139 lines
3.6 KiB
Lua
139 lines
3.6 KiB
Lua
Containers = {}
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-- private variables
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local m_containers = {}
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-- public functions
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function Containers.clean()
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m_containers = {}
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end
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function Containers.getFreeContainerId()
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for i=0,15 do
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if not m_containers[i] then
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return i
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end
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end
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return 0
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end
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-- hooked events
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function Containers.onOpenContainer(containerId, itemId, name, capacity, hasParent, items)
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local container = m_containers[containerId]
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if container then
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g_game.gameRightPanel:removeChild(container)
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end
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container = displayUI('container.otui', g_game.gameRightPanel)
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name = name:sub(1,1):upper() .. name:sub(2)
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container:setText(name)
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-- set icon, itemid
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-- closebutton
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-- resize
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if hasParent then
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-- parent button
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end
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container.itemCount = #items
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container.capacity = capacity
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for i=1,capacity do
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local itemWidget = UIItem.create()
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itemWidget:setStyle('Item')
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container:addChild(itemWidget)
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itemWidget.position = {x=65535, y=containerId+64, z=i-1}
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if i <= #items then
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local item = items[i]
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item:setPosition(itemWidget.position)
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itemWidget:setItem(item)
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end
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end
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m_containers[containerId] = container
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end
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function Containers.onCloseContainer(containerId)
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local container = m_containers[containerId]
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if container then
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g_game.gameRightPanel:removeChild(container)
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end
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m_containers[containerId] = nil
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end
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function Containers.onContainerAddItem(containerId, item)
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local container = m_containers[containerId]
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if not container or not item or container.itemCount >= container.capacity then return end
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local i = container.itemCount
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while i >= 1 do
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local itemWidget = container:getChildByIndex(i)
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if not itemWidget then return end
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local nextItemWidget = container:getChildByIndex(i+1)
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if not nextItemWidget then return end
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local swapItem = itemWidget:getItem()
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if swapItem then
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swapItem:setPosition(nextItemWidget.position)
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nextItemWidget:setItem(swapItem)
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end
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i = i - 1
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end
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local itemWidget = container:getChildByIndex(1)
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if not itemWidget then return end
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item:setPosition(itemWidget.position)
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itemWidget:setItem(item)
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container.itemCount = container.itemCount + 1
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end
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function Containers.onContainerUpdateItem(containerId, slot, item)
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local container = m_containers[containerId]
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if not container then return end
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local itemWidget = container:getChildByIndex(slot + 1)
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if not itemWidget then return end
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itemWidget:setItem(item)
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item:setPosition(itemWidget.position)
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end
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function Containers.onContainerRemoveItem(containerId, slot)
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local container = m_containers[containerId]
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if not container then return end
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local itemWidget = container:getChildByIndex(slot+1)
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if not itemWidget then return end
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itemWidget:setItem(nil)
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for i=slot,container.itemCount-2 do
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local itemWidget = container:getChildByIndex(i+1)
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if not itemWidget then return end
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local nextItemWidget = container:getChildByIndex(i+2)
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if not nextItemWidget then return end
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local item = nextItemWidget:getItem()
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local pos = item:getPosition()
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pos.z = pos.z - 1
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item:setPosition(pos)
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itemWidget:setItem(item)
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nextItemWidget:setItem(nil)
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end
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container.itemCount = container.itemCount - 1
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end
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connect(g_game, { onGameStart = Containers.clean,
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onGameEnd = Containers.clean,
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onOpenContainer = Containers.onOpenContainer,
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onCloseContainer = Containers.onCloseContainer,
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onContainerAddItem = Containers.onContainerAddItem,
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onContainerUpdateItem = Containers.onContainerUpdateItem,
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onContainerRemoveItem = Containers.onContainerRemoveItem })
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