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function dumpWidgets(widget, level)
widget = widget or rootWidget
level = level or 0
for i=1,widget:getChildCount() do
local child = widget:getChildByIndex(i)
if child:isVisible() then
local name = child:getId()
if name:match('widget%d+') == nil then
print(string.rep(' ', level) .. name)
end
if child:getId() ~= 'terminalBuffer' then
dumpWidgets(child, level+1)
end
end
end
end
function drawDebugBoxes(enable)
if enable == nil then enable = true end
g_ui.setDebugBoxesDrawing(enable)
end
function hideMap()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if map then map:hide() end
end
function showMap()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if map then map:show() end
end
function debugContainersItems()
function UIItem:onHoverChange(hovered)
if hovered then
local item = self:getItem()
if item then
local texts = {
'id: '..item:getId(),
'\nstackable: '..tostring(item:isStackable()),
'\nmarketable: '..tostring(item:isMarketable()),
'\nvocation: '..(item:getMarketData() and item:getMarketData().restrictVocation or 'none'),
'\ncloth slot: '..item:getClothSlot()
}
local text = ''
for _, str in pairs(texts) do
text = text..str
end
g_tooltip.display(text)
end
else
g_tooltip.hide()
end
end
end
function autoReloadModule(name)
local function reloadEvent()
reloadModule(name)
scheduleEvent(reloadEvent, 1000)
end
reloadEvent()
end