
};
inline Otc::SpeakType translateSpeakTypeFromServer(int type) {
switch(type) {
case Proto::ServerSpeakSay: return Otc::SpeakSay;
case Proto::ServerSpeakWhisper: return Otc::SpeakWhisper;
case Proto::ServerSpeakYell: return Otc::SpeakYell;
case Proto::ServerSpeakMonsterSay: return Otc::SpeakMonsterSay;
case Proto::ServerSpeakMonsterYell: return Otc::SpeakMonsterYell;
case Proto::ServerSpeakPrivateNpcToPlayer: return Otc::SpeakPrivateNpcToPlayer;
case Proto::ServerSpeakChannelYellow: return Otc::SpeakChannelYellow;
case Proto::ServerSpeakChannelWhite: return Otc::SpeakChannelWhite;
case Proto::ServerSpeakChannelRed: return Otc::SpeakChannelRed;
case Proto::ServerSpeakChannelRed2: return Otc::SpeakChannelRed;
case Proto::ServerSpeakChannelOrange: return Otc::SpeakChannelOrange;
case Proto::ServerSpeakPrivateTo: return Otc::SpeakPrivate;
case Proto::ServerSpeakPrivatePlayerToNpc: return Otc::SpeakPrivate;
case Proto::ServerSpeakBroadcast: return Otc::SpeakBroadcast;
case Proto::ServerSpeakPrivateRedTo: return Otc::SpeakPrivateRed;
default:
g_logger.error(stdext::format("unknown protocol speak type %d", type));
return Otc::SpeakSay;
}
}
inline Proto::ServerSpeakType translateSpeakTypeToServer(int type) {
switch(type) {
case Otc::SpeakSay: return Proto::ServerSpeakSay;
case Otc::SpeakWhisper: return Proto::ServerSpeakWhisper;
case Otc::SpeakYell: return Proto::ServerSpeakYell;
case Otc::SpeakBroadcast: return Proto::ServerSpeakBroadcast;
case Otc::SpeakPrivate: return Proto::ServerSpeakPrivateFrom;
case Otc::SpeakPrivateRed: return Proto::ServerSpeakPrivateRedFrom;
case Otc::SpeakPrivatePlayerToNpc: return Proto::ServerSpeakPrivatePlayerToNpc;
case Otc::SpeakPrivateNpcToPlayer: return Proto::ServerSpeakPrivateNpcToPlayer;
case Otc::SpeakChannelYellow: return Proto::ServerSpeakChannelYellow;
case Otc::SpeakChannelWhite: return Proto::ServerSpeakChannelWhite;
case Otc::SpeakChannelRed: return Proto::ServerSpeakChannelRed;
case Otc::SpeakChannelOrange: return Proto::ServerSpeakChannelOrange;
case Otc::SpeakMonsterSay: return Proto::ServerSpeakMonsterSay;
case Otc::SpeakMonsterYell: return Proto::ServerSpeakMonsterYell;
default:
g_logger.error(stdext::format("unknown protocol speak type desc %d", type));
return Proto::ServerSpeakSay;
}
}
}
#endif