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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "borderedimage.h"
#include "graphics.h"
#include "textures.h"
#include <GL/gl.h>
BorderedImage::BorderedImage(TexturePtr texture,
const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center) : Image(texture)
{
setTexCoords(left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center);
}
BorderedImage::BorderedImage(const std::string& texture,
const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center) : Image(texture)
{
setTexCoords(left, right, top, bottom, topLeft, topRight, bottomLeft, bottomRight, center);
}
void BorderedImage::setTexCoords(const Rect& left,
const Rect& right,
const Rect& top,
const Rect& bottom,
const Rect& topLeft,
const Rect& topRight,
const Rect& bottomLeft,
const Rect& bottomRight,
const Rect& center)
{
m_leftBorderTexCoords = left;
m_rightBorderTexCoords = right;
m_topBorderTexCoords = top;
m_bottomBorderTexCoords = bottom;
m_topLeftCornerTexCoords = topLeft;
m_topRightCornerTexCoords = topRight;
m_bottomLeftCornerTexCoords = bottomLeft;
m_bottomRightCornerTexCoords = bottomRight;
m_centerTexCoords = center;
m_cornersSize = Size(left.width() + right.width(),
top.height() + bottom.height());
}
void BorderedImage::draw(const Rect& screenCoords)
{
// check minumim size
if(screenCoords.size() <= m_cornersSize)
return;
const Size& textureSize = m_texture->getSize();
Rect rectCoords;
Size centerSize = screenCoords.size() - m_cornersSize;
g_graphics._beginTextureRender(m_texture.get());
// first the center
rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height(),
centerSize);
g_graphics._drawRepeatedTexturedRect(rectCoords, m_centerTexCoords, textureSize);
// top left corner
rectCoords = Rect(screenCoords.topLeft(),
m_topLeftCornerTexCoords.size());
g_graphics._drawTexturedRect(rectCoords, m_topLeftCornerTexCoords, textureSize);
// top
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width(),
screenCoords.topLeft().y,
centerSize.width(),
m_topBorderTexCoords.height());
g_graphics._drawRepeatedTexturedRect(rectCoords, m_topBorderTexCoords, textureSize);
// top right corner
rectCoords = Rect(screenCoords.left() + m_topLeftCornerTexCoords.width() + centerSize.width(),
screenCoords.top(),
m_topRightCornerTexCoords.size());
g_graphics._drawTexturedRect(rectCoords, m_topRightCornerTexCoords, textureSize);
// left
rectCoords = Rect(screenCoords.left(),
screenCoords.top() + m_topLeftCornerTexCoords.height(),
m_leftBorderTexCoords.width(),
centerSize.height());
g_graphics._drawRepeatedTexturedRect(rectCoords, m_leftBorderTexCoords, textureSize);
// right
rectCoords = Rect(screenCoords.left() + m_leftBorderTexCoords.width() + centerSize.width(),
screenCoords.top() + m_topRightCornerTexCoords.height(),
m_rightBorderTexCoords.width(),
centerSize.height());
g_graphics._drawRepeatedTexturedRect(rectCoords, m_rightBorderTexCoords, textureSize);
// bottom left corner
rectCoords = Rect(screenCoords.left(),
screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
m_bottomLeftCornerTexCoords.size());
g_graphics._drawTexturedRect(rectCoords, m_bottomLeftCornerTexCoords, textureSize);
// bottom
rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width(),
screenCoords.top() + m_topBorderTexCoords.height() + centerSize.height(),
centerSize.width(),
m_bottomBorderTexCoords.height());
g_graphics._drawRepeatedTexturedRect(rectCoords, m_bottomBorderTexCoords, textureSize);
// bottom right corner
rectCoords = Rect(screenCoords.left() + m_bottomLeftCornerTexCoords.width() + centerSize.width(),
screenCoords.top() + m_topRightCornerTexCoords.height() + centerSize.height(),
m_bottomRightCornerTexCoords.size());
g_graphics._drawTexturedRect(rectCoords, m_bottomRightCornerTexCoords, textureSize);
//g_graphics._drawBoundingRect(screenCoords, Color(0xFF00FF00), 1);
g_graphics._endTextureRender();
}