315 lines
8.7 KiB
C++
315 lines
8.7 KiB
C++
/*
|
|
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include "application.h"
|
|
#include <framework/core/clock.h>
|
|
#include <framework/core/resourcemanager.h>
|
|
#include <framework/core/modulemanager.h>
|
|
#include <framework/core/eventdispatcher.h>
|
|
#include <framework/core/configmanager.h>
|
|
#include <framework/net/connection.h>
|
|
#include <framework/platform/platformwindow.h>
|
|
#include <framework/ui/uimanager.h>
|
|
#include <framework/ui/uiwidget.h>
|
|
#include <framework/graphics/graphics.h>
|
|
#include <framework/graphics/particlemanager.h>
|
|
#include <framework/graphics/painter.h>
|
|
#include <framework/sound/soundmanager.h>
|
|
#include <framework/luascript/luainterface.h>
|
|
#include <framework/platform/crashhandler.h>
|
|
|
|
Application g_app;
|
|
|
|
void exitSignalHandler(int sig)
|
|
{
|
|
static bool signaled = false;
|
|
switch(sig) {
|
|
case SIGTERM:
|
|
case SIGINT:
|
|
if(!signaled) {
|
|
signaled = true;
|
|
g_eventDispatcher.addEvent(std::bind(&Application::close, g_app));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Application::Application()
|
|
{
|
|
m_appName = "application";
|
|
m_appCompactName = "app";
|
|
m_appVersion = "none";
|
|
m_foregroundFrameCounter.setMaxFps(60);
|
|
}
|
|
|
|
void Application::init(const std::string& compactName, const std::vector<std::string>& args)
|
|
{
|
|
// capture exit signals
|
|
signal(SIGTERM, exitSignalHandler);
|
|
signal(SIGINT, exitSignalHandler);
|
|
|
|
#ifdef CRASH_HANDLER
|
|
installCrashHandler();
|
|
#endif
|
|
|
|
m_appCompactName = compactName;
|
|
|
|
std::string startupOptions;
|
|
for(uint i=1;i<args.size();++i) {
|
|
const std::string& arg = args[i];
|
|
startupOptions += " ";
|
|
startupOptions += arg;
|
|
}
|
|
if(startupOptions.length() > 0)
|
|
g_logger.info(stdext::format("Startup options: %s", startupOptions));
|
|
|
|
m_startupOptions = startupOptions;
|
|
|
|
// initialize resources
|
|
g_resources.init(args[0].c_str());
|
|
|
|
// initialize lua
|
|
g_lua.init();
|
|
registerLuaFunctions();
|
|
|
|
// initialize ui
|
|
g_ui.init();
|
|
|
|
// setup platform window
|
|
g_window.init();
|
|
g_window.hide();
|
|
g_window.setOnResize(std::bind(&Application::resize, this, std::placeholders::_1));
|
|
g_window.setOnInputEvent(std::bind(&Application::inputEvent, this, std::placeholders::_1));
|
|
g_window.setOnClose(std::bind(&Application::close, this));
|
|
|
|
// initialize graphics
|
|
g_graphics.init();
|
|
|
|
// initialize sound
|
|
g_sounds.init();
|
|
|
|
// fire first resize event
|
|
resize(g_window.getSize());
|
|
|
|
m_initialized = true;
|
|
}
|
|
|
|
void Application::deinit()
|
|
{
|
|
g_lua.callGlobalField("g_app", "onTerminate");
|
|
|
|
// hide the window because there is no render anymore
|
|
g_window.hide();
|
|
|
|
// run modules unload events
|
|
g_modules.unloadModules();
|
|
g_modules.clear();
|
|
|
|
// release remaining lua object references
|
|
g_lua.collectGarbage();
|
|
|
|
// poll remaining events
|
|
poll();
|
|
}
|
|
|
|
void Application::terminate()
|
|
{
|
|
assert(m_initialized);
|
|
|
|
// destroy any remaining widget
|
|
g_ui.terminate();
|
|
|
|
// terminate network
|
|
Connection::terminate();
|
|
|
|
// terminate sound
|
|
g_sounds.terminate();
|
|
|
|
// save configurations
|
|
g_configs.save();
|
|
|
|
// release resources
|
|
g_resources.terminate();
|
|
|
|
// terminate script environment
|
|
g_lua.terminate();
|
|
|
|
// flush remaining dispatcher events
|
|
g_eventDispatcher.flush();
|
|
|
|
// terminate graphics
|
|
m_foreground = nullptr;
|
|
g_graphics.terminate();
|
|
g_window.terminate();
|
|
|
|
g_logger.debug("Application ended successfully.");
|
|
|
|
m_terminated = true;
|
|
}
|
|
|
|
void Application::run()
|
|
{
|
|
assert(m_initialized);
|
|
|
|
m_stopping = false;
|
|
m_running = true;
|
|
|
|
// run the first poll
|
|
poll();
|
|
|
|
g_lua.callGlobalField("g_app", "onRun");
|
|
|
|
// first clock update
|
|
g_clock.update();
|
|
|
|
// show the application only after we draw some frames
|
|
g_eventDispatcher.scheduleEvent([] { g_window.show(); }, 10);
|
|
|
|
|
|
while(!m_stopping) {
|
|
// poll all events before rendering
|
|
poll();
|
|
|
|
if(g_window.isVisible()) {
|
|
// the otclient's screen consists of two panes
|
|
// background pane - high updated and animated pane (where the game are stuff happens)
|
|
// foreground pane - steady pane with few animated stuff (UI)
|
|
bool redraw = false;
|
|
bool updateForeground = false;
|
|
|
|
bool cacheForeground = g_graphics.canCacheBackbuffer() && m_foregroundFrameCounter.getMaxFps() != 0;
|
|
|
|
if(m_backgroundFrameCounter.shouldProcessNextFrame()) {
|
|
redraw = true;
|
|
|
|
if(m_mustRepaint || m_foregroundFrameCounter.shouldProcessNextFrame()) {
|
|
m_mustRepaint = false;
|
|
updateForeground = true;
|
|
}
|
|
}
|
|
|
|
if(redraw) {
|
|
if(cacheForeground) {
|
|
Rect viewportRect(0, 0, g_painter->getResolution());
|
|
|
|
// draw the foreground into a texture
|
|
if(updateForeground) {
|
|
m_foregroundFrameCounter.processNextFrame();
|
|
|
|
// draw foreground
|
|
g_painter->setAlphaWriting(true);
|
|
g_painter->clear(Color::alpha);
|
|
g_ui.render(Fw::ForegroundPane);
|
|
|
|
// copy the foreground to a texture
|
|
m_foreground->copyFromScreen(viewportRect);
|
|
|
|
g_painter->clear(Color::black);
|
|
g_painter->setAlphaWriting(false);
|
|
}
|
|
|
|
// draw background (animated stuff)
|
|
m_backgroundFrameCounter.processNextFrame();
|
|
g_ui.render(Fw::BackgroundPane);
|
|
|
|
// draw the foreground (steady stuff)
|
|
g_painter->setColor(Color::white);
|
|
g_painter->setOpacity(1.0);
|
|
g_painter->drawTexturedRect(viewportRect, m_foreground, viewportRect);
|
|
} else {
|
|
m_foregroundFrameCounter.processNextFrame();
|
|
m_backgroundFrameCounter.processNextFrame();
|
|
g_ui.render(Fw::BothPanes);
|
|
}
|
|
|
|
// update screen pixels
|
|
g_window.swapBuffers();
|
|
}
|
|
|
|
// only update the current time once per frame to gain performance
|
|
g_clock.update();
|
|
|
|
m_backgroundFrameCounter.update();
|
|
m_foregroundFrameCounter.update();
|
|
|
|
int sleepMicros = m_backgroundFrameCounter.getMaximumSleepMicros();
|
|
if(sleepMicros >= AdaptativeFrameCounter::MINIMUM_MICROS_SLEEP)
|
|
stdext::microsleep(sleepMicros);
|
|
|
|
} else {
|
|
// sleeps until next poll to avoid massive cpu usage
|
|
stdext::millisleep(POLL_CYCLE_DELAY+1);
|
|
g_clock.update();
|
|
}
|
|
}
|
|
|
|
m_stopping = false;
|
|
m_running = false;
|
|
}
|
|
|
|
void Application::exit()
|
|
{
|
|
g_logger.info("Exiting application..");
|
|
m_stopping = true;
|
|
}
|
|
|
|
void Application::poll()
|
|
{
|
|
g_sounds.poll();
|
|
|
|
// poll input events
|
|
g_window.poll();
|
|
//g_particleManager.update();
|
|
|
|
Connection::poll();
|
|
g_eventDispatcher.poll();
|
|
}
|
|
|
|
void Application::close()
|
|
{
|
|
m_onInputEvent = true;
|
|
if(!g_lua.callGlobalField<bool>("g_app", "onClose"))
|
|
exit();
|
|
m_onInputEvent = false;
|
|
}
|
|
|
|
void Application::resize(const Size& size)
|
|
{
|
|
m_onInputEvent = true;
|
|
g_graphics.resize(size);
|
|
g_ui.resize(size);
|
|
m_onInputEvent = false;
|
|
|
|
if(g_graphics.canCacheBackbuffer()) {
|
|
m_foreground = TexturePtr(new Texture(size));
|
|
m_foreground->setUpsideDown(true);
|
|
}
|
|
m_mustRepaint = true;
|
|
}
|
|
|
|
void Application::inputEvent(const InputEvent& event)
|
|
{
|
|
m_onInputEvent = true;
|
|
g_ui.inputEvent(event);
|
|
m_onInputEvent = false;
|
|
}
|