287 lines
8.0 KiB
Lua
287 lines
8.0 KiB
Lua
local defaultOptions = {
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vsync = false,
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showFps = false,
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showPing = false,
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fullscreen = false,
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classicControl = false,
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smartWalk = false,
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dashWalk = false,
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autoChaseOverride = true,
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showStatusMessagesInConsole = true,
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showEventMessagesInConsole = true,
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showInfoMessagesInConsole = true,
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showTimestampsInConsole = true,
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showLevelsInConsole = true,
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showPrivateMessagesInConsole = true,
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showPrivateMessagesOnScreen = true,
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showLeftPanel = false,
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foregroundFrameRate = 61,
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backgroundFrameRate = 201,
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painterEngine = 0,
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enableAudio = true,
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enableMusicSound = true,
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musicSoundVolume = 100,
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enableLights = true,
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ambientLight = 25,
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displayNames = true,
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displayHealth = true,
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displayText = true
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}
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local optionsWindow
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local optionsButton
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local optionsTabBar
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local options = {}
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local generalPanel
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local consolePanel
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local graphicsPanel
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local soundPanel
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local audioButton
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local function setupGraphicsEngines()
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local enginesRadioGroup = UIRadioGroup.create()
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local ogl1 = graphicsPanel:getChildById('opengl1')
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local ogl2 = graphicsPanel:getChildById('opengl2')
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local dx9 = graphicsPanel:getChildById('directx9')
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enginesRadioGroup:addWidget(ogl1)
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enginesRadioGroup:addWidget(ogl2)
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enginesRadioGroup:addWidget(dx9)
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if g_window.getPlatformType() == 'WIN32-EGL' then
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enginesRadioGroup:selectWidget(dx9)
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ogl1:setEnabled(false)
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ogl2:setEnabled(false)
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dx9:setEnabled(true)
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else
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ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
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ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
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dx9:setEnabled(false)
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if g_graphics.getPainterEngine() == 2 then
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enginesRadioGroup:selectWidget(ogl2)
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else
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enginesRadioGroup:selectWidget(ogl1)
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end
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if g_app.getOs() ~= 'windows' then
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dx9:hide()
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end
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end
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enginesRadioGroup.onSelectionChange = function(self, selected)
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if selected == ogl1 then
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setOption('painterEngine', 1)
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elseif selected == ogl2 then
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setOption('painterEngine', 2)
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end
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end
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if not g_graphics.canCacheBackbuffer() then
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graphicsPanel:getChildById('foregroundFrameRate'):disable()
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graphicsPanel:getChildById('foregroundFrameRateLabel'):disable()
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end
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end
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function init()
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optionsWindow = g_ui.displayUI('options')
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optionsWindow:hide()
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optionsButton = modules.client_topmenu.addLeftButton('optionsButton', tr('Options'), '/images/topbuttons/options', toggle)
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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addEvent(function() setup() end)
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g_keyboard.bindKeyDown('Ctrl+Shift+F', function() toggleOption('fullscreen') end)
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g_keyboard.bindKeyDown('Ctrl+N', toggleDisplays)
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audioButton = modules.client_topmenu.addLeftButton('audioButton', tr('Audio'), '/images/topbuttons/audio', function() toggleOption('enableAudio') end)
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end
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function terminate()
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g_keyboard.unbindKeyDown('Ctrl+Shift+F')
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g_keyboard.unbindKeyDown('Ctrl+N')
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optionsWindow:destroy()
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optionsButton:destroy()
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audioButton:destroy()
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optionsTabBar = nil
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generalPanel = nil
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consolePanel = nil
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graphicsPanel = nil
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audioPanel = nil
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end
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function setup()
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-- load options
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for k,v in pairs(defaultOptions) do
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g_settings.setDefault(k, v)
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if type(v) == 'boolean' then
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setOption(k, g_settings.getBoolean(k))
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elseif type(v) == 'number' then
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setOption(k, g_settings.getNumber(k))
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end
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end
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generalPanel = g_ui.loadUI('game')
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optionsTabBar:addTab(tr('Game'), generalPanel, '/images/optionstab/game')
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consolePanel = g_ui.loadUI('console')
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optionsTabBar:addTab(tr('Console'), consolePanel, '/images/optionstab/console')
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graphicsPanel = g_ui.loadUI('graphics')
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optionsTabBar:addTab(tr('Graphics'), graphicsPanel, '/images/optionstab/graphics')
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audioPanel = g_ui.loadUI('audio')
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optionsTabBar:addTab(tr('Audio'), audioPanel, '/images/optionstab/audio')
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setupGraphicsEngines()
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end
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function toggle()
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if optionsWindow:isVisible() then
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hide()
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else
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show()
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end
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end
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function show()
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optionsWindow:show()
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optionsWindow:raise()
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optionsWindow:focus()
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end
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function hide()
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optionsWindow:hide()
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end
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function toggleDisplays()
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if options['displayNames'] and options['displayHealth'] then
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setOption('displayNames', false)
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elseif options['displayHealth'] then
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setOption('displayHealth', false)
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else
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if not options['displayNames'] and not options['displayHealth'] then
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setOption('displayNames', true)
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else
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setOption('displayHealth', true)
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end
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end
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end
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function toggleOption(key)
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setOption(key, not getOption(key))
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end
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function setOption(key, value)
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if options[key] == value then return end
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local gameMapPanel = modules.game_interface.getMapPanel()
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local panel = nil
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if key == 'vsync' then
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g_window.setVerticalSync(value)
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elseif key == 'showFps' then
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modules.client_topmenu.setFpsVisible(value)
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elseif key == 'showPing' then
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modules.client_topmenu.setPingVisible(value)
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elseif key == 'fullscreen' then
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g_window.setFullscreen(value)
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panel = graphicsPanel
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elseif key == 'enableAudio' then
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g_sounds.setAudioEnabled(value)
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addEvent(function()
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if value then
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audioButton:setIcon('/images/topbuttons/audio')
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else
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audioButton:setIcon('/images/topbuttons/audio_mute')
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end
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end)
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panel = audioPanel
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elseif key == 'enableMusicSound' then
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g_sounds.getChannel(SoundChannels.Music):setEnabled(value)
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elseif key == 'musicSoundVolume' then
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g_sounds.getChannel(SoundChannels.Music):setGain(value/100)
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if audioPanel then
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audioPanel:getChildById('musicSoundVolumeLabel'):setText(tr('Music volume: %d', value))
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end
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elseif key == 'showLeftPanel' then
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addEvent(function()
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modules.game_interface.getLeftPanel():setOn(value)
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end)
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elseif key == 'backgroundFrameRate' then
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local text = value
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if value <= 0 or value >= 201 then
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text = 'max'
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value = 0
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end
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if graphicsPanel then
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graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text))
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end
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g_app.setBackgroundPaneMaxFps(value)
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elseif key == 'foregroundFrameRate' then
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local text = value
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if value <= 0 or value >= 61 then
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text = 'max'
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value = 0
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end
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if graphicsPanel then
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graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
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end
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g_app.setForegroundPaneMaxFps(value)
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elseif key == 'enableLights' then
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addEvent(function()
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local map = modules.game_interface.getMapPanel()
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map:setDrawLights(value and options['ambientLight'] < 100)
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if graphicsPanel then
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graphicsPanel:getChildById('ambientLight'):setEnabled(value)
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graphicsPanel:getChildById('ambientLightLabel'):setEnabled(value)
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end
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end)
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elseif key == 'ambientLight' then
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addEvent(function()
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local map = modules.game_interface.getMapPanel()
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if graphicsPanel then
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graphicsPanel:getChildById('ambientLightLabel'):setText(tr('Ambient light: %s%%', value))
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end
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map:setMinimumAmbientLight(value/100)
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map:setDrawLights(options['enableLights'] and value < 100)
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end)
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elseif key == 'painterEngine' then
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g_graphics.selectPainterEngine(value)
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elseif key == 'displayNames' then
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gameMapPanel:setDrawNames(value)
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panel = generalPanel
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elseif key == 'displayHealth' then
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gameMapPanel:setDrawHealthBars(value)
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panel = generalPanel
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elseif key == 'displayText' then
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gameMapPanel:setDrawTexts(value)
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panel = generalPanel
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end
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-- change value for keybind updates
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if panel then
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local widget = panel:recursiveGetChildById(key)
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if widget and widget:getStyle().__class == 'UICheckBox' then
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widget:setChecked(value)
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end
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end
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g_settings.set(key, value)
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options[key] = value
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end
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function getOption(key)
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return options[key]
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end
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function addTab(name, panel, icon)
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optionsTabBar:addTab(name, panel, icon)
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end
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function addButton(name, func, icon)
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optionsTabBar:addButton(name, func, icon)
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end
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