tibia-client/src/client/shadermanager.h

69 lines
2.5 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SHADERMANAGER_H
#define SHADERMANAGER_H
#include "declarations.h"
#include <framework/graphics/paintershaderprogram.h>
//@bindsingleton g_shaders
class ShaderManager
{
public:
enum {
ITEM_ID_UNIFORM = 10,
MAP_CENTER_COORD = 10,
MAP_GLOBAL_COORD = 11,
MAP_ZOOM = 12
};
void init();
void terminate();
PainterShaderProgramPtr createShader(const std::string& name);
PainterShaderProgramPtr createFragmentShader(const std::string& name, std::string file);
PainterShaderProgramPtr createFragmentShaderFromCode(const std::string& name, const std::string& code);
PainterShaderProgramPtr createItemShader(const std::string& name, const std::string& file);
PainterShaderProgramPtr createMapShader(const std::string& name, const std::string& file);
const PainterShaderProgramPtr& getDefaultItemShader() { return m_defaultItemShader; }
const PainterShaderProgramPtr& getDefaultMapShader() { return m_defaultMapShader; }
PainterShaderProgramPtr getShader(const std::string& name);
private:
void setupItemShader(const PainterShaderProgramPtr& shader);
void setupMapShader(const PainterShaderProgramPtr& shader);
PainterShaderProgramPtr m_defaultItemShader;
PainterShaderProgramPtr m_defaultMapShader;
std::unordered_map<std::string, PainterShaderProgramPtr> m_shaders;
};
extern ShaderManager g_shaders;
#endif