tibia-client/modules/corelib/ui/uitable.lua

223 lines
5.3 KiB
Lua

-- @docclass
--[[
TODO:
* Make table headers more robust.
* Get dynamic row heights working with text wrapping.
* Every second row different background color applied.
]]
UITable = extends(UIWidget)
local HEADER_ID = 'row0'
function UITable.create()
local table = UITable.internalCreate()
table.headerRow = nil
table.dataSpace = nil
table.rows = {}
table.rowBaseStyle = nil
table.columns = {}
table.columBaseStyle = nil
table.headerRowBaseStyle = nil
table.headerColumnBaseStyle = nil
table.selectedRow = nil
return table
end
function UITable:onDestroy()
for k,row in pairs(self.rows) do
row.onClick = nil
end
self.rows = {}
self.columns = {}
self.headerRow = {}
self.selectedRow = nil
if self.dataSpace then
self.dataSpace:destroyChildren()
self.dataSpace = nil
end
end
function UITable:onStyleApply(styleName, styleNode)
for name, value in pairs(styleNode) do
if name == 'table-data' then
addEvent(function()
self:setTableData(self:getParent():getChildById(value))
end)
elseif name == 'column-style' then
addEvent(function()
self:setColumnStyle(value)
end)
elseif name == 'row-style' then
addEvent(function()
self:setRowStyle(value)
end)
elseif name == 'header-column-style' then
addEvent(function()
self:setHeaderColumnStyle(value)
end)
elseif name == 'header-row-style' then
addEvent(function()
self:setHeaderRowStyle(value)
end)
end
end
end
function UITable:hasHeader()
return self.headerRow ~= nil
end
function UITable:clearData()
if not self.dataSpace then
return
end
self.dataSpace:destroyChildren()
self.selectedRow = nil
self.columns = {}
self.rows = {}
end
function UITable:addHeaderRow(data)
if not data or type(data) ~= 'table' then
g_logger.error('UITable:addHeaderRow - table columns must be provided in a table')
return
end
-- build header columns
local columns = {}
for _, column in pairs(data) do
local col = g_ui.createWidget(self.headerColumnBaseStyle)
for type, value in pairs(column) do
if type == 'width' then
col:setWidth(value)
elseif type == 'height' then
col:setHeight(value)
elseif type == 'text' then
col:setText(value)
elseif type == 'onClick' then
col.onClick = value
end
end
table.insert(columns, col)
end
-- create a new header
local headerRow = g_ui.createWidget(self.headerRowBaseStyle, self)
local newHeight = (self.dataSpace:getHeight()-headerRow:getHeight())-self.dataSpace:getMarginTop()
self.dataSpace:applyStyle({ height = newHeight })
headerRow:setId(HEADER_ID)
for _, column in pairs(columns) do
headerRow:addChild(column)
self.columns[HEADER_ID] = column
end
headerRow.onClick = function(headerRow) self:selectRow(headerRow) end
self.headerRow = headerRow
return headerRow
end
function UITable:removeHeaderRow()
self.headerRow:destroy()
self.headerRow = nil
end
function UITable:addRow(data, ref, height)
if not self.dataSpace then
g_logger.error('UITable:addRow - table data space has not been set, cannot add rows.')
return
end
if not data or type(data) ~= 'table' then
g_logger.error('UITable:addRow - table columns must be provided in a table.')
return
end
local row = g_ui.createWidget(self.rowBaseStyle)
if ref then row.ref = ref end
if height then row:setHeight(height) end
local rowId = #self.rows
row:setId('row'..(rowId < 1 and 1 or rowId))
for _, column in pairs(data) do
local col = g_ui.createWidget(self.columBaseStyle, row)
for type, value in pairs(column) do
if type == 'width' then
col:setWidth(value)
elseif type == 'height' then
col:setHeight(value)
elseif type == 'text' then
col:setText(value)
end
end
self.columns[rowId] = col
end
row.onFocusChange = function(row, focused)
if focused then self:selectRow(row) end
end
self.dataSpace:addChild(row)
table.insert(self.rows, row)
return row
end
function UITable:removeRow(row)
if self.selectedRow == row then
self:selectRow(nil)
end
row.onClick = nil
table.removevalue(self.rows, row)
end
function UITable:selectRow(selectedRow)
if selectedRow == self.selectedRow then return end
local previousSelectedRow = self.selectedRow
self.selectedRow = selectedRow
if previousSelectedRow then
previousSelectedRow:setChecked(false)
end
if selectedRow then
selectedRow:setChecked(true)
end
signalcall(self.onSelectionChange, self, selectedRow, previousSelectedRow)
end
function UITable:setTableData(tableData)
self.dataSpace = tableData
self.dataSpace:applyStyle({ height = self:getHeight() })
end
function UITable:setRowStyle(style)
self.rowBaseStyle = style
for _, row in pairs(self.rows) do
row:setStyle(style)
end
end
function UITable:setColumnStyle(style)
self.columBaseStyle = style
for _, col in pairs(self.columns) do
col:setStyle(style)
end
end
function UITable:setHeaderRowStyle(style)
self.headerRowBaseStyle = style
if self.headerRow then
self.headerRow:setStyle(style)
end
end
function UITable:setHeaderColumnStyle(style)
self.headerColumnBaseStyle = style
if table.hasKey(HEADER_ID) then
self.columns[HEADER_ID]:setStyle(style)
end
end