154 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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|  * Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  * THE SOFTWARE.
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|  */
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| 
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| #include "framebuffer.h"
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| #include "graphics.h"
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| #include "texture.h"
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| 
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| #include <framework/platform/platform.h>
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| 
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| #include <GL/gl.h>
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| #include <GL/glext.h>
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| 
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| PFNGLGENFRAMEBUFFERSPROC         oglGenFramebuffers = 0;
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| PFNGLBINDFRAMEBUFFERPROC         oglBindFramebuffer = 0;
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| PFNGLFRAMEBUFFERTEXTURE2DPROC    oglFramebufferTexture2D = 0;
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| PFNGLDELETEFRAMEBUFFERSPROC      oglDeleteFramebuffers = 0;
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| PFNGLCHECKFRAMEBUFFERSTATUSPROC  oglCheckFramebufferStatus = 0;
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| 
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| FrameBuffer::FrameBuffer(int width, int height)
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| {
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|     m_fbo = 0;
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| 
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|     // create FBO texture
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|     m_texture = TexturePtr(new Texture(width, height, 4));
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|     m_texture->enableBilinearFilter();
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| 
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|     // use FBO ext only if supported
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|     if(g_graphics.isExtensionSupported("GL_ARB_framebuffer_object")) {
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|         m_fallbackOldImp = false;
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|         if(!oglGenFramebuffers) {
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|             oglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glGenFramebuffers");
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|             oglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)g_platform.getExtensionProcAddress("glBindFramebuffer");
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|             oglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)g_platform.getExtensionProcAddress("glFramebufferTexture2D");
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|             oglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glDeleteFramebuffers");
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|             oglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)g_platform.getExtensionProcAddress("glCheckFramebufferStatus");
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|         }
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| 
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|         // generate FBO
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|         oglGenFramebuffers(1, &m_fbo);
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|         oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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| 
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|         // attach 2D texture to this FBO
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|         oglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture->getId(), 0);
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| 
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|         GLenum status = oglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
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|         switch(status) {
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|             case GL_FRAMEBUFFER_COMPLETE_EXT:
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|                 //ok
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|                 break;
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|             default: // fallback to old implementation
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|                 m_fallbackOldImp = true;
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|                 break;
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|         }
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| 
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|         // restore back buffer
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|         oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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|         glDrawBuffer(GL_BACK);
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|         glReadBuffer(GL_BACK);
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|     } else {
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|         // otherwise fallback to copy texture from screen implementation
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|         m_fallbackOldImp = true;
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|     }
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| 
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|     if(m_fallbackOldImp)
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|         logInfo("Framebuffers not supported, falling back to old implementation.");
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| }
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| 
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| FrameBuffer::~FrameBuffer()
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| {
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|     if(m_fbo)
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|         oglDeleteFramebuffers(1, &m_fbo);
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| }
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| 
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| void FrameBuffer::bind()
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| {
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|     if(!m_fallbackOldImp) {
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|         // bind framebuffer
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|         oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
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|     } else {
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|         int screenWidth = g_graphics.getScreenSize().width();
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|         int screenHeight = g_graphics.getScreenSize().height();
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| 
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|         if(!m_screenBackup || m_screenBackup->getSize() != g_graphics.getScreenSize())
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|             m_screenBackup = TexturePtr(new Texture(screenWidth, screenHeight, 4));
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| 
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|         // save screen state
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|         glBindTexture(GL_TEXTURE_2D, m_screenBackup->getId());
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|         glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screenWidth, screenHeight);
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|     }
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| 
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|     // setup framebuffer viewport
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|     glViewport(0, 0, m_texture->getWidth(), m_texture->getHeight());
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|     glMatrixMode(GL_PROJECTION);
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|     glLoadIdentity();
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|     glOrtho(0.0f, m_texture->getWidth(), m_texture->getHeight(), 0, -1, 1);
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| 
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|     // back to model view
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|     glMatrixMode(GL_MODELVIEW);
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|     glLoadIdentity();
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| 
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|     // clear framebuffer
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|     glClearColor(0.0, 0.0, 0.0, 1.0);
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|     glClear(GL_COLOR_BUFFER_BIT);
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| }
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| 
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| void FrameBuffer::unbind()
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| {
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|     if(!m_fallbackOldImp) {
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|         // bind back buffer again
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|         oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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|         glDrawBuffer(GL_BACK);
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|         glReadBuffer(GL_BACK);
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| 
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|         // restore graphics viewport
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|         g_graphics.restoreViewport();
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|     } else {
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|         // copy screen to texture
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|         glBindTexture(GL_TEXTURE_2D, m_texture->getId());
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|         glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_texture->getWidth(), m_texture->getHeight());
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| 
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|         // restore graphics viewport
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|         g_graphics.restoreViewport();
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| 
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|         // restore screen
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|         glClearColor(0.0, 0.0, 0.0, 1.0);
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|         glClear(GL_COLOR_BUFFER_BIT);
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|         g_graphics.drawTexturedRect(Rect(Point(0,0), g_graphics.getScreenSize()), m_screenBackup, Rect(), true);
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|     }
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| }
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| 
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| void FrameBuffer::draw(const Rect& screenCoords, const Rect& framebufferCoords)
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| {
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|     g_graphics.drawTexturedRect(screenCoords, m_texture, framebufferCoords, true);
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| }
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