90 lines
2.5 KiB
Lua
90 lines
2.5 KiB
Lua
questLogButton = nil
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questLineWindow = nil
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function init()
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g_ui.importStyle('questlogwindow.otui')
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g_ui.importStyle('questlinewindow.otui')
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questLogButton = TopMenu.addLeftGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
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connect(g_game, { onQuestLog = onGameQuestLog,
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onQuestLine = onGameQuestLine,
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onGameEnd = destroyWindows})
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end
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function terminate()
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disconnect(g_game, { onQuestLog = onGameQuestLog,
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onQuestLine = onGameQuestLine,
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onGameEnd = destroyWindows})
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destroyWindows()
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end
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function destroyWindows()
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if questLogWindow then
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questLogWindow:destroy()
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questLogWindow = nil
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end
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if questLineWindow then
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questLineWindow:destroy()
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questLineWindow = nil
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end
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end
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function onGameQuestLog(quests)
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destroyWindows()
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questLogWindow = g_ui.createWidget('QuestLogWindow', rootWidget)
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local questList = questLogWindow:getChildById('questList')
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for i,questEntry in pairs(quests) do
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local id, name, completed = unpack(questEntry)
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local questLabel = g_ui.createWidget('QuestLabel', questList)
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questLabel:setOn(completed)
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questLabel:setText(name)
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questLabel.onDoubleClick = function()
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questLogWindow:hide()
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g_game.requestQuestLine(id)
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end
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end
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questLogWindow.onDestroy = function()
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questLogWindow = nil
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end
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questList:focusChild(questList:getFirstChild())
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end
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function onGameQuestLine(questId, questMissions)
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if questLogWindow then questLogWindow:hide() end
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if questLineWindow then questLineWindow:destroy() end
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questLineWindow = g_ui.createWidget('QuestLineWindow', rootWidget)
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local missionList = questLineWindow:getChildById('missionList')
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local missionDescription = questLineWindow:getChildById('missionDescription')
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connect(missionList, { onChildFocusChange = function(self, focusedChild)
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if focusedChild == nil then return end
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missionDescription:setText(focusedChild.description)
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end })
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for i,questMission in pairs(questMissions) do
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local name, description = unpack(questMission)
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local missionLabel = g_ui.createWidget('MissionLabel')
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missionLabel:setText(name)
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missionLabel.description = description
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missionList:addChild(missionLabel)
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end
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questLineWindow.onDestroy = function()
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if questLogWindow then questLogWindow:show() end
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questLineWindow = nil
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end
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missionList:focusChild(missionList:getFirstChild())
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end
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