tibia-client/modules/gamelib/protocollogin.lua

133 lines
3.6 KiB
Lua

-- @docclass
ProtocolLogin = extends(Protocol)
LoginServerError = 10
LoginServerMotd = 20
LoginServerUpdateNeeded = 30
LoginServerCharacterList = 100
LoginServerExtendedCharacterList = 101
function ProtocolLogin:login(host, port, accountName, accountPassword)
if string.len(host) == 0 or port == nil or port == 0 then
signalcall(self.onError, self, tr("You must enter a valid server address and port."))
return
end
self.accountName = accountName
self.accountPassword = accountPassword
self.connectCallback = sendLoginPacket
self:connect(host, port)
end
function ProtocolLogin:cancelLogin()
self:disconnect()
end
function ProtocolLogin:sendLoginPacket()
local msg = OutputMessage.create()
msg:addU8(ClientOpcodes.ClientEnterAccount)
msg:addU16(g_game.getOsType())
msg:addU16(g_game.getClientVersion())
msg:addU32(g_things.getDatSignature())
msg:addU32(g_sprites.getSprSignature())
msg:addU32(PIC_SIGNATURE)
local paddingBytes = 128
msg:addU8(0) -- first RSA byte must be 0
paddingBytes = paddingBytes - 1
-- xtea key
self:generateXteaKey()
local xteaKey = self:getXteaKey()
msg:addU32(xteaKey[1])
msg:addU32(xteaKey[2])
msg:addU32(xteaKey[3])
msg:addU32(xteaKey[4])
paddingBytes = paddingBytes - 16
if g_game.getFeature(GameProtocolChecksum) then
self:enableChecksum()
end
if g_game.getFeature(GameAccountNames) then
msg:addString(self.accountName)
msg:addString(self.accountPassword)
paddingBytes = paddingBytes - (4 + string.len(self.accountName) + string.len(self.accountPassword))
else
msg:addU32(tonumber(self.accountName))
msg:addString(self.accountPassword)
paddingBytes = paddingBytes - (6 + string.len(self.accountPassword))
end
msg:addPaddingBytes(paddingBytes, 0)
msg:encryptRsa(128)
self:send(msg)
self:enableXteaEncryption()
self:recv()
end
function ProtocolLogin:onConnect()
self:sendLoginPacket()
end
function ProtocolLogin:onRecv(msg)
while not msg:eof() do
local opcode = msg:getU8()
if opcode == LoginServerError then
self:parseError(msg)
elseif opcode == LoginServerMotd then
self:parseMotd(msg)
elseif opcode == LoginServerUpdateNeeded then
signalcall(self.onError, self, tr("Client needs update. Verify your spr/dat/pic versions."))
elseif opcode == LoginServerCharacterList then
self:parseCharacterList(msg)
elseif opcode == LoginServerExtendedCharacterList then
self:parseExtendedCharacterList(msg)
else
self:parseOpcode(opcode, msg)
end
end
self:disconnect()
end
function ProtocolLogin:parseError(msg)
local errorMessage = msg:getString()
signalcall(self.onError, self, errorMessage)
end
function ProtocolLogin:parseMotd(msg)
local motd = msg:getString()
signalcall(self.onMotd, self, motd)
end
function ProtocolLogin:parseCharacterList(msg)
local characters = {}
local charactersCount = msg:getU8()
for i=1,charactersCount do
local character = {}
character.name = msg:getString()
character.worldName = msg:getString()
character.worldIp = iptostring(msg:getU32())
character.worldPort = msg:getU16()
characters[i] = character
end
local account = {}
account.premDays = msg:getU16()
signalcall(self.onCharacterList, self, characters, account)
end
function ProtocolLogin:parseExtendedCharacterList(msg)
local characters = msg:getTable()
local account = msg:getTable()
local otui = msg:getString()
signalcall(self.onCharacterList, self, characters, account, otui)
end
function ProtocolLogin:parseOpcode(opcode, msg)
signalcall(self.onOpcode, self, opcode, msg)
end