94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef COORDSBUFFER_H
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#define COORDSBUFFER_H
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#include "vertexarray.h"
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#include "hardwarebuffer.h"
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class CoordsBuffer
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{
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enum {
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CACHE_MIN_VERTICES_COUNT = 48
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};
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public:
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CoordsBuffer();
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~CoordsBuffer();
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void clear() {
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m_textureCoordArray.clear();
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m_vertexArray.clear();
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m_hardwareCached = false;
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}
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void addTriangle(const Point& a, const Point& b, const Point& c) {
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m_vertexArray.addTriangle(a, b, c);
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m_hardwareCached = false;
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}
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void addRect(const Rect& dest) {
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m_vertexArray.addRect(dest);
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m_hardwareCached = false;
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}
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void addRect(const Rect& dest, const Rect& src) {
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m_vertexArray.addRect(dest);
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m_textureCoordArray.addRect(src);
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m_hardwareCached = false;
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}
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void addQuad(const Rect& dest, const Rect& src) {
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m_vertexArray.addQuad(dest);
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m_textureCoordArray.addQuad(src);
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m_hardwareCached = false;
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}
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void addUpsideDownQuad(const Rect& dest, const Rect& src) {
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m_vertexArray.addUpsideDownQuad(dest);
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m_textureCoordArray.addQuad(src);
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m_hardwareCached = false;
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}
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void addBoudingRect(const Rect& dest, int innerLineWidth);
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void addRepeatedRects(const Rect& dest, const Rect& src);
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void enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern = HardwareBuffer::DynamicDraw);
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void updateCaches();
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bool isHardwareCached() { return m_hardwareCached; }
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float *getVertexArray() { return m_vertexArray.vertices(); }
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float *getTextureCoordArray() { return m_textureCoordArray.vertices(); }
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int getVertexCount() { return m_vertexArray.vertexCount(); }
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int getTextureCoordCount() { return m_textureCoordArray.vertexCount(); }
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HardwareBuffer *getHardwareVertexArray() { return m_hardwareVertexArray; }
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HardwareBuffer *getHardwareTextureCoordArray() { return m_hardwareTextureCoordArray; }
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private:
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HardwareBuffer *m_hardwareVertexArray;
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HardwareBuffer *m_hardwareTextureCoordArray;
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HardwareBuffer::UsagePattern m_hardwareCacheMode;
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VertexArray m_vertexArray;
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VertexArray m_textureCoordArray;
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bool m_hardwareCached;
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bool m_hardwareCaching;
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};
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#endif
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