94 lines
2.1 KiB
Plaintext
94 lines
2.1 KiB
Plaintext
FrameRateScrollbar < HorizontalScrollBar
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step: 1
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@onValueChange: Options.setOption(self:getId(), self:getValue())
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@onSetup: |
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UIScrollBar.onSetup(self)
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local value = Options.getOption(self:getId())
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if value == 0 then value = self:getMaximum() end
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self:setValue(value)
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Panel
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Label
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!text: tr('Graphics Engine:')
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anchors.left: parent.left
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anchors.top: parent.top
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ButtonBox
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id: opengl1
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anchors.left: prev.right
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anchors.verticalCenter: prev.verticalCenter
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text: OpenGL 1
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size: 80 20
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margin-left: 6
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ButtonBox
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id: opengl2
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anchors.left: prev.right
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anchors.verticalCenter: prev.verticalCenter
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text: OpenGL 2
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size: 80 20
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margin-left: 4
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OptionCheckBox
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id: vsync
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!text: tr('Enable vertical synchronization')
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!tooltip: tr('Limits FPS to 60')
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OptionCheckBox
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id: showFps
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!text: tr('Show frame rate')
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OptionCheckBox
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id: fullscreen
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!text: tr('Fullscreen')
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Label
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id: backgroundFrameRateLabel
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!text: tr('Game framerate limit: %s', 'max')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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@onSetup: |
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local value = Options.getOption('backgroundFrameRate')
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local text = value
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if value <= 0 or value >= 201 then
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text = 'max'
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end
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self:setText(tr('Game framerate limit: %s', text))
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FrameRateScrollbar
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id: backgroundFrameRate
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 3
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minimum: 10
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maximum: 201
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Label
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id: foregroundFrameRateLabel
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 6
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@onSetup: |
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local value = Options.getOption('foregroundFrameRate')
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local text = value
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if value <= 0 or value >= 61 then
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text = 'max'
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end
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self:setText(tr('Interface framerate limit: %s', text))
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FrameRateScrollbar
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id: foregroundFrameRate
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin-top: 3
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minimum: 1
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maximum: 61
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