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Inventory = {}
-- private variables
local inventoryWindow
local inventoryButton
-- public functions
function Inventory.create()
inventoryWindow = displayUI('inventory.otui', g_game.gameRightPanel)
inventoryButton = TopMenu.addGameButton('inventoryButton', 'Inventory (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton:setOn(true)
Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
end
function Inventory.destroy()
Keyboard.unbindKeyDown('Ctrl+I')
inventoryWindow:destroy()
inventoryWindow = nil
inventoryButton:destroy()
inventoryButton = nil
end
function Inventory.toggle()
local visible = not inventoryWindow:isExplicitlyVisible()
inventoryWindow:setVisible(visible)
inventoryButton:setOn(visible)
end
-- hooked events
function Inventory.onInventoryChange(slot, item)
local itemWidget = inventoryWindow:getChildById('slot' .. slot)
itemWidget:setItem(item)
end
function Inventory.onFreeCapacityChange(freeCapacity)
local widget = inventoryWindow:getChildById('capacity')
widget:setText("Cap:\n" .. freeCapacity)
end
function Inventory.onSoulChange(soul)
local widget = inventoryWindow:getChildById('soul')
widget:setText("Soul:\n" .. soul)
end
connect(g_game, { onGameStart = Inventory.create,
onGameEnd = Inventory.destroy,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })