tibia-client/src/framework/graphics/particleeffect.h

63 lines
1.9 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PARTICLEEFFECT_H
#define PARTICLEEFFECT_H
#include "declarations.h"
#include "particlesystem.h"
#include <framework/luaengine/luaobject.h>
#include <framework/otml/otml.h>
class ParticleEffectType : public LuaObject
{
public:
ParticleEffectType();
void load(const OTMLNodePtr& node);
std::string getName() { return m_name; }
std::string getDescription() { return m_description; }
OTMLNodePtr getNode() { return m_node; }
private:
std::string m_name;
std::string m_description;
OTMLNodePtr m_node;
};
class ParticleEffect : public LuaObject
{
public:
ParticleEffect() {}
void load(const ParticleEffectTypePtr& effectType);
bool hasFinished() { return m_systems.size() == 0; }
void render();
void update();
private:
std::vector<ParticleSystemPtr> m_systems;
};
#endif