58 lines
1.6 KiB
Lua
58 lines
1.6 KiB
Lua
function EnterGame_connectToLoginServer()
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-- create login protocol
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local protocolLogin = ProtocolLogin.new()
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-- used to recreate enter game window
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local recreateEnterGame = function()
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loadUI("ui/entergamewindow")
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end
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-- display loading message box
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local loadBox = displayCancelBox("Please wait", "Connecting..")
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-- cancel loading callback
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loadBox.onCancel = function()
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-- cancel protocol and reacreate enter game window
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protocolLogin:cancel()
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recreateEnterGame()
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end
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-- error callback
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protocolLogin.onError = function(error)
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-- destroy loading message box
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loadBox:destroy()
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-- display error message
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local errorBox = displayErrorBox("Login Error", error)
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-- cancel protocol and reacreate enter game window
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self.cancel()
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errorBox.onOk = recreateEnterGame
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end
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-- motd callback
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protocolLogin.onMotd = function(motd)
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-- destroy loading message box
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loadBox:destroy()
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-- display motd
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local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
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local motdText = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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local motdBox = displayInfoBox("Message of the day", motdText)
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-- cancel protocol and reacreate enter game window
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self.cancel()
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motdBox.onOk = recreateEnterGame
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end
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-- get account and password then login
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local enterGameWindow = rootUI:child("enterGameWindow")
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local account = enterGameWindow:child("accountNameTextEdit").text
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local password = enterGameWindow:child("passwordTextEdit").text
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protocolLogin:login(account, password)
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-- destroy enter game window
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enterGameWindow:destroy()
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end
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